PhantomRaptor

1.7K posts

PhantomRaptor banner
PhantomRaptor

PhantomRaptor

@PhantomRaptorDS

lvl25 Graphic Designer and Artist, obsessed with Monster Hunter. Loves drawing all sorts of creatures. I (sorta rarely) post art.

United Kingdom Katılım Şubat 2018
690 Takip Edilen80 Takipçiler
Sabitlenmiş Tweet
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
Some enemy designs from my game project that I'm working on, been meaning to post this one for ages
PhantomRaptor tweet media
English
0
1
5
276
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@TafferKing451 @Sinnoware Very surprised to hear you got flak for being able to drop items, I've always rolled my eyes when a game wont let me just put something down, so its always nice to have as a feature
English
0
0
11
236
Dillon Rogers
Dillon Rogers@TafferKing451·
@Sinnoware Some of that is classic survival horror influence, where you don’t get to keep items unless it’s either in your inventory or a storage box. It’s actually something we got flak for in Gloomwood, and why it’s kinda not seen as “true survival horror” - being able to drop items.
English
4
2
112
6.7K
Sinnoware 451
Sinnoware 451@Sinnoware·
RE7 is very atmospheric but not immersive for me. Not criticism, just that I’m not used to it: I sigh every time Jack Baker teleports to trigger a scripted event, or molded enemies de-spawn when I cross an area transition boundary, or discarded item vanishes into thin air.
English
17
0
234
19.7K
PhantomRaptor retweetledi
PmAmTraveller
PmAmTraveller@pmamtraveller·
"Wind" by Karin Hosono.
PmAmTraveller tweet media
English
53
7.7K
62.2K
660.6K
PhantomRaptor retweetledi
Alex Roe
Alex Roe@RoeTaKa·
GRIME II by @Play_GRIME is out now! I'm very proud to release my biggest soundtrack to date with 75 songs and over 3 hours of music! It's been a long time since I released something so I hope you enjoy and can share it with as many people as possible. Links in following post:
Alex Roe tweet media
English
12
26
174
6.2K
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@Xepahr I'd also love to be able to just remove them from the party and go with just me and my monstie if I wanted to
English
0
0
4
271
Voidsub
Voidsub@Xepahr·
Hot Take: I think Stories 3 would be near perfect if you could command your Companions + their Monstie like you could command your Monstie. This would eliminate almost all pain points i have about the Combat.
Voidsub@Xepahr

50 hours into #MHStories3 and i have to say that the game is overall sadly very flawed, but still good. There's a lot of stuff that works, and some stuff that makes me go "What were they thinking". I'm still early 3rd Area, but the game is still fun and i like the Story.

English
15
3
51
28.8K
PhantomRaptor retweetledi
DLSS Swapper
DLSS Swapper@dlss_swapper·
Just a reminder unrelated to any announcements today. DLSS Swapper lets you downgrade to any version of DLSS you want 👍
English
61
888
10.4K
191.9K
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@kozlovskyi79217 Given the circumstances, I think she's being pretty nice throughout honestly
English
0
0
0
223
PhantomRaptor retweetledi
Naka_da_Slacka
Naka_da_Slacka@NSlacka·
Scarlet Forest
Naka_da_Slacka tweet media
English
21
2.4K
13.4K
217.6K
PhantomRaptor retweetledi
Rene
Rene@rene0elric·
Ride on!! Happy launch day!!!🎉 #MHST3
Rene tweet media
English
8
563
3.5K
59.4K
Spectra
Spectra@spectraimsim·
sorry but I dont understand this negative review I got just now- it sounds like you thought the demo was promising and didnt have any performance issues? you played the start of the tutorial and didnt see the actual game? i feel foolish to be upset over losing my 90% to this
Spectra tweet media
English
47
13
1.2K
47.8K
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@Nick930Gaming Very little interest in a remake but I neeeeed a remastered pc port in my life
English
0
0
0
31
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@TrueAkantoreX This is what I've pretty much always wanted the "Tempered" system to be, I would adore an endgame system that brought each monster to a similar level of difficulty - obviously some movesets will still be harder than others, but you can get them a lot closer with small changes
English
0
0
0
140
AkantoreX
AkantoreX@TrueAkantoreX·
Give me one, ONE (1) reason why not EVERY monster should get a 10* version, each with their unique rewards that make them worth doing at least once (like ingredients, melding items etc.) I don't even know 50% of the roster's moveset,because even on release, they all just exploded
English
24
4
195
13.3K
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@GiantTacoHead1 Yup, there's 7 different ones and you get a new one (at random) each time you complete the quest
English
0
0
2
14
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@VoidmawGames I think its a pretty cool look but usually when I'm actually playing a game the effect is a bit too strong for me. If there's a slider and I can make it very subtle, its good for atmospheric titles
English
1
0
1
34
Eugene | Katanaut
Eugene | Katanaut@VoidmawGames·
A large handful of the top roguelites in #SteamNextFest use CRT shaders -- is that the key to demo success in Next Fest?😅 (i always turn them off)
English
6
0
16
1.4K
Borderlands
Borderlands@Borderlands·
We're giving away 20 Steam codes for Borderlands 4: Super Deluxe Edition, which includes Bounty Pack 2: Legend of the Stone Demon, out Feb. 26! For a chance to win: 💖 Like this post 🔁 Share this post 💬 Tag a friend in the comments Contest ends Feb. 25 at 9 a.m. PT. Terms & Conditions apply.
Borderlands tweet media
English
4.9K
5.3K
8.8K
600.3K
PhantomRaptor
PhantomRaptor@PhantomRaptorDS·
@RingashGame I generally prefer when there's one set difficulty but the presence of difficulty options doesnt bother me if a bit more thought is put into them, specifically if there's a "This is the intended difficulty" note under one of them, as that usually feels best
English
0
0
0
4
Ringash | Demo on Steam
Ringash | Demo on Steam@RingashGame·
"Why don't you let players choose difficulty?" Not just as a developer, but as a player, I've never liked difficulty selection in games. One reason is the strange feeling of player grading. The moment a game asks you to pick Easy / Normal / Hard before you even start, it feels like the game is labeling you. Even though I personally enjoy challenge, I still dislike this options. Another reason is that when difficulty becomes a menu choice, uncertainty hits. You can't help but wonder… "Will this choice lock me out of something?" "What if Hard is the 'real' experience?" You have no knowledge of the game yet, but you are forced to make an important choice at the beginning. For me, the best version of difficulty choice isn't a menu, it's gameplay. It's build variety, preparation, strategy, upgrades... all the things the player discovers through play. That's why my game has no difficulty menu, and never will. Of course, designing it this way takes more effort. It's harder to balance, harder to execute. I can't promise I'll nail it, but I believe it's worth striving for. Still, I'm genuinely curious: Do you prefer games that let you choose difficulty up front?
English
244
74
789
48.8K
GRIME II - OUT NOW!!
GRIME II - OUT NOW!!@Play_GRIME·
We are finally (FINALLY!) ready to announce the GRIME II release date! Which is... 31st Of March 2026! Just a little over a month from now! To celebrate, we've got a brand new trailer teasing some new bosses and combos.
English
39
120
587
27.4K