CuteyBoi

28 posts

CuteyBoi

CuteyBoi

@PinkieRainbow1

Switzerland Katılım Kasım 2018
10 Takip Edilen1 Takipçiler
CuteyBoi
CuteyBoi@PinkieRainbow1·
@Spideraxe30 Hard to read, there's inconstancy between "increased"/"Reduced" which make it unclear.
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Spideraxe
Spideraxe@Spideraxe30·
Bel'Veth rework on PBE: - Base health reduced from 610 to 580 - Health growth increased from 105 to 110 - Base AD increased from 60 to 55 - Base armor reduced from 32 to 28 - Armor growth reduced from 4.7 to 5 - Base attack speed reduced from 0.85 to 0.67 - Attack speed ratio reduced from 0.85 to 0.67 - Basic attack cast time reduced from 0.25 seconds modified by AS to 0.22 - Total basic attack time increased from 1.010 seconds to 1.493 - P basic attack + On-Hit damage incrased from 75% to 25% - P attack speed duration reduced from 5 seconds to 3 - P attack speed reduced from 20-40% to 20% - P no longer stacks up to 6 - P attack speed per kill increased from 0.28-1.1% to 0.1-2% - Q base damage incrased from 0-20 to 15-35 - Q AD ratio increased from 100% to 105% - Q bonus monster damage changed from 55-95 to 80% - Q minion damage increased from 60-100% to 100% - Q dash speed changed from 800-1000 to 850 - Q cooldown increased from 1 second to 4-1 - Q direction cooldown scaling changed from 1 Haste per 4% bonus AS to 1 Haste per 5% bonus AS - W base damage increased from 70-230 to 80-320 - W AP ratio incrased from 125% to 150% - W AD ratio removed - W knockup duration reduced from 0.75 seconds to 0.5-1 - W slow reduced from 50% to 30% - W slow duration changed from 1.25-2.25 seconds to 2 - E base damage per attack increased from 6-10 to 10-18 - E AD ratio per attack increased from 8% to 12% - E missing health bonus damage reduced from 0-300% to 0-100% - E monster damage increased from 150% to 200% - E bonus strike scaling reduced from 1 per 33.3% bonus AS to 1 per 41.67% bonus AS - E damage reduction changed from 35-55% to 20-60% - E lifesteal increased from 20% to 20-40% - E cooldown changed from 20-16 seconds 24-12 - R base on-hit reduced from 6-14 to 1-9 - R on-hit bonus AD ratio reduced from 12% to 3% - R AP ratio Damage: 6/10/14 (12% bonus AD) - R on-hit monster damage changed from 30-70 (+ 60% bonus AD) to 10-90 (+ 30% bonus AD) - R damage AP ratio increased from 100% to 150% - R health damage reduced from 25% missing to 20% - R base bonus health increased from 100-200 to 100-400 - R health bonus AD ratio increased from 120% to 150% - R health AP ratio increased from 90% to 150% - R True Form bonus attack changed from 10-20% to 5-25% - R True Form bonus attack range changed from 75 units to 25-125 - R True Form now increases size by 5-25% - R True Form no longer grants 10-80 bonus move speed out of combat - R True Form duration reduced from 60 seconds to 45 - R True Form duration is now increased to 90 seconds at 40 stacks. At 80 Lavender stacks, buff lasts until death.
Spideraxe tweet media
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@HommyAG Good, one toxic player less.
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Bruno
Bruno@kingryuma10·
@humzhlol Anyone who disagrees with this is retarded and selfish to the point that they would rather ruin a game instead of learning how to farm If youre new to the game you shouldnt have the same farm as someone whos been playing this game for a long time, we all started in low elo.
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BurkeTheKilla
BurkeTheKilla@burkethekilla2·
@humzhlol That cocksucker Jew Levin already in the replies to defend this dumbass change. Riot says it makes no difference so why add it in the first place ?
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@humzhlol I dont know what you are smoking but i want the same, this features is useless and buggy, its only meant for very very new player, and casual one.
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@helldivers2 Beside the horrible audio bug on game start (activate automatically the mic from my headphone, which make my headset activate handsfree) The pnly thing that could make me play again is a Super credits obtention rework.
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
To the frontlines, Helldivers. You're expected.
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Spideraxe
Spideraxe@Spideraxe30·
Tryndamere buff: - Attack speed ratio increased from 0.694 to 0.725
Spideraxe tweet media
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@Spideraxe30 let's fucking go!!!! that's a solid buff! I did not even think Tryndamere was needing a buff, but that's nice to get!
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@xPetu 100% not taking game time in consideration
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CuteyBoi retweetledi
xPetu
xPetu@xPetu·
It's diabolical that Aegis of Valor's Double LP requirement uses Riot's FLAWED Mastery Score system. Example: I'm autofilled top, play a pixel perfect game vs. Aurora (one of Shen's hardest matchups), Perfect KDA, 8.5 cspm, enemy surrenders at 15 minutes. Grade: D+ = No Double LP I assume the mastery score system is either 1) not taking game time / surrendering into account or 2) incorrectly taking game time into account (average performance in games that end at 15 min as win are much better than average of all games). This is not an isolated issue, the mastery scores are simply unreliable and do not reflect in game performance accurately, so they should not be used to give/deduct LP.
xPetu tweet mediaxPetu tweet media
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@RiotPhroxzon ekko passive has a 100% AP ratio instead of 80% currently
