LOCKDOWN Protocol
124 posts

LOCKDOWN Protocol
@PlayLockdownP
Keep your friends close, and your enemies closer. Lockdown Protocol is a first person social deduction game from Mirage Creative Lab. July 22, 2024 on Steam
Katılım Aralık 2023
3 Takip Edilen3.4K Takipçiler

@OH_WOVH Hey 💜Honestly, the best support we can receive is your enthusiasm for Lockdown, our studio, and our upcoming new projects !
Sharing content about the game, following us on social media, and simply keeping the community alive already means a lot to us🥹
English

@PlayLockdownP Is there anything we can do further as a community to better support you guys (the devs). A lot of us love the game and the devs that brought us together and would love to further support you!
English

@Charg3r2 We’re not planning a console port for now.
As our first game, it was built while we were still learning, which makes some non-Steam operations difficult. For now, we’re focusing our energy on developing our next game!
English

@SMILE18724411 Louise: It was Heilah! (Emile)
The original idea was closer to The Werewolves and even took place in a village. He worked on it alone at first, then we joined later. But for the best, we chose an environment faster to make than forests and rustic houses: SPACE😅
English

Welcome to the Scanner Room ✨
Video: @Rdclive1" target="_blank" rel="nofollow noopener">youtube.com/@Rdclive1
@DylanPatel4_ @SupremeDreams_1 @ive_ben_jammin
English

Dev Diaries 📰 Siblings making games
Before he ever became a developer, Lucas was already diving into 3D modeling on his own during high school.
No formal training, just pure curiosity and hours of self-learning.
At the time, he was into Warframe, and eventually decided to start creating content for the game.
After months of hard work, his first skin was officially added, and he later became known in the community as lukinu_u, especially for his "Mithra" skin serie and his "Diva" Octavia skin.
Today, he brings that experience into our studio.
He’s versatile, but his real strengths are in 3D modeling, texturing, and character design.
On Lockdown Protocol, the challenge was to create a world that feels both cute and believable, and all of it was made possible by him.

English
LOCKDOWN Protocol retweetledi

LOCKDOWN Protocol retweetledi

Thank you to @PlayLockdownP for giving us a game that has sparked so many friendships, funny moments, and vibes!
I got this piece because this game changed my life with the people I've met through playing it! I don't know where I'd be if I never got this game ^^
🎨: @Hana8016

English

Dev Diaries 📰 Siblings making games
Before becoming a developer, Émile was just a very (very) energetic kid obsessed with airplanes.
He was already inventing interactive games… on paper, before he knew game development was a real job.
After high school, he naturally followed that path, earning a Bachelor’s degree in Game Art and completing his final internship at Ubisoft.
Same curiosity. Same energy. Just bigger projects now.
(Oh, you can also spot Lucas in this photo 👀)

English







