Problem 18

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Problem 18

Problem 18

@Problem18Dev

Problem 18. My project to learn #gamedev, 18 days at a time. I appreciate feedback & conversation! Contact: [email protected]

Belgium Katılım Ocak 2026
382 Takip Edilen165 Takipçiler
Problem 18
Problem 18@Problem18Dev·
Can't show much today as most of the work is technical, but I now have the player persist their upgrades through pipes and rooms! Next up is to work on some level designs! Take a quick look. 😊 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Fixed major bugs today, but I also spent a lot of time on improving art and the game's feel. I made my first ever "animation", where the character does something without the player's input. With that, take a look at a level's end animation! 😊 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Fixed various bug fixes today involving collisions and enemies! They're hard to show off so have a look at the revised art for the consumables. Meet the backpack, energy drink and lolly pop! The energy drink turns you invincible and full of stars! 💫 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Working on improving the general art of the game, this time it was the blocks, the pipes and the biker's turn. Here's a quick look at today's work! 😊 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
First time using a shader! I took it off of godotshaders.com, and have a nice effect for when the player's invincible (star powerup). Additionally, take a look at the final art for the "phone people"! 😁 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Finally, an update after long period of silence. Last time I worked on Snack Chads, most of the gameplay was finished. So the next two weeks I will be focusing on art, and polish. Here's the player's art, no more placeholders, ayyy! 😁 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
My apartment's finally settled. It's been like two months, wtf 😭 I'm back and going to steadily start getting back to working on game #6, Snack Chads. Apologies to anyone following my journey and not seeing any updates. Step by step, we'll be back. #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Currently very busy moving to my new apartment, can't wait to peacefully sit down and make some progress on Snack Chads! I still have a long way to go in the entire challenge. Apartment's awesome btw! #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Finally figured out a proper flow of consuming vs being hurt and appropriately shrinking/growing! I also quickly added a death animation that is very very Mario-like! Take a look! 😊 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Added star invulnerability on pick up! New apartment means little time right now. 😅 The game looks goofy, but as I approach finishing the game's mechanics, I can focus on art and level design afterwards. #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
I found an apartment and am very busy moving so my progress is slowing down. However, I was able to spare some time to implement the fireballs into Snack Chads! Look at that dude shoot! 😎 #indiedev #gamedev #godot
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Problem 18@Problem18Dev·
@JkJerry Yeah, you actually made me realize that just now!😅 Though perhaps it could be a mechanic that the fireball bounces!
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Problem 18
Problem 18@Problem18Dev·
@nitidgames Thanks! Yes, I am trying to start making sort of components I could reuse in the next games.
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The Cinnamon Citadel
The Cinnamon Citadel@TheCnmnCtdl·
@Problem18Dev great work bro just make sure you are re using code this is a great principle for programmers or game developers, when you can obviously
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Problem 18
Problem 18@Problem18Dev·
Refactored some of the player's code to be more scalable as I lay the foundation for more power-ups like the fireball and star invulnerability. When the player consumes a mushroom, everything stops for a second. Just like in Mario! 😊 #indiedev #gamedev #godot
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Problem 18
Problem 18@Problem18Dev·
Pipe system is functional! Took me two days to think it over and I got a solution I'm happy with (at least for now!). The player can go into a separate room, and the pipe returns the player to a certain other pipe in the main level. Take a look! #indiedev #gamedev #godot
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