Earth Atlantis 2 - Wishlist Now !

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Earth Atlantis 2 - Wishlist Now !

Earth Atlantis 2 - Wishlist Now !

@PixelPerfex

Developed by Pixel Perfex Steam page: https://t.co/iM5AEfW3aJ Check out our socials here: https://t.co/3JUCBLcKQY

Bangkok, Thailand Katılım Mayıs 2016
152 Takip Edilen1.8K Takipçiler
TheFrogKing
TheFrogKing@MushinD_Al86·
@PixelPerfex Add another million sales if you add some roguelike elements 🙃
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[Major Announcement] After hearing that Subnautica 2 sold over 2 million copies within 12 hours, we held an emergency meeting today. Due to our dismal sales projections and terrible wishlist numbers, we have made the difficult decision to change Earth Atlantis 2 from a shmup into an open-world underwater survival game with crafting and base-building. We hope you understand. Sorry guys. We have families to feed. — Pixel Perfex Team #STG #indiegame
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This week’s special! #10 👇 Our favorite point-and-click game of all time. If you played this masterpiece back then… you had a peak ’90s childhood 😏 - The best ending in video games. Period. - A satirical, boundary-pushing “video game.” Bar none. #RetroGaming
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Here’s this week’s quiz! #09 👇 Let’s move away from shmups and try a different genre. Do you recognize this one? We came for sci-fi PoP… but ended up hunting keys and ID cards. #RetroGaming
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@TaroNuke (Allegedly) attempted to assassinate the President of the United States—drawing massive media coverage. His game on Steam was discovered, and even the biggest streamers would stream it (probably for laughs). Of course, don’t take things too seriously. 😉
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We might be witnessing the most fascinating unintended indie game marketing in history. Don’t be surprised if this leads to 100,000% spike in sales within hours. Cole Allen Bohrdom
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Here’s this week’s quadruple quiz! #05 #06 #07 #08 👇 We found these in our garage. Only true old-school shmup fans will get this 😏 You have 15 seconds—GO!
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This is heartbreaking. It’s a huge loss to the craft of game-making. When those legendary dev teams are disbanded, so much knowledge, DNA, and technique are lost forever. That’s why we will never see the greatness of the past return. Many old game companies are now just shells of themselves, filled with new teams and management. Perhaps only Nintendo has managed to preserve its knowledge and DNA. We are so grateful to you @akio_1963 and to all the pioneers and revolutionary developers at Irem / Nazca Corporation. Your contributions to game art and design are enormous—truly inspirational. Thank you. We would never have decided to make Earth Atlantis 2 in pixel art.... and killing ourselves in the process.... if not for In the Hunt / Kaitei Daisensou, we played 30+ years ago. We truly believe you can bring that magic back again with Black Finger Jet. Looking forward to it.
akio@akio_1963

@NamelessOne98 I really wanted the Metal Slug team to grow old together—just a bunch of old guys, all hunched over but still making games. But because of a certain incident, we were scattered and went our separate ways. It’s truly a shame. 😭 I’ll do my best with Black Finger Jet!

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X@x1dxb1x·
@PixelPerfex I will take three games you mentioned Also earth Atlantis 2
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We’re nowhere near experts — and Earth Atlantis 2 is actually our first pixel-art game. But one thing we can say with confidence: there are two of the pinnacles of pixel-art visuals in video games that are incredibly hard to replicate—the aesthetic of Metal Slug (Irem/Nazca) and the classic works of Bitmap Brothers. They’re incredibly unique. You might be able to create something that looks similar at first glance — but never all the way. Capturing that style takes deep understanding, real skill, and years of experience. We’d happily pay $100 for Xenon 3, Gods 2, or In the Hunt 2—if they were made today with the exact original art style and quality, in modern high definition. But that will probably never happen. Most of the key original creators —like @akio_1963 —have long since moved on… and some kinds of magic just can’t be recreated. #RetroGaming
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akio@akio_1963

@COTW23800664 @gatoray_kof I was not fired 😅 I left SNK because I developed cervical spondylosis from too much overtime☺️ As for SNK recruiting pixel artists, it is not easy to find pixel artists who understand what is required in making a game like Metal Slug.

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