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PC solider
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PC solider
@PcSolider
hi i'm PC solider, please to meet you all
Katılım Kasım 2019
549 Takip Edilen67 Takipçiler
PC solider retweetledi

Here's your chance to win The Lord of the Rings Presentation Pack
Q. What is the name of Frodo’s home village?
To enter, like + RT + reply with the correct answer by 11:59pm on 24/03/2026
18+ UK only. Ts & Cs: royalmail.com/d8/socialmedia…

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@RinoTheBouncer I love ubisoft just for assassin's creed. Never cared about any other gane at all.
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PC solider retweetledi

Neptunia Unlimited announced for PS5, Switch 2, PS4, and Switch gematsu.com/2026/03/neptun…
Trailer: youtube.com/watch?v=6Ovq6r…

YouTube


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@zebra_lasso Are you stupid, Arle is a video game charecter from Monogatari and Puyo Puyo, made by Compile and SEGA
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@sonic_hedgehog Yes!!!!!!! Arle, I love Puyo Puyo and Monogatari, best Sega charecter chiose, thank you, Sega, this is a racing roster, Mario Kart World got owned, this sonic racing game does not pad out the roster with generic enemies, but the nostalgia shut up
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@Eclipse_cAnon Stop being a ass hole, respect Sega's other characters, that are not Sonic.
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@Krispy_OS You got a Steam Deck update, be sure to update it, and update desktop mode
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Former Xbox director Larry "Major Nelson" Hryb has joined one of the most legendary gaming brands of all time, but it's not his "full time gig" — could he return to Xbox? 👀
Full story at Windows Central Gaming 👇
windowscentral.com/gaming/ex-xbox…
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@PcSolider There is public build yet, and even when we're ready for release, it's going to be an online conversion tool which takes the asset bundle from a LEGALLY PURCHASED VERSION of Sonic Mania Plus and converts it into a Sega Dreamcast image.
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Just encountered the STRANGEST freaking "bug" in our port of Sonic Mania to the Sega Dreamcast while I was beta testing with my son...
Witness as the game, which runs like an absolute dream on the Dreamcast, smooth as butter, without the SH4 CPU or PVR GPU even trying, abruptly slows down to a crawl the minute the anti-gravity electromagnets come onscreen.
The game remains in slideshow mode all the way through until the end of Act 1, after which it jumps to 60FPS the INSTANT the act ends and Act 2 begins? WTF?!
Turns out the minute the electromagnets become activated, they are checking for objects to interact with OVER THE ENTIRE MAP until the level ends...
This would've never even been a problem for a game whose low-end was a Nintendo Switch with a 4-core ARM running at over 1GHz... but the inefficiency suddenly becomes quite blatant when the same code runs on our 200Mhz single-core SH4 CPU.
Until we fix this one, I will henceforth be referring to the "Flying Battery Zone" as the "Fucky Battery Zone." 🤣
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