PastDays

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PastDays

PastDays

@PastDaysDev

Go out and be you, create things, and live life, to be human is to create. I'm a solo dev making games for you powered by @Roblox.

United Kingdom Katılım Nisan 2022
26 Takip Edilen209 Takipçiler
PastDays
PastDays@PastDaysDev·
@AnonymousRouge_ I’d love to continue connecting and creating on Roblox but I think that is gone and will never come back, so many monetary and verifying hurdles just to still have stripped back social features, if that ever changes I might come back, but, as I said, I don’t think it will.
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PastDays
PastDays@PastDaysDev·
@AnonymousRouge_ I love the community on Roblox, being able to share and play games with people, but now I’d be forced to get discord to even talk to people, I think the soul is gone, it’s now a corporate project rather than a passion project, I will never upload my ID, it’s crazy.
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PastDays
PastDays@PastDaysDev·
It’s sad to see how much has changed on Roblox over time, I’ve been playing it since 2008, signing in daily for tix, and over time, as it’s got popular, naturally, it’s moved away from that small community feel, to a big corporation, but the update with chat has killed most of
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PastDays
PastDays@PastDaysDev·
Everyone I’ve ever met on there, and everyone who supported me or just played in a server I was in, even if you didn’t talk, i will be looking for alternatives for game development, and hopefully I can continue enjoying game development and the communities around it.
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PastDays
PastDays@PastDaysDev·
The social aspect of the game, I get the reasoning, but the result is the same, now with all the updates to who can publish, it has slowly gotten to a point where I just don’t have any pull to making games on Roblox. I don’t regret the many years spent on Roblox, and I thank
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PastDays
PastDays@PastDaysDev·
@Stravant You're the reason I use plugins, Truly 10/10 plugins.
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Stravant
Stravant@Stravant·
Redupe update for today, January 15th: Resize overhaul with custom "extrude" based resize that stretches the model through its pivot, moving parts on either side:
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PastDays
PastDays@PastDaysDev·
Success, I can now begin publishing, maybe I’ll be able to finish domino world.
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PastDays
PastDays@PastDaysDev·
Made a purchase on Roblox, hopefully I can start posting again soon.
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PastDays
PastDays@PastDaysDev·
@Samuelisation_ Ah, found the option, it's not on the main "eligibility screen", it's found when clicking "verify ID", looks like my only option is to buy something though, as I don't want to do that. 🙃
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Samuel
Samuel@Samuelisation_·
@PastDaysDev can't you use age estimation to get publishing access?
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PastDays
PastDays@PastDaysDev·
Was looking to work more on my domino game only to find out I’m no longer able to publish until I give ID which I won’t be doing, or purchase something, sooo…
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PastDays
PastDays@PastDaysDev·
@Samuelisation_ There was no option there for me, but I still don’t like the idea of giving face scans, I certainly won’t ever give a photo of ID, I can’t think of anything worse, the risk is not worth it.
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PastDays
PastDays@PastDaysDev·
@DavidBaszucki Goodbye Roblox chat, I will not be giving ID or face scans for anything, even for a game I've played and enjoyed since 2008.
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David Baszucki
David Baszucki@DavidBaszucki·
I wanted to share a few thoughts as we start to roll out age estimation… Over 150 million users come to Roblox every day. They meet with friends, play, create, and often get motivated to study STEM or art or start a business. This represents a massive responsibility that we think about every day. Ever since we started, we have asked employees to think about the individual user, and the role Roblox plays in their lives. This includes the creativity they can unlock, the support they find, or the joy a game can bring to them. Our platform's scale has grown over two decades. From the very beginning, we knew safety needed to be foundational. Erik built the first moderation system on Roblox less than a month after we launched and the four of us took turns daily acting as the moderators. From the start, we built Roblox with users of all ages in mind. And as our company has grown, we’ve continued to innovate by using the latest technological innovations to enhance safety. Today, we are starting to roll out proactive age checks for anyone using our platform's chat features. We see this as part of our ongoing commitment to help define the future of safety and civility on the internet. Parents are becoming more aware that social media and messaging apps are widely used by children, but often designed to be appropriate only for users over 13 and make it easy to bypass age gates. We designed Roblox from the start with users of all ages in mind. We don’t allow image sharing, we aggressively filter chat and monitor for critical harms, and we have restrictive content standards based on user age. And, we are the largest online platform that acknowledges the presence of users under the age of 13. Over the decades, we have innovated both our technology and policies to address this challenge directly. For example, we recently open-sourced our model for detecting personally identifiable information (PII), which complements our other open-source models for early detection of grooming, voice moderation, and AI prompt safety. Today’s rollout is one more step in our continuing innovation. Our age-check system uses AI and a device’s camera to estimate a user's age and, based on this information, we help limit minors to only communicating with users in their peer group. This is part of our commitment to defining the “Gold Standard” for safety and civility on the internet. We all share the same goal: a safe internet for kids. And yet today, there isn’t a shared definition of safety. We believe the entire industry—social media, user-generated content platforms, messaging, and gaming—must take a unified approach to this challenge in collaboration with policymakers. There’s ample opportunity to work together. We were the first platform to join the Attorney General Alliance Partnership for Youth Online Safety and are collaborating with the International Age Rating Coalition to bring modern rating protocols to user-generated content platforms. These steps are significant, but we recognize this is merely laying the groundwork for what’s required next. We are fundamentally optimistic about the future. And on safety, I am particularly energized by what’s possible. With a blend of innovation and collaboration, including smart legislation, we can continuously make progress. To create a safe internet for kids, we need to protect and enhance the significant benefits the internet offers young people—connecting, creating, and learning. Achieving this means we must implement robust, industry-wide solutions that preserve these opportunities while effectively minimizing risks. Link to Newsroom post: corp.roblox.com/newsroom/2025/…
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ray@r4y319·
'Outlines' -- ROBLOX Corporation (2013)
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PastDays
PastDays@PastDaysDev·
Forgot to show it, but it works with the increment adjustment you see above, 0 to 100, trying to not leave out any QOL features, getting each tool perfect before moving on.
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PastDays
PastDays@PastDaysDev·
Who would have thought creating a custom drag tool could be so awkward? But here it is. Hotkeys: R - Rotate, T - Flip, F - Duplicate, X - Delete, making domino placement quick and painless. Fully added simulation mode as well. #RobloxDev #RBXDev
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PastDays
PastDays@PastDaysDev·
Added tweens to hide the UI too, eventually I will re add the cinematic camera mode too, which will give you free cam while simulating and hide all UI.
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PastDays
PastDays@PastDaysDev·
Added StudioMode for world editing, a free camera (Ctrl - slow, Shift - fast, Q/E - up/down) with smooth transitions. Also added Transparency & Reflectance editing in properties, plus the Insert Tool. #RobloxDev #RBXDev
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PastDays
PastDays@PastDaysDev·
The baseplate will likely be fully customisable too (other than moving it) because why not, freedom to make the world exactly as you want it.
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PastDays
PastDays@PastDaysDev·
I've not begun work on it yet, but I have planned it out, alongside all the other features being added, this will be a pretty substantial upgrade to the game, I still would love to see people make large intricate domino tracks in my game.
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PastDays
PastDays@PastDaysDev·
Domino Universe currently uses someone else's Serialization, it is not refined for my game, in the new version my custom serialization will hopefully allow me to store 100k instances per key, and with chunked saving allow unlimited save file sizes.
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