Propaniac

866 posts

Propaniac

Propaniac

@PropaniacR

10k+ hours and not a fucking thing to show for it

Katılım Nisan 2021
117 Takip Edilen114 Takipçiler
Sabitlenmiş Tweet
Propaniac
Propaniac@PropaniacR·
Maxed 1/22/21
Propaniac tweet media
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Propaniac
Propaniac@PropaniacR·
@AUTUMNELEGYRS we can probably do without "od on fent" but nah man dogpiling people for their shit takes is integral to osrs
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Autumn Elegy
Autumn Elegy@AUTUMNELEGYRS·
Takes like this represent a majority of OSRS players and are a symptom not a cause. Players who don't enjoy skilling feel forced to do it when they should be able to happily avoid it (like in earlier iterations of the game). Dogpiling this guy is mean and counterproductive.
TheoryWise@TheoryWiseOS

Quick tip to all those who want to max their OSRS accounts (from someone trying right now): Don't be like me and leave all the most pointless, underdesigned, useless skills until the end. Whatever your least favorite skill is (if you want to max), do that early so you can actually enjoy playing the game toward the end. :)

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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS this is called character growth! i still think youre a moron and a tourist but hey people can change
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TheoryWise
TheoryWise@TheoryWiseOS·
@PropaniacR I was hoping to use language that explains why I dislike them, but I agree that it was unintentionally inflammatory and I definitely regret doing that :)
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TheoryWise
TheoryWise@TheoryWiseOS·
I didn't expect my first OSRS drama to be not liking 3 skills and offering a suggestion on maxing.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS if only you had started this off with "i dont like x/y skills" instead of being inflammatory and emotional but at least we got here
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TheoryWise
TheoryWise@TheoryWiseOS·
@PropaniacR I am assertive in that I don't like these three skills, much like how you can be assertive over the skills you don't enjoy. But my bad for coming off like I'm stating a fact rather than my opinion on smithing, hunter, and agi.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS What makes a skill bad is like your opinion man, but it is factual that the gowers designed 99 to not be obtained normally
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TheoryWise
TheoryWise@TheoryWiseOS·
@PropaniacR But also, I love how you are genuinely suggesting skills were created to be bad in Runescape. Like the Gowers meticulously designed RC and Smithing to be irrelevant, bad skills no one enjoyed doing. Legendary moment.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS Your first tweet was assertive and is what people are basing their reactions on, what's so hard to grasp about that?
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TheoryWise
TheoryWise@TheoryWiseOS·
I agree, it is my opinion, that is why I made the post talking about skills I don't like and then suggesting people who want to max prioritize the skills they also don't like, lol. That's why it's bizarre to be up in arms over this. I never claimed any of my perspectives are anything but just my opinion. And y'all quite literally spazzed out over that.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS Cool man thats your opinion anyway good luck maxing and all that
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TheoryWise
TheoryWise@TheoryWiseOS·
I agree, not every skill needs to be herblore levels of impactful, but there are skills that aren't impactful enough, hence why most people ignore them. And I think the game would be better if the skills were better-rounded and not as easy to completely ignore because they don't offer anything even remotely appealing to most players. You're right, me calling skills underdesigned and explaining why is me EXPLAINING why i don't like them, not just saying I don't like them. Runescape wasn't made to have half its skills be irrelevant, that was never the intent, although it is a biproduct of powercreep and out-dated content. It doesn't take a genius to understand that smithing wasn't added to the game to be completely useless. But now that it is, it's fair to want or even expect it to be made useful again, as it was always intended to be :)
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS Not every skill needs to be herblore levels of impactful on your account, sometimes a firemaking is just fine as it is Because that's runescape babyyyy And no you calling skills that have received several updates underdesigned is not just you saying you don't like them (:
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TheoryWise
TheoryWise@TheoryWiseOS·
As I have already said... for the dozenth time... yes, every skill has SOMETHING. My argument is that some skills have TOO FEW things, like Agility and Smithing. And I would prefer if they had MORE things, like Herblore, Prayer, Magic, Construction, etc. Having better ways to "train" isn't a reward, it's a faster avenue FOR a reward. Training a skill is not a reward. I'm not sure how to be more clear here, you're confusing output with input. But yes, me criticizing 3 skills in a video game does not mean I hate it. Thinking that is absurd.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS You're just being disingenuous at this point. Every single skill has something that aligns with your definition by having better ways to train as you progress just as a baseline, not to mention alternative methods that interweave with other skills. Do you even enjoy the game ? (:
