Pawkets

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Pawkets

Pawkets

@PawketsArt

Art Teacher, Prop Maker, and Avid Gamer.

Austin, TX Katılım Şubat 2023
169 Takip Edilen93 Takipçiler
Pawkets
Pawkets@PawketsArt·
@_dustinwest Just saying, there is a part of their website where you can sign up to help test their games….
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DustyWhy
DustyWhy@_dustinwest·
I would sell my soul to get an early glimpse at the Riot/League MMO my goodness I want something new and promising in this scene so badly
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Pawkets
Pawkets@PawketsArt·
Started working on one of my old @leagueoflegends props I started a couple years ago. After building almost exclusively Ashes of Creation builds, going back to my old games. Please Riot MMO, save me 🤣
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Pawkets
Pawkets@PawketsArt·
@_dustinwest I'll watch for a bit see if they are actually making changes or continuing to just suck money from a player base that incentivizes the laziness.
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Roarrior
Roarrior@IamRoarrior·
@PawketsArt @_dustinwest The housing trailer is fine. You were cool with housing in ashes but wow can't have it?
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Pawkets
Pawkets@PawketsArt·
@IamRoarrior @_dustinwest So you’re saying they are advertising to you in their trailers? I feel they have lost sight of who their playerbase is, but guess I am wrong 🤷‍♂️
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Theory Forge
Theory Forge@TheoryForge·
Does Star Citizen also have referral codes?
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Pawkets
Pawkets@PawketsArt·
@_dustinwest Exactly, people asked me if I plan to delete my stuff or change my profile pictures. Nah. I wouldn't have changed my stance on Ashes if you had 2 months to play. You could have had such an amazing time with 2 months.
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DustyWhy
DustyWhy@_dustinwest·
No need to delete things that I honestly felt - dead or not my community and I enjoyed Ashes A LOT Did I miss the signs that the business end was cooked? Yes, I’m not a businessman I don’t need to delete things to hide, I stand 10 toes on the whole journey 🫡
Nyce Gaming@NyceGamingYT

Go ahead and delete this bro 😫

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𝕸𝖆𝖗𝖌𝖆𝖗𝖊𝖙 𝕶𝖗𝖔𝖍𝖓 🌱💕
I waited until today to share this because I wanted to be sure I was communicating from a place of clarity. Intrepid Studios has shut down in a way that I did not expect. What I can share is what I experienced. On January 28, toward the end of the workday, I was informed that we would be laying off 100 developers. I was devastated - these are hardworking people who were going to lose their jobs. Still, I believed it was something we could face together and find a path forward from. On January 29, I shared this information confidentially with my Game Services team. I told them that changes were coming, that I did not yet know who would be affected, and that I wished I had more certainty to offer. I could not live with myself if I did not give them advance notice - these are people who deserve to be treated like human beings. By the end of that day, I received confirmation of which people on my team would be impacted. On January 30, I spoke individually with each of my team members to let them know whether they were affected, so they could begin planning and preparing. Those who were staying began working on ways to move forward. Even those who knew they would be leaving offered their support - showing the grace, professionalism, and strength that defined our Game Services team. On January 31, we were all informed via a confusing email that we would be laid off, along with a WARN notice. It is still shocking. The entire studio gathered to try to understand what had happened and what it meant for our future. In the end, none of us are receiving our final paychecks, the 60 days notice and pay outlined under the WARN Act, PTO payouts, or other compensation owed. What matters most to me now are the people - both the players and developers. To the players: the entire development team was working extremely hard, pulling long hours, and wishes with all our hearts that we could give you Ashes of Creation. There are no words that fully express how sorry we are that this journey ended this way. You should pursue a refund, you deserve it. To my colleagues: this team is truly a family. The culture we built together is something I have never experienced anywhere else. In the midst of heartbreak and uncertainty, we have come together to review resumes, help with portfolios, share job leads, and support one another emotionally. That says everything about who we are as people. For hiring managers and recruiters: we will be hosting a job fair for former Intrepid Studios employees. These are extraordinary professionals who would be amazing assets to any team. If you are interested in participating, we would be deeply grateful if you would fill out the participation form, so that we can coordinate with you. forms.gle/eUeeKffGizBrMB… I wish I had better news. I wish our story had ended differently. Margaret
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Ritchie SH
Ritchie SH@RitchieSH·
Stop. Attacking. The. Devs. They are as surprised by this outcome as the rest of us. They have enough to deal with right now, without some jackass on the Internet attack them based around speculation. Don’t be an idiot.
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Fabrice Condominas
Fabrice Condominas@Faburisu·
This weekend was another reminder of how hard building MMOs truly is. They demand grit, resilience, long-term vision, deep player insight, and mastery of complex systems at scale. If that’s exactly what excites you, if you’re a master of your craft and love the League universe, join us in creating something special: #product=MMO" target="_blank" rel="nofollow noopener">riotgames.com/en/work-with-u…
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Hoofzy
Hoofzy@Hoofz·
As an era ends and we move into the sunset of @AshesofCreation. The feels and chills are real. Love it or hate it, this truly is a game that had the guts needed to bring both the nostalgic MMO crowd and a new generation together. And I think it did. You will be missed, our last hope of a worthwhile new MMO from the west. o7. See you Space Cowboy. @_dustinwest @PawketsArt @TheoryForge @EliteFargis @AshesMomentsYT
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Alistair McFarlane
Alistair McFarlane@Alistair_McF·
I love MMOs, I'd love to develop one. The amount of content a modern MMO needs to huge. I grew up playing Runescale and WoW, both blew my mind when released. The problem with a AAA approach is content content content. Which i often feel is why they fall flat. The core needs polish and refinement before focusing on systems no one really cares about. Runescape is a perfect example of keeping it simple, but execution is brilliant. I'd love to take that approach into a '3d' MMO, I know a few have tried but fell flat imo. How much shit can you remove and keep the gameplay brilliant and engaging.
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Pawkets
Pawkets@PawketsArt·
Well #1 Ashes Coper.... Sad day, I'll be done streaming. Till either I find a game I enjoy playing enough to stay consistent on and believe in the vision of the game. Love you and and wish the best to everyone I met in this time.
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