PanoVerse

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PanoVerse

PanoVerse

@Panoverse_

#1 Release HAVOC • Play-to-Earn 3rd Person Multiplayer Shooter | Gaming Studio | Powered by PANO | CEO: @panoramic_art

Katılım Temmuz 2023
44 Takip Edilen2.7K Takipçiler
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PanoVerse
PanoVerse@Panoverse_·
Why Us? Because PanoVerse isn’t just another project, it’s a universe in motion🦾 🔹A growing ecosystem powered by $PANO. 🔹A world of ideas starting with HAVOC. 🔹A vision built for players, sustained by conviction, not hype. Here’s what makes us different 👇
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! We’ve started reworking the minimap system, laying the foundation for more advanced features and map-specific improvements, here are the details: - 𝗠𝗶𝗻𝗶𝗺𝗮𝗽 𝗦𝘆𝘀𝘁𝗲𝗺 𝗥𝗲𝘃𝗮𝗺𝗽: Initial setup for a revamped minimap system has begun, with plans to introduce more advanced features and improved functionality. - 𝗚𝗿𝗼𝘂𝗻𝗱 𝗭𝗲𝗿𝗼 𝗠𝗶𝗻𝗶𝗺𝗮𝗽 𝗥𝗲𝗰𝗿𝗲𝗮𝘁𝗶𝗼𝗻: Rebuilding the minimap specifically for the Ground Zero map using updated assets to ensure better accuracy and visual consistency. 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! This week, we refined the UI by adding background blur to key screens and enhancing the sniper scope visuals, creating a cleaner and more cohesive overall look here are the details: • 𝗨𝗜 𝗕𝗮𝗰𝗸𝗴𝗿𝗼𝘂𝗻𝗱 𝗕𝗹𝘂𝗿 𝗣𝗮𝘀𝘀: Applied background blur to key interface elements including the Quit Game prompt, Navigation Panels, and Team Scoreboard to improve visual clarity and depth. • 𝗦𝗻𝗶𝗽𝗲𝗿 𝗦𝗰𝗼𝗽𝗲 𝗕𝗹𝘂𝗿 𝗥𝗲𝗳𝗶𝗻𝗲𝗺𝗲𝗻𝘁: Updated the sniper scope overlay with improved background blur treatment for a cleaner, more polished aiming experience 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! This week, we focused on making the UI clearer by redesigning the settings menu, fixing the blur effects, and improving interactive elements like sliders so they’re easier to use, and here are the details: - 𝗦𝗹𝗶𝗱𝗲𝗿 𝗨𝗜 𝗨𝗽𝗱𝗮𝘁𝗲: Improved the slider component by replacing the old plain slider with a clearer, more intuitive version. The updated design makes it easier to understand the direction and value being adjusted. - 𝗦𝗲𝘁𝘁𝗶𝗻𝗴𝘀 𝗠𝗲𝗻𝘂 𝗢𝘃𝗲𝗿𝗵𝗮𝘂𝗹: Work is underway on the new settings menu, updating the entire UI to align with the latest Figma design for a cleaner and more consistent layout. - 𝗨𝗜 𝗕𝗹𝘂𝗿 𝗦𝘆𝘀𝘁𝗲𝗺 𝗥𝗲𝗳𝗶𝗻𝗲𝗺𝗲𝗻𝘁: The blur system has been completely reworked, removing rough edges and fixing uneven blur effects to match the final Figma styling more accurately. 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
HAVOC isn’t just chaos. It’s proof that even in the hardest worlds, hope still wins.
