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@PoisonCorpse_

16 || @Roblox Dev ♡˚ 3D Artist & UGC Creator ‧˚₊ Comms closed → [email protected] pfp: @sardinesoda

Discord: thepoisoncorpsee Katılım Nisan 2021
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Bunsi 🔜 RDC26!
Bunsi 🔜 RDC26!@bunniblossomss·
THANK YOU ROBLOX I AM SO HAPPY RIGHT NOW THANK YOU I AM SO GLAD I WENT FROM 4-5 ROBUX PER SALE TO 2-3 THANK YOU SSSOOOO MUCH I AM SO PLEASED WITH THIS CHANGE I AM SO GRATEFUL FOR YOUR EFFORTS TO PAY ARTISTS FAIRLY FOR THEIR WORK THANK YOU ROBLOX THANK YOU THANK YOU
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⭐✨✦ missmudmaam ✦✨⭐
I've been on the @roblox platform for 15 years creating classic clothing & deving During that time I have endured repeated theft of my items, watching others profit from my work and losing tens of thousands of irl $ income This has caused me severe emotional & physical distress I (and others) have been constantly ignored even after repeatedly complaining & offering roblox multiple viable solutions to this issue over the years Moderation was in fact decreased and was automated rather than strengthened They said it wouldnt happen with the 3D catalog - yet here we are and theft is still rampant across both 2D & 3D items Punishing 2D clothing creators is NOT the way to fix this problem Bad actors must be stopped but NOT like this #roblox #robloxdev
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rwsary
rwsary@joaquin_rblx·
You don't have to be a clothing designer or have experience in the space for years to recognize that this update is disrespectful, unsustainable, and the complete opposite of empowering.
rwsary tweet media
Roblox Trading News | Rolimon's@Rolimons

Roblox is unifying 2D and 3D avatar item publishing. 😬 Creators of 2D clothing will now have to pay a publishing advance of 600 Robux & 200 Robux, and the 2D rate has been drastically cut in half to 30% instead of 70%. This is a drastic change for 2d clothing creators.

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corpse | comms closed@PoisonCorpse_·
@RoyaleSoda yeah, I think it's just cuz the mesh is shaped a lil weird. kinda just accepting it at this point
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flop era
flop era@RoyaleSoda·
@PoisonCorpse_ This happens when the UVs are shaped different from the mesh itself, like in this example (Mesh ends in a point, UVs are shaped like blocks). You can manually move the UVs so they end up straightening the texture, but it might warp the texture too much as well.
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corpse | comms closed
corpse | comms closed@PoisonCorpse_·
@vivisaintclair checked, but it's not this. I think it's just because the mesh is shaped weirdly. I'm just accepting it at this point lol
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Vivi 𝜗ৎ
Vivi 𝜗ৎ@vivisaintclair·
@PoisonCorpse_ Check the name of the UV map in the mesh data. All meshes merged need to have the same UV map name
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lenny
lenny@len_nrd·
@PoisonCorpse_ is there a subdivision modifier on it? check how you are handling UV boundaries within your modifier
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ᑲr᥆᥆kᥱ ᶻ 𝗓 𐰁 .ᐟ
Just listened to most of preachers daughter on shuffle while coloring it by number on roblox. Robloxians of Cain
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corpse | comms closed
corpse | comms closed@PoisonCorpse_·
I hate a bitch that gatekeeps everything because trust me, I am not a threat to your UGC sales 💀
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