Player-1 🕗

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Player-1 🕗

Player-1 🕗

@Player1_SSB

#1 Current Brawl Player | Retired Ult Player | Casual Speedrunner | 2000 hrs on junkrat Grandmaster | Low Tier Hero

Alpharetta, GA Katılım Nisan 2010
380 Takip Edilen2.2K Takipçiler
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Player-1 🕗
Player-1 🕗@Player1_SSB·
12.0.0 Diddy MU chart, ordered. Video explanation in comments, if you have questions watch that portion of the video first and then ask.
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Player-1 🕗
Player-1 🕗@Player1_SSB·
@Chiamikaa Ppl read too much into the wording in "combo" video. A lot of "combos" in ult/melee aren't true either either because of DI mixups or just not enough hitstun but people don't nitpick. Combo video is just a better sounding name than "string video". I guess just call it a montage.
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Chia 🥰
Chia 🥰@Chiamikaa·
People are really diggin this :3 There's also a lot of "lol Brawl combos???" comments which are totally valid! The strings in Brawl are mostly handled with small true combo links and then a lot of positioning and airdodge forcing/tech chasing to keep advantage and thus keeping the "combo" going. There's a lot that goes on though behind decision making though that helps demonstrate higher level Brawl play, and strats of specifically how I play to seal stocks. Like the early Meta Knight clip here: -I dropped the gyro on the slope of Yoshi's to add pressure off stage soon -I position it to look like I'm going to forward air and add pressure there and set up a potential DI mixup -Gyro bounces off that slope and helps cover a recovering super deep option -I position myself where I could realistically try to convert into dair, bair, OR nair (the nair in this situation is a rare hella-DI mixup I do sometimes which I did against a ZSS at another point in the video) -Opponent is now in a threatened position after I already established dominance in forcing an air dodge, and now have to watch out for an active gyro hitbox falling offstage while they have to prepare and react for one of three different aerials, all with different trajectories (DI mixups) and frame data And I have to keep mindful of all of these options like Dr. Strange and constantly update my options tree in what feels like multiple times a second to keep that advantage... Especially in a horrid matchup like ROB Meta Knight LMAO
Chia 🥰 tweet mediaChia 🥰 tweet mediaChia 🥰 tweet mediaChia 🥰 tweet media
Chia 🥰@Chiamikaa

A BRAWL COMBO VIDEO IN THE YEAR 2026

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Player-1 🕗 retweetledi
Chia 🥰
Chia 🥰@Chiamikaa·
A BRAWL COMBO VIDEO IN THE YEAR 2026
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GeorgiaSmash
GeorgiaSmash@GeorgiaSmash·
And that’s a wrap on Season 21 of Georgia Smash! 💛 Special thanks to @DerciEXE for the BEARIFIC GRAPHIC! We thank you ALL for tuning in and don’t miss Season 22 happening RIGHT NOW! 🐻 We’ll see you there! SAME TIME, SAME PLACE!🂾
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💧Light💧
💧Light💧@Light_S21·
So I've been hit with true any percent 0td combos for years (steve jab, Lucas Zair) and now that its happening to every character its a problem??? I'd be so tilted if this gets banned when this is my everyday life. Either ban all of that shit or none of it.
Violetbloom (Mira) 🏳️‍⚧️ xe/xer it/its 🎗️@WeNeed2BanKaz

SGT HAMILTON WINS IT! Taking down Maister's GnW, ShinyMark's Pikachu, Castle's Aegis, Toon's Steve, and Jahzz0's Ken in a crazy Cinderella run, Kazuya/Steve main SGT HAMILTON wins Cashbox #31! VOD: twitch.tv/videos/2809958… Here are some highlights!

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esemd
esemd@esemdw·
@Player1_SSB have you tried it with the input lag mod?
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Player-1 🕗
Player-1 🕗@Player1_SSB·
i played ultimate for the first time in like 1-2 years and holy shit how do people play this game with so much input delay i actually can't figure out how people react to anything. Are people actually reacting or predicting 5 seconds into the future
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Player-1 🕗
Player-1 🕗@Player1_SSB·
literally no1 cares about fire emblem nintendo, just announce brawl hd remake delux already
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Smiglet🖤💢
Smiglet🖤💢@Gyzarath·
@Player1_SSB with nerfed mk, rob d-tilt has doubled trip chance, 5 more frames of input delay, zss spawns without parts, samus is even more susceptible to chain throws and yoshi nair has mk glide attack autocancel window
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Dakpo
Dakpo@TheDakpo·
@Player1_SSB What if they gave diddy 2 bananas in the remake
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Jason Zimmerman
Jason Zimmerman@MVG_Mew2King·
Have people thought about making Steve lose in the event of a timeout? (This might make him not top 1 anymore though). I do think the only way Steve becomes more balanced is through legalizing more stages: Yoshi-type stages, Lylat and Castle (but he's still prob best character).
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Player-1 🕗
Player-1 🕗@Player1_SSB·
@CptPikmin ya I was on my switch 2 offline and the game still just feels like I'm playing underwater
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SandshrewGaming680
SandshrewGaming680@CptPikmin·
@Player1_SSB I played it recently on the switch 2 and I thought it was the fact I was playing handheld with the switch 1 enhance mode thing on top of it but the game just feels like that
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Player-1 🕗
Player-1 🕗@Player1_SSB·
@johnAVERAGE Unfortunately, the direction smash has gone post brawl has been very disappointing and I expect Nintendo to keep popping out games with 4/ult style gameplay
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East Atlanta Oracle~
East Atlanta Oracle~@johnAVERAGE·
@Player1_SSB I feel the exact same way about pretty much every post brawl smash, That’s why I play melee - hope you’ve been well Hunter, let’s catch up sometime!!!~
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Seibrik
Seibrik@Seibrik·
@Player1_SSB More like playing in a way that takes advantage of your opponents inability to react
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Player-1 🕗
Player-1 🕗@Player1_SSB·
I would have liked to see Leo's full potential as a brawl MK main.
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Player-1 🕗
Player-1 🕗@Player1_SSB·
I was pushing for a stage clause for MK/ICs 4 years ago, I think even before this but I think the discord messages were deleted. I'll take credit for the idea in any other games:
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Player-1 🕗
Player-1 🕗@Player1_SSB·
@TheRoflfox what happens if you just don't download them onto the console
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