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Pen Ninja
16.2K posts

Pen Ninja
@Pen7Ninja
I play fight game and FFXIV
Perth, Western Australia Katılım Nisan 2013
125 Takip Edilen719 Takipçiler

@IsThisA3DModel except they probably are because the rest can be inferred with AI
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#2XKO_DARIUS point to #2XKO_EKKO standing combo into S2 super mixup.
I think the setup for this is legitimate but you probably want to do something a bit more "real" with it afterwards... but this one is funny.
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@SQuirrel147 Special notation in this game will be the end of me.
I mean 2S2.
I noticed after recording that the capture state apparently messes with the input history.
Watching it with frame advanced, the combo works if I press the 2S2 on the 2nd available frame but not on the 1st or 3rd.
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@SQuirrel147 Mostly unrelated to the combo at large but it's in there so we ask...
Do you have any method to make the S1 super > 2S1 > 2T more consistent with Ekko?
I find that often 2S1 either hits too early and they fly off with the super hitstun or too early and they're too high already.
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ToD from Ahri air fireball using Ekko 2X assist because why not
Air specials scale way to well I think lol #2XKO_Ahri #2XKO_EKKO
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Getting a proper combo off of Ekko throw with #2XKO_EKKO + #2XKO_DARIUS is a pain in the ass if you don't have your assist already out or use freestyle.
You need to call the assist mid-throw animation, start something with Ekko then tag Darius and 2S2 OTG into the Ekko move.
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3 bar (2 + 1), 1050 ToD from anywhere on the screen.
#2XKO_DARIUS + #2XKO_EKKO with 2x assist, starting from Darius 5M.
Kills everyone but Braum.
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I found the missing piece.
#2XKO_EKKO + #2XKO_DARIUS midscreen extension after Darius S2 super starting on an Ekko confirm.
Same extension, multiple enders.
This works until about round start, then other options work after that.
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1186 damage (after juggernaut defense bonus) combo where Darius' main job is kind of just to press j.[H].
Silly but this works pretty consistently even on smaller characters if you start around the 5M
#2XKO_DARIUS #2XKO_EKKO in 2x assist
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@imadeatwitteer Probably a bit easier.
It's something like -22 on block though so unless they're backed by an assist or your don't want to play chicken with the super cancel you can just block it.
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@Pen7Ninja Does this make it easier to parry since it's basically the same timing no matter how high he is?
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The other day we found out that #2XKO_Darius j.S2 has a fixed duration.
Basically regardless of how high up he does the move, he's hitting the floor at the same frame, he doesn't care.
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Is this something..?
I had routes to combo off Darius S2 super on freestyle but now I'm trying to find a 2x assist option.
#2XKO_EKKO #2XKO_DARIUS
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