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 26.5 Preview! Ranked EUW Test - We ended up getting delayed and the new plan is to deploy around 6pm PST tomorrow (roughly 2-3AM EUW) - There will be about 5-10m of Ranked downtime, so we're doing this in off peak and monitoring that things are working correctly First Stand on 26.5 - We made a significant number of changes on 26.4 and so 26.5 is a more conservative set of changes to ensure a good Pro meta for First Stand - Ori, Azir, Neeko, Lethality Varus are some of the strongest outliers in Pro Play currently, and so we're tapping them down Items - Hubris is looking just generally underpowered - It doesn't really have an audience and also doesn't exhibit the same properties that other snowball items like Mejais have (higher winrates because being purchased when snowballing) - Bandlepipes is looking pretty strong, especially on second item. Locket is one of its primary competitors so we're giving it a buff on second item by flatting some of the shield value Patch Followups - Lillia is looking a bit worse for wear after her buffs in a previous patch were over magnitude, so we're giving her a bump back up (it may end up getting delayed to a future patch if we need more time to land on a higher quality changelist, but haven't decided) - We're looking to see what Mel looks like at a higher power level after making some of the frustration lowering changes in 26.3
Matt Leung-Harrison tweet media
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@helldivers2 I want to replay the game, I really do, but the idea of going missions level 1 hiking for SC dissuades me. Please consider giving even very little amount of SC with experience or by finishing Operations.
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HELLDIVERS™ 2
HELLDIVERS™ 2@helldivers2·
Look familiar? Kick off a month of anniversary surprises with the face of Freedom, the voice of Victory, the light of Liberty… John Helldiver. Hear from the Patriot in the cape – Craig Lee Thomas – on his enlistment to lead the charge for Managed Democracy in this exclusive Super Earth transmission. youtu.be/i2l2g6H2ekc
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CuteyBoi retweetledi
Dallas
Dallas@realdcm·
@ARCRaidersGame Can we get some cool skins with normal pants Maybe the ability to mix and match elements of different skins?
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CuteyBoi retweetledi
Maximales Drehmoment
Maximales Drehmoment@MaximalesD·
@ARCRaidersGame We're so ready for this 💪 Great roadmap and a lot of very interesting things are about to come! I'm sooooo excited for this🥳
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CuteyBoi retweetledi
ARC Raiders
ARC Raiders@ARCRaidersGame·
📡 Attention, Raiders! We survived the Cold Snap, but don't drop your guard. Topside is changing - extreme weather ravages the surface while ARC numbers are climbing. Lock your loadout, the scale of the impending escalation remains unknown... arcraiders.com/news/roadmap-j…
ARC Raiders tweet media
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CuteyBoi retweetledi
⬣Samuel⬣Belmont⬣
⬣Samuel⬣Belmont⬣@TheLastHexican·
@ARCRaidersGame Can you please add xp rewards for reviving and healing other Raiders? I used 2x defibs and lots of heals on Raiders. No XP granted whatsoever. It doesnt even add toour stats if you dont exfil. Only get xp for fighting, no real incentive to help anyone. Please?
⬣Samuel⬣Belmont⬣ tweet media
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CuteyBoi
CuteyBoi@PinkieRainbow1·
@RiotPhroxzon I've been playing a lot of Tryndamere Jungle during my whole life, Tryndamere is sitting on a low winrate for jungler though. Maybe giving him a few damage with his E on monsters, or giving back some E cd reset on monsters would be helping Tryndamere. Ty for reading.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.23 Full Preview! Zaahen - Chatted a bit yesterday about Zaahen starting out development as a support! - We hadn't made a support for a while and we already had a headstart on wanting Zaahen to be a Darkin with eye/all-seeing motifs - The first iconic ult Squad5 tried was swinging his Glaive to Deathmark everybody (think Deathmark meets Xin Ult) - One of the issues with this was that Zaahen had a support economy, so he'd do this and just die. It wasn't a fatal flaw, but it wasn't quite cool enough to build a kit around - Another idea tried was to embody the idea of sacrifice; Zaahen would gain stats each time he got a takedown or died (because supports die a lot) - Teammates weren't super enthusiastic about this though, even if it ended up being powerful and useful - At this point, we decided that Top lane might be a better fit, especially because some of the Xin Zhao parallels weren't quite working out from the support role Zaahen in Top Lane - We were taking a bunch of inspiration from Erlang Shen and Guan Yu throughout development - Erlang Shen has a third eye, which is often known for being all-seeing and associated with enlightment/higher levels of consciousness in Hinduism or Buddhism and some other Eastern religions - So some of the ideas were related to these motifs - Squad5 tried some ideas like Ult makes him untargetable to non-targeted abilities (think Gwen W), but this only lasted a test (was very experimental 😅) - Also tried versions where he learned about his opponents while fighting them - Another version that was interesting was dodging attacks every X seconds (but that became kinda hard to use and was already similar to old Pantheon's passive) - Kind of late in development however, we had a pretty functional kit that was working well and was satisfying, but it still felt it was missing something, and August suggested adding the revive back as max stacks on the passive - That just immediately clicked in Playtest and so we kept it - We hope you'll all enjoy Zaahen Rek'Sai - Rek'sai was erroneously listed as a buff yesterday, sorry about that - For those watching Worlds, or playing high ELO solo Q, Rek'sai has been pretty pretty powerful in Top Lane, but we're OK with her Jungle strength currently - In particular, she is sustaining too much, so we're taking those aspects down ADC Meta - ADC meta has been stale for a while, so we're looking for a bit of a shake up here - Most of the changes here are pretty self-explanatory Skarner - Skarner has been pretty heavily overnerfed, so we're restoring a bunch of power to him this patch
Matt Leung-Harrison tweet media
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