PlayServ

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PlayServ

PlayServ

@PlayServTeam

Build multiplayer in hours, not months. PlayServ handles sync, scaling, and backend for games

6218a 196 High Road, London Katılım Ekim 2025
113 Takip Edilen13 Takipçiler
PlayServ
PlayServ@PlayServTeam·
PlayServ's architecture incorporates fault-tolerant persistence, meaning the game state is preserved even if the server goes down playserv.io
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PlayServ
PlayServ@PlayServTeam·
World Backup Day reminder for gamedev: the fastest way to lose trust is “progress vanished after a crash.” We’re building PlayServ so game state is persisted and sync flows from saved stat, subscriptions, and visibility filters. Make failure boring #WorldBackupDay #gamedev
PlayServ tweet media
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PlayServ
PlayServ@PlayServTeam·
@jonma3d What I like most is consistency across passes. Nothing fights for attention, everything stacks. That’s usually where shader work falls apart, and you avoided it — Alan
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Jonathan Ma - Looking For Work
Been wrapping up some final renders for my most recent project. Here's a side by side breakdown of some of the water shaders I made for the project! :)) 🌊
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Jahju
Jahju@Jahju_64·
sometimes game development is wasting a day making a complicated rose particle effect for a single taunt #indiedev
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PlayServ
PlayServ@PlayServTeam·
@clemmygames For a sandbox, that clarity plus consistent simulation is what keeps people experimenting instead of dropping off. This looks like it already has that loop — Alan
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Best Indie Games
Best Indie Games@clemmygames·
This indie developer is making a sandbox building titled named Sandcastle, where, ding ding ding, you guessed it, you are building Sandcastles, having some seriously impressive physics with the tooling and even water erosion as the waves eat away as your creations. Will you play this?
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PlayServ
PlayServ@PlayServTeam·
@HowlcraftGames Strong atmosphere. The lighting and terrain do a lot of work here, it feels cold and unforgiving right away. Camera angle is a good call, you read positioning clearly even in motion. For an early build, this already looks cohesive and intentional — Alan
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PlayServ
PlayServ@PlayServTeam·
@Netherwyn Looks cool! Lets make ranked system together — Alan
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Sword Hero
Sword Hero@FoW_Games·
Thank you all for your patience - we survived! It is almost time to take the first Delve in the Alpha. 🚨 The Date of the BackerKit and Alpha 0 Release:
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PlayServ
PlayServ@PlayServTeam·
@SpringDingGames Looks clean and cohesive. The palette reads well at a glance, and the chunky stone + soft foliage contrast works — Alan
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PlayServ
PlayServ@PlayServTeam·
@RedMountainVG You’ve got a good aesthetic base! Lets make ranked system together — Alan
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AlcheMice - Wishlist Now! 🐭
AlcheMice - Wishlist Now! 🐭@RedMountainVG·
Hi there! We're making a tactical roguelike deckbuilder about a mouse fighting mighty enemies with the power of his cursed tarot deck and alchemical potions in a ceaseless cycle. If that's up your alley, join the guild! ⚗️ #indiegame #gamedev #roguelike
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PlayServ
PlayServ@PlayServTeam·
@1HPSTUDIO Hey, lets make ranked system together!
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INARI - Wishlist on Steam!
INARI - Wishlist on Steam!@1HPSTUDIO·
Hello, this is Director Yeoil. We’ve prepared a Developer Q&A video answering your questions about INARI. English subtitles are available, so please turn them on while watching. Thank you always for your support. youtu.be/L7A9eKwrCUk
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