
Pubix Cube
9.5K posts

Pubix Cube
@PubixCube00
I’m just a cube with pubes.
Somewhere in the 90s Katılım Ağustos 2023
229 Takip Edilen414 Takipçiler
Sabitlenmiş Tweet

Pubix Cube retweetledi

@shinobi602 Game of the year incoming …. x.com/uwebollrawnet/…
UWE BOLL: RAW (Official)@UweBollRAWNet
Screenshots from CITIZEN VIGILANTE: The Video Game. Releasing July 17, 2026 on PS5
English

Bethesda boss Jill Braff says the company must focus on 'our strongest franchises' as Xbox layoffs hit hard:
"[...]to best position Bethesda for future growth, we are shifting from a planning model primarily centered on what's next for each independent studio to one that focuses on our strongest franchises and determining the content roadmap that best serves our players and Bethesda as a whole"
➡️ ign.com/articles/we-ne…

English

A new report from The Wall Street Journal says Xbox Game Pass is back to around 30 million subscribers.
That’s down from the 34 million Microsoft shared in early 2024.
The report says subscriptions dropped after the 2025 price increase, Xbox has already admitted the higher prices caused the service to lose millions of subscribers, so Microsoft later adjusted its Game Pass strategy.


English

It won’t be right until they leave physical alone. For the life of me I’ll never understand why they can’t just leave this industry alone when it’s working so well. They literally could have kept the same model forever from the PS3/360 era and continued to prosper. Only idiots would say otherwise. They were making more than enough money during that decade. They F’d up.
English


Today we're launching a brand new Video Editor and Recorder in the iOS app.
This includes some long-awaited features:
• Overlay captions in multiple languages and customize their look
• Green Screen—Add custom backgrounds using posts or photos from your camera roll
One of our biggest priorities is to give creators the tools to create original content & reward those creators.
We have plenty more updates coming to the video editor in the coming weeks.
English


@Radical_Reggie Was never a fan of PlayStation and it was due to its insufferable fanbase. 32 years too long imo.

English

Xbox has admitted that buying lots of game studios hasn’t worked out the way it hoped.
According to an internal memo from Xbox CEO Asha Sharma, the company lost about 64 cents for every dollar invested in studios.
The memo says Xbox bought studios to grow its game lineup, but many of those deals didn’t deliver the results Microsoft expected.
Now, Xbox wants to focus on a smaller group of first-party studios instead of trying to own as many as possible.


English

@Wario64 This one gonna be rare. If you are collector, better snag it
English

Dragon's Dogma: Dark Arisen 2 (PS5/XSX) up for preorder at Best Buy ($49.99) buff.ly/FOGwO1f
Amazon amzn.to/4g4Q4Db
VGP buff.ly/LBvPban
PNP buff.ly/y9Lb1RD #ad

English

Hol up this isn’t a photoshopped zod?
Disclose.tv@disclosetv
JUST IN - WEF founder Klaus Schwab filed a criminal complaint in Geneva, saying he discovered a "listening device" in his home office — Bloomberg
English

AI writing NES games direct in assembly language.
Elon was right. Direct to assembly can work.
Pietro Schirano@skirano
Fable is extremely good at writing original NES games in assembly. Here it designed an original game graphics, soundtrack, everything from scratch, and it'd actually run within the constraints of a real cartridge. Wild.
English

@PubixCube00 @IGN Lmao and those “ nerds “ will be laughing at you and your digital “ rentals “ when Sony tells you can’t play them no more . Because they can!! You degenerate .
English

An independent retailer has launched a petition calling on Sony to reverse its decision to ditch discs on PlayStation consoles, garnering over 115,000 signatures so far. bit.ly/3SBYWXg

English

This restructure probably wont work because big layoffs kill morale and scare off the talent you need most while spinning out studios hands away creative ip and experience. flattening management might create chaos instead of speed and the same investment with more focus rarely fixes deep problems in a tough market this fast. history shows these resets often lead to more turnover than real recovery. I’m hoping for the best tho…

English

This is an important email I sent today to all employees at XBOX:
Team,
We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale.
I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication.
Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX.
First, we will reset our content portfolio.
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Second, we will reset our platform.
We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify.
We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend.
Third, we are resetting how we operate.
As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done.
For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results.
Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best.
These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates.
I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027.
History is full of companies that mistake longevity for inevitability. We will not be one of them.
Asha
English
























