Peter J. Galbraith

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Peter J. Galbraith

Peter J. Galbraith

@PeterJGalbraith

@OwlchemyLabs' Senior #Accessibility Engineer (@RickAndMorty #VR, Job Sim, Vacation Sim, @CosmoniousHigh, Dimensional Double Shift). #A11y advocate. He/him.

Austin, Texas Katılım Mart 2015
733 Takip Edilen796 Takipçiler
Sabitlenmiş Tweet
Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
The update I've been working on for nearly a year is finally out! We challenged the notion that VR is a medium that is only accessible to sighted players. I hope this update acts as a step toward a future where everyone can play & enjoy #VR! #Accessibility #VRForEveryone #A11y
Owlchemy Labs@OwlchemyLabs

We are very proud to unveil the latest update to Cosmonious High: the Vision #Accessibility Update! Read more about the update in our blog (thread) youtube.com/watch?v=7oR5KT… #VRgame

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Jazmin Cano
Jazmin Cano@JC_3D·
I'm so excited and honored to share that I'm a nominee for the "Impact Through Education" category at @thegamehers awards! My knowledge sharing in the XR Accessibility space resonating with industry, alongside talented women in gaming, means the world! bit.ly/tghvoting
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
The final responsibility for a failed launch rests on the shoulders of the leadership who approved it. I'm certain many people knew before launch what was going to happen. They probably even raised concerns internally that were ignored. Normalize holding leadership accountable.
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
"An estimated 1.3 billion people – or 16% of the global population – experience a significant disability today." - who.int/news-room/fact… No singular person represents the entire community and there are many real people from various backgrounds who benefit from accessibility.
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GDC Festival of Gaming
GDC Festival of Gaming@Official_GDC·
Accessibility in Games Week: Owlchemy Labs' Accessibility Product Manager Jazmin Cano and Senior Accessibility Engineer Peter Galbraith describe the approach they took adding blind and low vision accessibility to Cosmonious High. Watch on GDC YouTube! bit.ly/4d5JV53
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
Give me a bot that automatically posts "@<username> liked this tweet" as a reply anytime someone likes one of my tweets
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
@LadieAuPair The number of times I have received messages on LinkedIn from people trying to get me to work at Google while I am already working at a Google-owned studio is too high
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Tara Voelker
Tara Voelker@LadieAuPair·
Dear LinkedIn, Please stop recommending jobs at Microsoft, I just left there. Also, please stop recommending jobs at Netflix, I just started there.
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
Also please ignore the pre-pandemic headshot. I have grown my hair out and look a bit scruffier now. 😅 One of these days I'll get a new headshot... Or I'll go back to short hair and no beard/mustache. Who knows 🤣
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
Did you miss out on getting a ticket to attend in person? Well fear not because you can still catch my talk LIVE by attending virtually for FREE! Just sign up via the link in the quoted tweet!
XR Access@XRAccess

D-2 days until #XRAccess2024! Join us as @PeterJGalbraith discusses @OwlchemyLabs approach to accessible subtitle systems in #VR. Sign up for FREE by June 5th to watch the event live via Zoom: xraccess.org/symposium #XR #AR #MR #accessibility #a11y #VirtualReality

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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
Catch my talk next week on how we designed the #VR subtitles system used by @OwlchemyLabs! A lot of thought and care was put into addressing the #accessibility needs of players while tackling the challenges of a spatial medium and I'm excited to share that insight with everyone!
XR Access@XRAccess

Today is the LAST DAY to register to attend the 2024 XR Access Symposium in-person. See everyone next week along with the great lineup of speakers including @angeldustchan,@PeterJGalbraith, @atiehtaheri, Kati London from @Meta Labs and many more! eventbrite.com/e/xr-access-sy…

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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
@ianhamilton_ I would love to see more games offering simplified controls! That said, I recognize that there are some big challenges when trying to offer simplified controls. Not insurmountable, of course, but it's also not as straightforward as some other accessibility features imo.
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
@arevya Of course! My literal *only* caveat is that if you are taking part in community competitions (i.e. speedrunning, fan-run high score leaderboards, etc), disclose what "cheating" you are doing to the admins. Otherwise, the #1 goal is for you to have a good experience playing.
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Peter J. Galbraith
Peter J. Galbraith@PeterJGalbraith·
Incredible work by the team! Playing Job Simulator with hand tracking is hard to describe, but it gives me the same feeling I get listening to orchestral arrangements of classic game music: it's what you always imagined it was.
Owlchemy Labs@OwlchemyLabs

Today we are excited to bring Job Simulator and Vacation Simulator to the Apple Vision Pro! Grab a wrench, ready the grill and dive into the fully immersive environments, now optimized for hand-and-eye tracking!

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Ian Hamilton
Ian Hamilton@ianhamilton_·
Happy Global Accessibility Awareness Day! It's only just getting started, but there have already been some great announces & events. The hashtag is VERY busy, but I'll be updating this cheatsheet of #gamedev things through the day: ian-hamilton.com/games-industry… #gaad #indiedev
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