
Plazma
355 posts

Plazma
@PlazmaFoxGaming
Professional chaos! I provide the Jack-of-all-trades, You provide the perspective



If you ever played World of Warcraft, you might see some inspiration here! I've been a player since day one, 2004! FF14, EverQuest, RuneScape, Lineage, Guild Wars, etc. I've seen it all, which also caused me to fail 2 years of high school lmao. Dungeons and boss fights will play a big part in where we're heading. We'll be adding an optional hard mode to a lot of the bosses, so we can get that souls vibe a bit.






@oskarscot 28 pages 21 videos 37 images 4000 words Takes about 30 minutes to read/watch/see. Trying to cut a few words 😅




As simple as it looks, this is a big gameplay feature for Hytale! Carryable Objects will let us add items and resources that are too big or too heavy to fit in your regular inventory. Transporting them or getting them home may become its own little adventure to solve, involving minecarts, special mounts, and eventually new transportation methods to bring them back home. Later on, we also want the carry mechanic to be compatible with a downed combat state, so if a friend is down, you'll be able to pick them up to get them out of trouble. It will also be used to move chests, craft stations, animals, solve puzzles, and much more!


This new #Hytale feature brings me so much nostalgic joy lol. Reminds me of my childhood playing minecraft trying to make waterparks and rollercosters














Here’s the element chart for damage effectiveness in PalWorld. Note: Fire is effective against Grass AND Ice.









