John ★ ~ ProdigyxCD
32.5K posts

John ★ ~ ProdigyxCD
@ProdigyxCD
Obsessed with Kingdom Hearts and a few other things (especially Kingdom Hearts) | Business Email - [email protected]



FGC content is actually so easy but most people don't realize it: New trailer = react, discuss, theory craft New patch = react, discuss, interview other players, tier list New character = labbing, combo trails, ranked grind, learn with me, how to play as, how to play against, best combos (characters you never played before applies here too) Tournament = react, discuss, watch party, analyze and break downs. (Works with old tournaments too especially ones with great storylines) New game = learning new game, player from this game tries new game, + all the formats from above applies here. All these formats have been done before. Its a format for a reason. What makes it unique is your own personal lens and experiences. Now go make some fighting game content! 🔥👊💪










チャージブレイクハメ 以前からリベンジ行動をチャージブレイクでスキップ出来るのは確認していたけど、再現性が無いバグだと思ってた しかし、動画の通りにグランドブレイカーで叩き落し、トリプルラッシュの三段目で怯ませ、チャージブレイクを目押し最速入力すれば完全なループ性が実現できる