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! This week we upgraded our VFX, polished UI elements, and refined key visuals to make the game look cleaner, sharper, and more modern overall. Here's an in-depth overview: - 𝗡𝗶𝗮𝗴𝗮𝗿𝗮 𝗩𝗙𝗫 𝗦𝘆𝘀𝘁𝗲𝗺 𝗨𝗽𝗴𝗿𝗮𝗱𝗲: Upgraded multiple VFX systems from the legacy Cascade pipeline to Niagara. This shift gives us better performance, improved control, and more modern visual effects across gameplay. - 𝗖𝗮𝘀𝗰𝗮𝗱𝗲 → 𝗡𝗶𝗮𝗴𝗮𝗿𝗮 𝗖𝗼𝗻𝘃𝗲𝗿𝘀𝗶𝗼𝗻 (𝗚𝗿𝗲𝗻𝗮𝗱𝗲): Converted all grenade-related effects—impact, trail, smoke, and explosion—from Cascade to Niagara. These effects now run more efficiently and look significantly more polished. - 𝗚𝗿𝗲𝗻𝗮𝗱𝗲 𝗩𝗶𝘀𝘂𝗮𝗹𝘀 𝗖𝗼𝗺𝗽𝗹𝗲𝘁𝗲: Final grenade VFX pass finished. Trail smoke, burst, sparks, and explosion visuals have been fully remade in Niagara for a cleaner, more modern look. - 𝗠𝗮𝘁𝗰𝗵 𝗦𝘂𝗺𝗺𝗮𝗿𝘆 𝗨𝗜 𝗣𝗼𝗹𝗶𝘀𝗵: The end-of-match scoreboard received a visual update, including emphasis highlighting for the local player's stats to improve clarity and player feedback. - 𝗦𝗻𝗶𝗽𝗲𝗿 𝗦𝗰𝗼𝗽𝗲 𝗥𝗲𝗳𝗶𝗻𝗲𝗺𝗲𝗻𝘁: Removed the background blur effect inside the sniper scope after creative review. The visual is now cleaner, sharper, and closer to our intended design direction. 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
This is the moment HAVOC stops being a game and starts punching you in the jaw 🩸
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! We made steady progress this week, polishing UI layouts, locking in the TDM setup, and tightening the custom game flow. Here’s a quick breakdown of what we worked on: - 𝗦𝗰𝗼𝗿𝗲𝗯𝗼𝗮𝗿𝗱 & 𝗟𝗼𝗯𝗯𝘆 𝗙𝗶𝘅𝗲𝘀: Updated scoreboard dimensions and committed the changes to the main branch. Began work on lobby UI fixes for better alignment and readability. - 𝗧𝗗𝗠 𝗙𝗶𝗻𝗮𝗹𝗶𝘇𝗮𝘁𝗶𝗼𝗻: Team Deathmatch setup is now complete. Map bindings, spawn logic, and match rules have been verified for stable gameplay and consistency. - 𝗖𝘂𝘀𝘁𝗼𝗺 𝗚𝗮𝗺𝗲 𝗠𝗼𝗱𝗲 𝗧𝘄𝗲𝗮𝗸𝘀: Refined the Custom Game Selection Mode to match the temporary build configuration. Verified data asset bindings and UI toggles for seamless functionality. 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
We’ve been building quietly for months and it’s finally time to show you. Your first look at HAVOC 2.0, featuring raw gameplay. No filters. No cinematic cuts. Just pure HAVOC 🦾
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PanoVerse
PanoVerse@Panoverse_·
// 𝗪𝗲𝗲𝗸𝗹𝘆 𝗗𝗲𝘃 𝗨𝗽𝗱𝗮𝘁𝗲 // Hey 𝗣𝗮𝗻𝗼𝗩𝗲𝗿𝘀𝗲 chads! Keep an eye out, we’re dropping the most awaited raw version this Tuesday. This week’s been all about tightening things up, improving systems, polishing visuals, and making the overall experience smoother. Here’s a quick breakdown: - 𝗜𝗻𝗽𝘂𝘁 𝗟𝗼𝗰𝗸 𝗙𝗶𝘅: Resolved a post-map-load input lock by reinitializing the character controller after level streaming for smoother transitions. - 𝗪𝗲𝗮𝗽𝗼𝗻 𝗥𝗶𝗴𝗴𝗶𝗻𝗴 𝗥𝗲𝗳𝗮𝗰𝘁𝗼𝗿: Rebuilt weapon skeletons, replacing legacy rigging to align with the updated animation structure for better compatibility and cleaner motion. - 𝗜𝗻𝘁𝗿𝗼 𝗟𝗼𝗴𝗼 𝗔𝗻𝗶𝗺𝗮𝘁𝗶𝗼𝗻: Integrated a new intro logo animation triggered via game state on launch, improving the overall presentation and startup flow. - 𝗨𝗜 𝗖𝗼𝗻𝘀𝗶𝘀𝘁𝗲𝗻𝗰𝘆 𝗣𝗮𝘀𝘀: Updated fonts, popups, and interface elements for visual consistency with our final Figma design reference. 𝗔𝘀 𝗮𝗹𝘄𝗮𝘆𝘀, 𝘆𝗼𝘂𝗿 𝗳𝗲𝗲𝗱𝗯𝗮𝗰𝗸 𝗶𝘀 𝗶𝗻𝘃𝗮𝗹𝘂𝗮𝗯𝗹𝗲 𝘁𝗼 𝘂𝘀. 𝗖𝗮𝘁𝗰𝗵 𝘆𝗼𝘂 𝗻𝗲𝘅𝘁 𝘄𝗲𝗲𝗸 𝘄𝗶𝘁𝗵 𝗺𝗼𝗿𝗲 𝘂𝗽𝗱𝗮𝘁𝗲𝘀!
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PanoVerse
PanoVerse@Panoverse_·
Something’s coming this Tuesday ⚡️ No edits. No filters. Just pure gameplay.
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