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TheoryWise
TheoryWise@TheoryWiseOS·
That's not really what I'm saying. I don't honestly care if a skill has nothing to unlock between 95-99, although it'd be kind of cool if it did. What I care is that the skill has no tangible, impactful unlocks for MOST of its levels, not just 95-99, but also 1-95. Agility has shortcuts, which are VERY low impact MOST of the time. Has graceful, which has been made far more irrelevant thanks to the run energy changes, and... what else? Amalyse for stamina pots at level 50?
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS I'm estimating but I'm pretty sure for most skills that 95-99 takes as long as 1-95 Of course the long last part of the grind is going to be lacking in new things to do, if anything at all
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TheoryWise
TheoryWise@TheoryWiseOS·
But I don't think OSRS must have a progression point at every step, just that an entire 250 hour skill should have more than like... 2-3 unique things to offer as a point of progression, since that's clearly what skills were designed to be. Why else do you think smithing has unlocks every few levels? Out-dated, sure, but the intent is very, very clear. I think the strangest element of all of this is how a lot of y'all are interpreting mistakes or out-dated features as intentional points of design. Smithing wasn't designed to be useless. It just became out-dated. Saying, "that's just how it is," is a way to essentially argue for never updating the game ever again?
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS your incorrect basis,as previously said, is thinking runescape needs some kind of progression point at every single step when that would shut down any room for future skill updates people resort to hyperbolic insults like that because you want the game to be something its not (:
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TheoryWise
TheoryWise@TheoryWiseOS·
I think the reason people are attacking my opinions is because I haven't played the game for as long as they have. That's 80% of the problem. That's why most of them just say that and then criticize a vague concept of "new players are bad for the game," or whatever. And then pretend like I'm advocating for drastic, sweeping changes. What incorrect basis have I formed my opinions on?
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Propaniac retweetledi
the cumpound
the cumpound@TheCumpound·
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Propaniac
Propaniac@PropaniacR·
men really say the most incendiary shit imaginable just to get a reaction out of people and then when they get a strong reaction will instantly turn into the smollest wittle uwu bean i did noffing wong woe is me type of guy
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS yeah thats just how runescape is quick reminder you think people are attacking your opinion of explicitly not liking the skills when in reality its the basis your opinions are formed on that is in controversy, not like that matters how often people say it because you ignore it
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TheoryWise
TheoryWise@TheoryWiseOS·
Yeah, some skills have a lot more of them that are directly integrated to the core elements of the skill (such as mining a rock, and getting something from that rock). While other skills have a lot fewer tangible upgrades while also being less engaging to train and most of the popular methods are just bandaid solutions like minigames.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS cool so every single skill has those, but just not every step of the way to 99 in your perfect way? one must be able to come to a conclusion theres a reason for this
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TheoryWise
TheoryWise@TheoryWiseOS·
Abject benefits to an accounts progression weighed by the amount spent obtaining them and the amount of benefit they provide. So, for example, in construction, creating a teleport nexus, or a specific set of portals would be an tangible output to your time building larders or doing homes, etc. A tangible output isn't just a resource, it's a point of progression. Like, one of the core "tangible" outputs for agility was the graceful outfit. Another was access to all kinds of teleports with Magic. Etc.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS what exactly do you define as a tangible output? if you only ever skilled on an account for a resource you would use for anything but more recursive skilling you would never have a reason to max an account this is a core pillar of runescape, but im curious how you see it
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TheoryWise
TheoryWise@TheoryWiseOS·
@PropaniacR Yes, I explained how I felt skills were underdesigned, but no I didn't suggest every skill have perfectly paced outputs (although that'd be cool). Moreso that I was hoping they had ANY tangible outputs beyond a couple stapled on modern additions over the past decade of updates.
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Propaniac
Propaniac@PropaniacR·
@TheoryWiseOS people werent shitting on you for saying you didnt like a few skills, literally every1 maxing has a grind they didnt enjoy you tried to say that theyre underdesigned, later clarifying that you just want every output to matter thru 99s, to which people informed you is shit design
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Propaniac
Propaniac@PropaniacR·
i miss cartoonnetwork dot com
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