🔸Marc with k

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🔸Marc with k

🔸Marc with k

@OtyMark

3D Artist | 6+ years professional XP | 📧 [email protected] download models: https://t.co/XxcsLpJwB5 yt: https://t.co/J2KJNxHjxp More art 🖼⤵

Kiel, Germany Katılım Ekim 2013
4.9K Takip Edilen4.3K Takipçiler
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🔸Marc with k
🔸Marc with k@OtyMark·
Hi #portfolioday🎨! I'm a 3D artist specializing in games and characters 👾 5+ Years of professional experience 👨‍🍳 Give me any concept, and I can create an industry-standard engine and rigging-ready Model! 📧: mark.o@gmx.de artstation.com/marc_with_k
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🔸Marc with k
🔸Marc with k@OtyMark·
UVs!! 👾👾 (I have orange curtains, and when the sun shines into my room, it looks like the interior of kool aid man)
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🔸Marc with k retweetledi
-聚能冰柜-
-聚能冰柜-@2kgjnbg·
最近做的脚相关的教程
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🔸Marc with k
🔸Marc with k@OtyMark·
still optimizing the lowpoly, because AI wants to do the fun part 👾👾
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🔸Marc with k
🔸Marc with k@OtyMark·
never played the RE series. I remember being scared of this game as a kid. I’m now a brave 30 year old 😤😤😤!!!!
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🔸Marc with k
🔸Marc with k@OtyMark·
ZWrap is fun weeeeeeeeeeee
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Kuo
Kuo@Kuohin·
@OtyMark You can freely fry your brain on this app but 2 sec of artistic nudity (if that can even be called nudity) and you get a strike... Smh 🤦
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🔸Marc with k
🔸Marc with k@OtyMark·
Batsignaling some pros. I need THOUGHTS: @JoeWilsonEQ1 @TheCartelDel
Georgian Avasilcutei@nimlot26

After this whole debate about DLSS 5 I came to the conclusion that most of the people talking about it are completely unaware of what they don't know...they're on the peak of ignorance and don't even grasp how little they understand. They just heard generative AI and like Pavlov's dog they just start drooling thinking it's the same shit as unethical slop image generators...for the love of Christ...go and educate yourself before raging on the internet for no reason. DLLS 5 is not a prompt based generator...it's not creating stuff based on someone else's images and hallucinates results. It uses the information from the raster to build up a final render frame with the same information but with better lighting and shading... I'll even give you an example on how much of an impact better shading and lighting has. This is a character I've worked on not long ago. On the left you have a raster render, with some bad shaders. On the right you have a render with raytrace on, a much better shader for both hair and skin. They don't even look like the same person...do they? This is what DLSS5 is doing....getting a result like the one on the right(tbh a lot better) at a smaller cost than actually rendering it. Still the same geo, same textures, same light sources. Some of you will go and say the one on the left is better and it's the artist's vision. It's not...it's just the artist's limitation due to shading and lighting constrains. Every single artist out there would love to get the right result in real time.

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🔸Marc with k retweetledi
🔸Marc with k
🔸Marc with k@OtyMark·
Working on a more detailed video with commentary for my stylized hair sculpting process for my upcoming Patreon launch (early birds will get a forever discount 👀) QUESTION: Would you like a real-time video (55min) or a bit sped up? I think a bit faster is better to watch tbh
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🔸Marc with k
🔸Marc with k@OtyMark·
@didiertido @JoeWilsonEQ1 @TheCartelDel He never said that his example is DLSS5. I think his example uses a DLSS-like? If I understand correctly, DLSS5 is not an AI-filter, but kinda looks like one. It's more deeply integrated in the engine and uses texture information to enhance shader stuff - i think???
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didiertido
didiertido@didiertido·
@OtyMark @JoeWilsonEQ1 @TheCartelDel He's making a false comparison. The face on the right is not DLSS5, it's just adding more lighting features that for performance reasons are turned off. DLSS5 is an AI filter (basically), the difference *might be* that is using more stuff from the GBuffer than just the final pass
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🔸Marc with k
🔸Marc with k@OtyMark·
Anyone else who really REALLY knows their stuff?
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