
Mirosław Kosiorkiewicz
3.5K posts




🚨🚨🚨 THE U.S. IS SENDING MARINES TO TAKE KHARG ISLAND. THERE'S ONE PROBLEM: IT'S A SUICIDE MISSION. 🚨🚨🚨 To reach Kharg Island, the Marines must first transit the Strait of Hormuz — a narrow chokepoint that Iran has turned into a KILLING FIELD. Then survive a 380-mile dash along Iran's coast. Then land on an island Iran can simply BLOW UP before they arrive. Let that sink in. 💀 Step 1: Transit the Strait of Hormuz — MINED with sea mines, swarming with suicide boat drones, under constant missile and aerial drone attack from the IRGC 💀 Step 2: Survive a 20-24 HOUR dash (380 nautical miles) along Iran's coastline — exposed to anti-ship missiles, hypersonic ballistic missiles, cruise missiles, small boats, and suicide drones — aerial, surface, AND subsurface 💀 Step 3: Arrive at Kharg Island — only to find Iran has BLOWN UP its own refineries, leaving Marines stranded in a town of 8,000 hostile civilians in a cloud of POISONOUS smoke 💀 Step 4: Hold an island with NO strategic value anymore — surrounded on ALL sides by Iranian firepower ⚠️ This is from Malcolm Nance — a 36-year U.S. Navy intelligence veteran who served in ACTUAL combat zones. Not a Twitter analyst. A man who's BEEN in these waters. And he's saying this is IMPOSSIBLE. ⚠️ The British tried to control the Persian Gulf for 150 years with the most powerful navy on Earth. They eventually LEFT. The U.S. is about to learn the same lesson — with fewer ships and a FAR more armed Iran. They're showing you carrier strike groups and amphibious ships heading to the Gulf like it's a show of force. They're NOT showing you the MAP. The Strait of Hormuz is 21 miles wide at its narrowest. Iran controls the ENTIRE northern coastline. Every ship that enters is in range of THOUSANDS of missiles, drones, and mines. It's not a transit — it's a gauntlet. Here's what nobody is asking: If the U.S. can't safely transit the Strait of Hormuz → How do the Marines reach Kharg Island? → If they CAN'T reach it, what's the point of sending them? → If there IS no point, why are they being deployed? → Because this isn't strategy — it's ESCALATION without a plan. The contradiction is insane: Trump says Iran surrendered → but the Pentagon is sending Marines on a mission that a 36-year Navy veteran calls impossible → you don't send amphibious assault ships against a "surrendered" enemy → you send them when you're preparing for a war you haven't told the public about yet. Iran doesn't need to BEAT the U.S. Navy. It just needs to make the Strait of Hormuz UNUSABLE. One mine hits one ship → insurance collapses → shipping stops → mission over. Iran has THOUSANDS of mines. The U.S. has Marines on ships that were designed for beach landings, not mine warfare. This isn't D-Day. This is Gallipoli. And the people planning it either don't know the geography or don't CARE about the Marines they're sending in. Prepare accordingly. 🚨🚨🚨 Twitter is suppressing this. Like + RT + Follow before it's gone. ⚠️


ZSU confirmed they destroyed A-50 plane in Novgorod region. Good. Fat target.

















I put on a map a video showing 60 russian 🇷🇺 bodies on a 700 meter road along the Kazanny Torets river near the village of Boikivka. This road is only 1 500 meters from the infamous Novotoretske village with the hundreds dead russian soldiers. 🧵1/7 ⬇️








There should be 1700 drone videos then if this is the case. Let’s say 1000 to be safe. We get what 10 a day maybe? Math ain’t mathing.





Czy ludzie którzy piszą z AI 10k linii kodu dziennie i którzy uruchamiają 9 agentów każdego dnia próbują vibe code’ować jakiś nowy bank, 7 Netfliksów, a wieczorem stawiają od zera nowego AWSa?


Przedstawiamy NVIDIA DLSS 5 - przełom w jakości oprawy wizualnej gier oparty na AI. Premiera już tej jesieni. DLSS 5 nasyca piksele fotorealistycznym oświetleniem i materiałami, zacierając granicę między renderowaniem a rzeczywistością. Dowiedz się więcej


Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…










