Outlaw Studios

17 posts

Outlaw Studios banner
Outlaw Studios

Outlaw Studios

@OutlawStudios_

The Official Outlaw Studios X account. Solo developer currently working on OmniSpire. https://t.co/H1luBlWq9H

USA Katılım Ocak 2025
11 Takip Edilen6 Takipçiler
Sabitlenmiş Tweet
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Outlaw Studios is officially live. We believe in the freedom to create — and to build worlds that challenge players to earn every victory. OmniSpire is our first step. Follow along as we bring it to life.
English
1
0
2
117
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Big milestone for OmniSpire. We’ve officially brought on: – Character Sculptor – UI Designer Our first real team members. Now looking for: Animator Environment Artist Dark fantasy action RPG (Unity 3D). Volunteer now to build something real. Apply: theoutlawstudios.com/contact
English
2
0
3
350
Outlaw Studios
Outlaw Studios@OutlawStudios_·
I'm taking some time to properly learn human anatomy and character sculpting. It slows things down a bit, but it’s worth it for the kind of game I want OmniSpire to be.
English
0
0
0
68
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Player stats panel is coming together. Attack, defense, stamina, health, and bonuses from equipped gear all update dynamically.
Outlaw Studios tweet media
English
0
0
0
63
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Expanded the equipment system with additional slots. Armor, accessories, and weapons all contribute to your build. OmniSpire is designed around choices, not just raw stats.
Outlaw Studios tweet media
English
0
0
0
22
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Added pickup & reward notifications. When you collect items or gain Ashen Marks, a small UI popup confirms exactly what you received.
Outlaw Studios tweet media
English
0
0
0
12
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Ashen Marks are in. Defeating enemies rewards Ashen Marks — the main currency used in OmniSpire.
English
0
0
0
11
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Enemies now drop loot when defeated. Weapons, materials, and consumables spawn directly into the world and can be picked up instantly. OmniSpire’s core combat and reward loop is starting to take shape.
English
0
0
0
16
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Started work on loot containers. Chests will drop weapons, materials, or Ashen Marks depending on where you find them in the tower. The higher you climb, the better the rewards — and the higher the risk.
English
0
0
0
13
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Thrall walk cycle is in. Simple right now, but it’ll evolve into more aggressive and erratic behavior as combat systems come together.
English
0
0
0
13
Outlaw Studios
Outlaw Studios@OutlawStudios_·
A first look at one of the early enemies in OmniSpire — the Thrall. Here’s its idle animation.
English
0
0
0
9
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Consumables are now fully working! Potions stack correctly and can be used, equipped, or dropped from the inventory. Next step: making sure you’ll actually need them 👀
Outlaw Studios tweet media
English
0
0
0
18
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Implemented the World Item pickup system. Anything you find in the tower — weapons, potions, materials — can be picked up and added directly to your inventory.
Outlaw Studios tweet media
English
0
0
0
17
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Equipment slots are in! Weapons can be equipped directly from the inventory, with auto-updating UI elements. Right now, it’s a basic sword — but each weapon type will have unique properties later on.
Outlaw Studios tweet media
English
0
0
0
22
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Added tooltips to the inventory! Hovering over an item now shows its name, rarity, and description. OmniSpire’s systems are starting to click together.
Outlaw Studios tweet media
English
0
0
0
17
Outlaw Studios
Outlaw Studios@OutlawStudios_·
Working on the inventory system for OmniSpire. Items can be equipped, used, dropped, and stack — with clean category filters. It’s simple right now, but the goal is a smooth and responsive Souls-lite style flow.
Outlaw Studios tweet media
English
0
0
0
22