Partikel

747 posts

Partikel

Partikel

@PartikelVFX

Blowing shit up since 2008. FX Artist in the games industry. All opinions are my own Sometimes I make tutorials. https://t.co/zMt19hlpdm

Stockholm Katılım Aralık 2016
114 Takip Edilen1.9K Takipçiler
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Partikel
Partikel@PartikelVFX·
Today makes for a bit of a career milestone. 15 years ago, I showed up to my very first job as an artist in games and I have been doing it ever since. For that first job I was an animator and VFX artist. It's been a wild ride. Here's to the next 15!
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Hadidjah
Hadidjah@hadidjahb·
@PartikelVFX Okay so as a follow-up to this: Apparently we had some external guests checking out the game during playtest yesterday, with the intent of doing some gameplay capture for Very Serious Business Stuff. Your googly glory continues to spread.🙌🏻
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Hadidjah
Hadidjah@hadidjahb·
@PartikelVFX It has been a very useful and important addition to many elements in our game, and you have brightened the days of my coworkers.:) (And also legitimately the tutorial made it super easy to put together haha, so it a genuinely quality piece of educational material.:D)
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Partikel
Partikel@PartikelVFX·
@hadidjahb I... I am so confused :D But either way I am happy that this quality piece of educational material is useful! :P
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Hadidjah
Hadidjah@hadidjahb·
To be clear, this is not to confirm or deny anything about the content of our game. Our game doesn't even have eyes.
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THE FINALS
THE FINALS@reachthefinals·
To all you 10 million contestants (!) who have entered the arena since launch — a huge THANK YOU! ❤️ #REACHTHEFINALS
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Geoff Keighley
Geoff Keighley@geoffkeighley·
I don’t drink coffee, but def need an energy drink for the day ahead! #TheGameAwards
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THE FINALS
THE FINALS@reachthefinals·
FROM EMBARK WITH LOVE… ❤️❤️❤️
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THE FINALS
THE FINALS@reachthefinals·
The Open Beta has come to an end! An unforgettable week for us — a whopping 7.5 MILLION contestants entered the arena! Now it’s time for us to hunker down and get back to work on all the fixes and improvements you helped us identify. GG and until next time! 🫶 #REACHTHEFINALS
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THE FINALS
THE FINALS@reachthefinals·
CAN YOU #REACHTHEFINALS? On October 26 (tomorrow!) the arena opens for our first cross-platform OPEN BETA on Steam, Xbox Series X|S, and PlayStation 5.
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Kailin Dodds
Kailin Dodds@artkailin·
Does anyone have any recommendations for resources for learning VFX? I’ve been interested in learning for a while :) Also willing to pay for courses
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Partikel
Partikel@PartikelVFX·
@LisaDaugesVFX That sounds good! Feel free to ping me or drop the reel in the rtvfx discord and I'll take a look. Good luck!
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Lisa 🌷
Lisa 🌷@LisaDauges·
@PartikelVFX Thanks a lot !! I need to update it with my most recent work (for the pieces I have on artstation) before I send it and I think I'm just gonna make a proper demoreel with the stuff I have on my pinned tweet, if that makes sense? Im spending a week away rn so I dont have time
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Partikel
Partikel@PartikelVFX·
@LisaDaugesVFX I unfortunately don't have a job for you, but I can give some feedback on your portfolio if you'd like.
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Partikel
Partikel@PartikelVFX·
@WataruVFX Yeah, the bounds are super sensitive. Off hand I can't recall if there was something else, but I've got it working in 5.0 and setting up legacy and bounds properly was the big thing I remember.
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Wataru Ikeda
Wataru Ikeda@WataruVFX·
@PartikelVFX Thanks Andreas! but not resolved yet.. OK, Legacy is a must. That's good to know! This is a blind spot... I have entered a Bound Min Max that look correct, but the soft-body animation is not playing correctly. I guess I'm entering the wrong value.
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Wataru Ikeda
Wataru Ikeda@WataruVFX·
Houdini SideFX Labs VAT3.0のSoftbodyがUE5.0の(5.2も)Niagaraだとアニメーションしない。なんで? Static Meshだと大丈夫なのに。 何か基本的なやるべきことを忘れてる気もする...。 どなたか心当たりのある方がいらっしゃったら、返信をください🙇‍♂️ #UE5 #VAT
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Partikel
Partikel@PartikelVFX·
@itsginnydi Please be careful. Burning out REALLY isn't worth it. Dropping a project sucks, but your health is more important. :)
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Partikel
Partikel@PartikelVFX·
Today makes for a bit of a career milestone. 15 years ago, I showed up to my very first job as an artist in games and I have been doing it ever since. For that first job I was an animator and VFX artist. It's been a wild ride. Here's to the next 15!
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