PUNK GAMING

52 posts

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PUNK GAMING

PUNK GAMING

@PunkGamingLA

Comunidade E-sports mais sem noção do Brasil/LA, bora ser PUNK!! The most nonsense E-sports community in Brazil/LA, Let's be PUNK!! OTG, Web3, Arc Raiders....

Brasil Katılım Ekim 2025
24 Takip Edilen11 Takipçiler
Marko Dijan
Marko Dijan@MarkoDijan·
@pcgamer Im glad to see that I was blocked by Vlad and that my comment was deleted after stating the truth that he is denying. That tells you everything you need to know. @GunzillaGames @pcgamer
Marko Dijan tweet mediaMarko Dijan tweet media
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PC Gamer
PC Gamer@pcgamer·
Gunzilla CEO denies delaying payments to 'full-time official employees,' says contractors complaining about going months without being paid are just 'haters' who don't know what it takes to run a business pcgamer.com/gaming-industr…
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PUNK GAMING
PUNK GAMING@PunkGamingLA·
@meatportgg The markets are separate — consoles don’t have access to PC markets, and the Steam version is Web2. Consoles also don’t have access to OpenSea. Dude, sorry, are you a crack user? The player base is only dropping, lobbies are empty, with a minimum of 30 bots per lobby.
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meatport
meatport@meatportgg·
Off The Grid deserves way more love than it gets on CT. OTG is the ONLY Web3 game on consoles with internal blockchain components. One of the only Web3 games with internal blockchain components on Steam. The highest quality Web3 game we’ve seen, regularly put up against to APEX or Warzone. Most importantly, it’s actually fun, more than many big Web2 triple-A titles. Since Early Access, OTG has improved massively. New user onboarding is smoother than ever. On a regular basis I see new gamers streaming, joining Discord, or posting on socials about how they just found the game and are having a blast, many coming from Apex or Warzone with no crypto background. OTG has effectively brought Web2 gamers into Web3 without them even realizing it. The best projects always get fudded in crypto. While there may still be things to improve or resolve, no matter how you cut it, this is the best Web3 gaming experience, and it will continue to grow with or without your support. I hope everything that’s pending gets resolved soon so we can move past this. Below is a video with clips of new players loving the game, YouTubers revisiting OTG impressed by improvements, and comments from new players on socials. The proof is in the pudding. The OTG team’s work shows.
Vlad Korolev@VladK133

While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…

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Magnus Söderberg
Magnus Söderberg@MagnusTriolith·
@kateirwin And that is with more than 100M in funding, ie more likely they ran the company like shit.
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Kate Irwin
Kate Irwin@kateirwin·
All signs point to Off The Grid and Gunzilla Games having had cashflow/money issues for years. I'm sure more of the full story will come out eventually. This is just a slice of it. x.com/kateirwin/stat…
Kate Irwin tweet mediaKate Irwin tweet media
Kate Irwin@kateirwin

Glad to see @iceyyy_gaming covering this issue. There is more to this story too. When I was reporting at Blockworks, I spoke with 6+ different game testers in Ukraine who told me they were hired to play and find bugs in Off The Grid, but claimed they were not getting paid or faced weeks or even months of delayed payments. While many of them were frustrated by this, a few of the testers I spoke with were just thankful to have work during the war (and a few said they hadn't faced delayed payments), suggesting tester experiences with getting paid was inconsistent and varied. The wages the testers did get were very low. Some told me that they were getting paid different amounts compared to other testers for the same work, but were all generally asked to work 8-hour shifts. Multiple testers told me there were at least 700 of them, and that they knew this because testing coordination for shifts and servers was done via a TG group with 800 or so members (all testers). All the testers I spoke with all said they were hired through the same third-party intermediary, so it's unclear whether the payment issues were due to this individual or the studio. I began investigating this issue last year after a dozen OTG game testers posted on Steam alleging that they had not been paid. On Glassdoor, you can also see reports of delayed payments going back years from people who say they worked at Gunzilla as full-time employees, not as contractors or freelancers. This was one of those investigations I would have liked to have finished. It would also be helpful to hear from Gunzilla why so many employees and contractors have been reporting delayed payments for so long. I'm sure there's much more to this story.

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1vs3_Joker
1vs3_Joker@1vs3_Joker·
I am OTG's highest paid employee and I can confirm all the rumours were fake. Payments always on time. OTG has been live for over 1.5 years, and we’re still here despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege.
Vlad Korolev@VladK133

