Psychø retweetledi
Psychø
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Psychø
@Psychoxddd
24yo masters peak league & 4.3k ow hitscan
living in ur head rent free Katılım Mayıs 2018
211 Takip Edilen91 Takipçiler
Psychø retweetledi

@RiotPhreak Phreak this is not an unironic post please revert the durability patch u did in 12.10 I honest to God will love you forever if u do. Also if u read this have a nice day! 🤍

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Psychø retweetledi
Psychø retweetledi
Psychø retweetledi

@RiotPhroxzon please undo the nerfs for the aoe healing in gunblade for minions.
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Pleasure as always to go on Broken by Concept with Curtis and Nathan.
Curtis, Nathan and Charlie produce some of the best League educational material and I'd highly recommend it, especially since it touches on some of the lesser trodden concepts like mentality, focus and lifestyle.
m.youtube.com/watch?si=xo70h…
In the episode, I chatted a bit about the "vision for jungle balance" and clarified further my position replying to a reddit comment about "perma clearing having no counterplay while ganking also has no counterplay".
On Jungle strategy balance
The main "issue" is that jungle operates on a pendulum. The perfect state is when all the strategies are in harmony. The champions in any given game and the flexibility of the champions involved should help inform what's optimal in any given game. If this becomes too formulaic, we've failed.
There are definitely times when ganking is too strong or when power clearing and farming is too strong, or when counter jungling is too strong.
Our job is to construct game systems that facilitate this balance and then fine tune them to keep everything in balance.
Eg. For a flexible champion like J4, some games it might be correct to 3 camp gank on J4, in others it might be full clear because you have laners that can't receive ganks. In another game you might take red and then go invade because you're playing against a champ that needs to be invaded early. For other Champs like Shyv who can't really gank, maybe only counter jungling or farming are the viable options.
We can acknowledge that there are times when this balance is not met, but understand that we are trying to achieve this reality and it takes a lot of fine tuning to do so.
The point I was trying to make about early jungler power is that recently, junglers in the early levels have been too strong. Whether or not you can be level 4 before 330 and fight the solo laners while they're at crab is too binary of a factor for whether you're viable or not and while we're fine with a laner being caught out in the river and dying, it's got much higher gameplay overall when that takes 1.5 - 2 rotations from a jungler and requires the jungler to think "should I go deep to kill or just be happy with burning flash and counter jungle", rather than a laner dying in 1 shot. Junglers also hit level 4 before laners hit level 3, but if we prevented junglers hitting level 4 before their first clear, it would make 3 camp ganks way too optimal. It's a fine balance.
Most people are probably fine with dying solo to Xin if he's chasing you from river down through your jungle and eventually kills you, but not so fine if you see him and you're just dead. That's what I mean by no counterplay.
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@mosab17779 @Spideraxe30 It's gutted for kat same healing as before on champs but no healing from minions now.
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@Spideraxe30 With this change is it still worth building for akali/kata cuz the healing on spell vamp was so good now that they get it away is it worth building or not?
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Omnivamp changes:
- Omnivamp healing reduction changed from 20% against minions and monsters to 33% for AoE, pet and DoT damage against minions and monsters. Full ALWAYS against champs and single target vs minions and monsters.
- Doran's Blade now has 2.5% omnivamp instead of the drain passive
- Hextech Gunblade now has 10% omnivamp instead of 10% life steal and spell vamp


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@RiotPhreak Her ad ratios are gutted due to the divine sunderer meta we were in but now we are not so maybe small buffs to compensate wouldn't be that bad I think no?
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@RiotPhreak Phreak please bring ravenous hunter back please. We love healing on kat/akali or buff her ad ratios so she heals more from gunblade. I believe the 10% lifesteal nerf and 33% aoe on minions is really gonna gut her. If ravenous hunter is back with a nerf maybe kat will be saved
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@Spideraxe30 Give gunblade 15% omnivamp for that 10% lifesteal loss. Kat and akali could heal for more with their AD ratios that's a straight up gut.
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Patch 25.23 Preview!
Apologies for the late preview, was on a plane!
Hope you all enjoyed Worlds and the games, getting Silver Scrapes in the finals was such a treat. I'll write up some of my thoughts later this week.
Zaahen
- Zaahen will also go Live this patch! Hope you're all excited!!
- We wanted to have many throwbacks and homages to Xin Zhao throughout his kit, while also giving him that Darkin flair (eg. vamping, lifesteal and revive?!)
- Interestingly, Zaahen started out as a support! But after some testing, we pivoted him to Top lane as it would allow him to better execute on his power fantasy
- We think the revive this time will be better balanceable as the "on demand" nature of previous revives was typically what made them problematic to balance and he does have to either fight for a long time or land a lot of multi-hits to trigger it, which if he's doing that, we think is probably deserved
- The team really cooked, we're so excited for him
- I'll add a few more thoughts and behind the scenes insights tomorrow
Alternate Junglers
- This patch, we're looking at a lot of novelty oriented changes around adding new champs into the jungle (and some old ones)
- Many regions suffer from high jungle autofill rates and being able to play your mains when you're autofilled we think is overall net positive
- Some of these changes are more experimental (we're trying Fizz in the jungle for example), but will be monitoring closely to see how they shake out
Mel
- Thanks to Faker for raising visibility on Mel, we're making some relatively power neutral adjustments that move power out of some of her high frustration and lower counterplay builds (eg. E max) into other places with higher counterplay and interactivity (eg. Passive)
- The E max build in particular is pretty fire and forget and is looking quite a bit stronger than Q max in many situations
- This is relatively unintuitive to players and lower gameplay, so we're making adjustments to it
Mundo
- Recently, the team found a quite impactful bug where Mundo was getting max damage at 30% missing health instead of 70% missing health
- While it didn't result in a change in his winrates overall (he was still balanced around this), it did change his overall power budget, so the damage is being adjusted back up to compensate
- Despite his recent rise to fame in several series' 🙃, we still think he's overall pretty balanced, but just has pretty sharp success/failure cases which seems OK for now (might re-consider later)
Vlad
- As one of the beneficiaries of the sustain nerfs in previous patches, Vlad has benefited quite a bit, so we're tapping him down a bit and making him more vulnerable in top lane especially

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