Owen Carter

873 posts

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Owen Carter

Owen Carter

@OwenCarter7

I'm owen aaaand thats about it. xP Xbox GT: DeadEnd776 👾

United States Katılım Mart 2012
237 Takip Edilen103 Takipçiler
RY3NO
RY3NO@CRy3no·
My brother who hasn’t turned on his PS3 or used PSN in over 10 years decided to boot up his ps3 to play something that is currently DOWNLOADED on the console. Licenses are expired and his PSN account is deleted. So games are gone forever WOOOOO!!!!!
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2K@2K·
FL4K returns in Borderlands 4 💥 The Beastmaster will team up with Loveless in Story Pack 2: FL4K and the Last Resort
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FINAL FANTASY
FINAL FANTASY@FinalFantasy·
Experience the unforgettable stories of Tidus and Yuna, enhanced with a range of quality-of-life improvements, in Final Fantasy X/X-2 HD Remaster. Available now on Nintendo Switch 2.
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Owen Carter
Owen Carter@OwenCarter7·
@Welshmen @Borderlands You'd think so bit the whole quest they kept yapping about not knowing if it's a boy or girl and it got old af.
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Borderlands
Borderlands@Borderlands·
Borderlands 4' Bounty Pack 4: Murders and Acquisitions arrives July 30 and contains all-new narrative content including: 🔸 New Main Boss (+3 Mini Bosses) 🔸 New Legendary & Pearlescent Loot 🔸 New Mission & Map Area
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Owen Carter
Owen Carter@OwenCarter7·
@gmCursOr @treb8351 @Borderlands I'm talking about the picture I cliped dip shit, "genderless child of taramorphus" just getting sick of every character being solely characterized by their sexuality or gender. The raid boss' main characteristic is that they don't know if ita a boy or girl.
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CursOr 🇺🇦
CursOr 🇺🇦@gmCursOr·
@treb8351 @OwenCarter7 @Borderlands One of the vault hunters is black, and 2 are female, so these basements chuds have a fucking conniption fit. How fucking boring would every game be if every fucking character was white dude cmon now
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Rino🚀
Rino🚀@RinoTheBouncer·
REPORT: Former Santa Monica Studio writer Alanah Pearce claims that Sony enforced exceptionally strict social media policies for PlayStation employees after announcing the end of PS5 disc production in January 2028🚀 ✅Based on her conversations with current staff, these rules were implemented to prevent employees from discussing the decision publicly. ✅While the company clearly anticipated heavy public backlash, it has remained completely silent as the controversy continues to dominate social media. Don’t give up Keep up the pressure💪🏼 NO DISC 💿 NO BUY
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Owen Carter
Owen Carter@OwenCarter7·
@Borderlands Stop making everything woke af and focus on the game and universe rather than your bullshit agendas.
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Borderlands
Borderlands@Borderlands·
FL4K is back! Watch the teaser for Story Pack 2: FL4K and the Last Resort as our Beastmaster continues The Hunt on Kairos alongside Loveless, the Hacker. Story Pack 2 releases on September 10.
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Owen Carter
Owen Carter@OwenCarter7·
@Borderlands Also hover vehicles were a mistake they're lame and so not borderlands.
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Owen Carter
Owen Carter@OwenCarter7·
@XBOXTIMDOG Keep physical games and push them more with collectibles and stuff, this is a w too lol
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Rino🚀
Rino🚀@RinoTheBouncer·
PlayStation could possibly be using social media bots to defend their plan to end physical media, according to a new report🚀 ✅AI was used to analyze accounts support of PlayStation’s digital-only future ✅Many of them looked suspicious, with recent creation date, AI-generated profile pics, and quite similar patterns in the way they post Sony keeps going lower and lower in their despicable tactics DO NOT GIVE UP NO DISC 💿 NO BUY Source: @mooreslawisdead
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Owen Carter
Owen Carter@OwenCarter7·
@AlphaNineTech It should be. Sony steals games from us like FF And Silent Hill so fuck them
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Dave
Dave@GamewithDave·
What's the best PlayStation controller?
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Bethesda Game Studios
Bethesda Game Studios@BethesdaStudios·
A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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