Pooya Moradi M. Designing and building products

10.9K posts

Pooya Moradi M. Designing and building products banner
Pooya Moradi M. Designing and building products

Pooya Moradi M. Designing and building products

@PooyaDesigner

Product Designer with a focus on 3D visuals, rich human interaction, and user experience • HMI • Ux Ui

Katılım Ekim 2010
287 Takip Edilen349 Takipçiler
Pooya Moradi M. Designing and building products
A year ago, the Ultimate Guide to Creating ARKit 52 Facial Blendshapes was published a multi-angle reference for 3D artists and riggers to understand blendshapes, FACS, and facial anatomy. It became the #1 Google result for “ARKit 52 blendshapes” thanks to everyone who shared it
English
6
5
19
2.3K
Pooya Moradi M. Designing and building products
Now I’ve expanded it into an interactive tool where you can: • Animate your character in real time using your webcam • Test and compare against the ARKit 52 blendshape naming convention • Record facial motion • Inspect captured data • Export animations
English
2
0
0
56
Pooya Moradi M. Designing and building products
It works great with Blender’s native GLB The goal was to create a sustainable design and engineering approach where everything happens locally on your device: • Facial motion capture runs locally • Character import happens locally • Your computer is the power source
English
0
0
0
33
Pooya Moradi M. Designing and building products
If you're working on a similar challenge, whether it's artwork, textiles, cultural heritage, luxury products, or any other large-scale imagery, I'd be happy to share what we learned or help you find the right solution
English
0
0
0
38
Pooya Moradi M. Designing and building products
Museums, galleries, auction houses, and antique rug dealers all face the same challenge. How do you showcase an enormous, high-resolution piece online without sacrificing quality or breaking the web experience?
English
1
0
0
92
mint
mint@mintdotgg·
We need GTA 6 to be open source I have an idea….
English
3
1
13
957