While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…

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whyyuserious
whyyuserious@whyyuserious·
@SmittyPLO @VladK133 Bro, dont even worry about the data even if was for free. Because alot of the bot players name have been updated so it makes it sound like its real players.
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Vlad Korolev
Vlad Korolev@VladK133·
While people who have never played OTG and have never built a business sit and spread FUD to farm a few views — targeting the biggest web3 game ever created, a game that represents not only itself but the entire web3 gaming industry in front of traditional gaming — we will keep building for the millions of players who actually love our product. And we are deeply grateful for that support. Many choose to show it by becoming paid OTG Pro subscribers (100k users signed in 2025 alone). Every single day, 3,000 new players join OTG. And for those still spreading FUD — we’re happy to set up a live dashboard so you can see every new player joining in real time. Access will cost you 100k GUN — so you can finally put real weight behind your words. Through all of the noise, OTG now has the highest player retention we have ever seen — 2.5x higher than in October 2024, reaching industry-record D1 retention. A year ago, the same voices were claiming the game didn’t have enough players for fast matchmaking. Since then, we have launched multiple new modes — Ranked, Solos, and Custom — something that is only possible with a rapidly growing player base. The same haters who posted thousands of times that we would never appear on Xbox, PlayStation, or Steam — were wrong. It happened. We are now the only web3 game to date available on PlayStation and Xbox. They said we wouldn’t ship the narrative campaign — we already shipped it to players in Q3 last year, and we keep expanding it with every new seasonal update. They said we wouldn’t keep delivering — yet every single month we ship more updates, more features, and more content. Just open our YouTube channel — the track record is public. Haters keep making predictions. We keep delivering. OTG is a game built by a company of over 400 people, developed over 6 years, where the founders invested tens of millions of dollars before raising a single dollar externally. Within 6 years, there has never been a single day where anyone worked in a “work-life balance” mode — it has been a day-and-night fight to ship a project of the scale of Call of Duty, built by an independent studio. And we made it. Through top streamers, we put a web3 game in front of hundreds of millions — doing more for this space than anyone. Off The Grid today is not just part of web3 gaming — it defines it, whether some people like it or not. Being named Web3 Game of the Year two years in a row. Today there is a new narrative from haters — that Gunzilla incorrectly laid off contractors or paid them with delays. Yes, we are optimizing costs — like every company in gaming, crypto, and tech is doing right now. We have been doing this for over a year. And yes, to not disrupt company operations, some payments may be scheduled in a way that works for the company’s cash flow — not always for everyone individually. That’s the reality of the world we live in. But to protect the interests of our players and our full-time official employees — whose salaries, over 6 years, have never been delayed by more than a week — we operate at a pace that ensures the company continues moving forward. And of course, we honor every obligation. We apologize for any inconvenience this may have caused. It’s also worth noting that one of the loudest voices — a contractor who finished working with us just a week ago — was repaid immediately. OTG has been live for over 1.5 years, and we’re still here — despite how much some people would love to see otherwise. Sorry, we won’t be giving you that privilege. And while our dear haters keep trying to find new reasons why Gunzilla should fail — we will keep responding with achievements. Including being recognized by one of the most reputable business media outlets in the world as one of the most innovative companies in gaming in 2026 — for bringing new life into the largest printed gaming magazine in the world, Game Informer, which we continue to grow day by day. fastcompany.com/91497218/gamin…
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Vlad Korolev
Vlad Korolev@VladK133·
@whyyuserious Happy to grant you real-time access to every new user name (platform account) for a $100K/day $GUN subscription. Ready?
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GUNZ Official
GUNZ Official@GUNbyGUNZ·
A new product launches this week. Not a game update. Not a patch. Not a partnership announcement. A platform. A new revenue engine for the entire @GunzillaGames ecosystem. And it connects something that's been sitting right in front of the gaming industry for 30+ years.
GUNZ Official tweet media
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PUNK GAMING
PUNK GAMING@PunkGamingLA·
@BiazitaGomes Produtos que não estão na lista, ok. É mentira dizer que só pelo fato de não ser produzido no Brasil, não paga imposto. Se estiver na lista e ñ tiver produção nacional, só tem aplicação a ex. tarifária, produtos BIT ou BK. Produtos destinados ao consumidor final, terão aumento.
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PUNK GAMING
PUNK GAMING@PunkGamingLA·
@meatportgg How's the game doing, dead or alive? I played yesterday but didn't find any old-school players.
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meatport
meatport@meatportgg·
Clan sweats fall apart when you delete one member fast. Break their 3-man confidence.
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Th3Blitzkrieg
Th3Blitzkrieg@Th3Blitzkrieg·
@IcyTheJuice yeah this is probably the worst I've ever had. I guess the guy could have been on high ping but still. Never saw him on my screen
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Th3Blitzkrieg
Th3Blitzkrieg@Th3Blitzkrieg·
The Desync is kinda nuts
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PUNK GAMING
PUNK GAMING@PunkGamingLA·
@ARCRaidersGame This game is awesome, only a game of this type, can have plays like this.
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ARC Raiders
ARC Raiders@ARCRaidersGame·
Hey Raiders! It's been a little over one week since we opened up the tunnels for you to head Topside, and this past weekend we reached over 700,000 concurrent Raiders on the surface! 🥳 We're so happy to have you all here! The many different ways you play and participate in ARC Raiders have completely blown us away, going far beyond what we ever imagined. You surprise us, you outsmart us, and you keep us on our toes. We wouldn’t have it any other way. The point being, you all push us to be better, and we’re truly grateful to have you along for this journey. With love, The ARC Raiders Team 🫶
ARC Raiders tweet media
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