James "Quenty" Onnen

7.6K posts

James "Quenty" Onnen banner
James "Quenty" Onnen

James "Quenty" Onnen

@Quenty

I’m a maker! I make games, libraries, and tools on Roblox. @StudioKoiKoi Previously @Microsoft. Interned @Roblox and @Garmin! Raikes 2019! he/him, 28

United States Katılım Nisan 2012
686 Takip Edilen32.9K Takipçiler
James "Quenty" Onnen
The real thing here is you should prioritize "individual and interactions" over the processes and tools. This means that sometimes OOP is the right answer, sometimes it's a ton of tiny scripts scattered throughout the game. Sometimes it's functional programming. Sometimes it's both. This also goes for toolchian. Sometimes Git + Rojo is the right answer. Sometimes it's Filesync or Roblox Studio script editor. And it works for UI frameworks too. Sometimes React is great, sometimes it's Blend or Fusion. Sometimes it's templated UI. Don't talk about technology, processes or tools. Talk about how individuals on your team interact with each other and then pick a tool, process, or technology that leads to good interactions.
James "Quenty" Onnen tweet media
PhoenixTheDev@PhoenixTheDev_

This is such a overlooked thing: You don't need insanely neat code or OOP. If you are only working on the game, why spend hours trying to make it neat. Make it functional. Players don't see your code. Why stress yourself out with more work?

English
2
2
42
3.1K
James "Quenty" Onnen retweetledi
David Baszucki
David Baszucki@DavidBaszucki·
@SigmaTechRBLX Would you like a physically generated Random.physical() from the Roblox cloud...?
English
56
25
785
30.2K
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
@TRG28UGC Sure, there's a ton of backdoored qPerfectionWelds. In fact, Roblox told me this is one of the most popular scripts on the toolbox. The only safe one is from my profile!
English
0
0
0
79
ThatRobloxGamer28
ThatRobloxGamer28@TRG28UGC·
@Quenty i need to ask u about something, involving a backdoor script that had your name in it, can we take this to dms?
English
1
0
0
79
Cheeks The Pig
Cheeks The Pig@TheBoatPope·
@Quenty @LiedYou1 How is that even possible though? How can you give someone a paid game if they didn’t buy the game from Roblox itself…? This isn’t steam so last I checked game codes to give access don’t exist?
English
1
0
0
1.1K
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
Hi, thanks for writing this out. The original target for the Kickstarter was $75,000, and we outlined that in the "Why Kickstarter" and FAQ sections. We didn't put this at the top because, well, if you're supporting us on kickstarter, you probably just want to play the game and don't care about finances. Unfortunately, while we expected YouTubers and TikTokers to read through and be able to disseminate this information to their audience, it turns out no one bothered to do this. So yeah, we worked back from these constraints. 1. The game must be an egg hunt, and a successor to 2018 (quality, vibes, gameplay) 2. The game must be economically viable to build more than one time (i.e. we want to make one each year). In order to do this we basically figured out how much work we thought we needed to make the game possible, and then thought through all monetization approaches - otherwise we wouldn't get any funding from a sponsor. Let's talk about hats: We ended up allocating $250,000 for free hats, which is now the marketing budget. That's 250,000 hats, but if each person earns the original amount, that means our cost-per-play is $100, so only 2,500 people get to play the game. So I'd rather just give $100 to each person playing than give them the hats. So in the end, we decided focusing on hats was basically a losing game. Roblox made hats impossible to give out at scale (better just to donate $100 to 2,500 people), and with 20 million people estimated who will play the game, we definitely can't afford to give out hats. So yeah, to answer the UGC question, we're going to give out some UGC, but to avoid disappointing anyone we're never avoiding marketing the game as being about UGC -> it can't be! The reality is, if the economics of making an egg hunt game was better, many many people would have made a successful one by now. Look how fast it takes for someone to make another brainrot game. It's not exactly hard, it's Roblox. So yes, we think we'll make some good artwork at least. The demo will be good. The game for the kickstarter players will be good. The question isn't that, it's can we sell 100,000 copies and make an Egg Hunt in 2027, or are our dreams dead. Will people buy the game? I hope so. But the game has to be so good that people recommend to other people to buy the game.
James "Quenty" Onnen tweet mediaJames "Quenty" Onnen tweet media
English
0
1
6
673
Molegul
Molegul@MolegulOfficial·
I appreciate you taking the time to respond to me, I have had quite a few different conversations with several other developers and having thought about what you've said I am left with mixed thoughts, but my overall thoughts are: - I always understood it as the Kickstarter 100k USD was presented as "this is the minimum money we need to make everything beyond that will go to future endeavors & expansions" Which is fair and I alongside many others only had support for that. - I could be wrong about this, very possible, but up until now I was under the belief that 75-100k USD per the Kickstarter would secure the mentioned chapters as accessible to everyone, then any further funding would simply be considered expansions to the main game. Though, it seems that this is false as only world 1-2 will be free despite the funding, and then to experience the full game we have to pay 30 USD? - The Kickstarter also mentions that you cant give free UGC as ideally you want there to be 600 Eggs, so instead there will be 100, will those 100 UGC Hats cost? If so how much? - In the same vain I do think amazing quality games on Roblox should be able to charge irl money to play them, and I think it's a good standard to create as a possibility, however my personal concern is that is the scope not too huge? If we are talking about nearly 1 million USD for a Egg Hunt game (Not making the statement or implication that an Egg Hunt game should NOT be a quality game), when all people want is a fun quality egg hunt game to relive the experiences, emotions, and everything that 2018 Egg Hunt invoked? - To go backwards there are aspects of the Kickstarter that always made me question things, such as "we want you to find a new egg every 30 seconds to 1.5 minutes, we estimate we need up to 600 eggs" I am pretty sure that whilst the eggs were a huge part of the experience, most players kept going back and played it more for the adventure than the eggs themselves, so this feels like bit of a wrong focus to have?
English
1
0
4
386
Molegul
Molegul@MolegulOfficial·
is it just me or is this just a cash grab preying on people's nostalgia? i know they announced it would be paid access on the kickstarter, but they already made 100k USD
Molegul tweet media
English
27
11
385
26K
Max
Max@MaxKierkegaard·
@Quenty @MedoDeveloper1 I think its a mistake pricing it at a premium. you'd make much more on volume pricing it at 5, 10 or 15 dollars vs $30
English
1
0
0
175
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
There’s a difference between programming and software engineering. Programming is making stuff work, and adding more lines on is usually the fastest way in the short term. Software engineering is about making stuff easier to maintain, read, and change in the future. That’s why people end up breaking up files.
English
1
0
42
2.3K
haizoop
haizoop@haizoopRBLX·
Curious question for programmers on Roblox...👀 So I'm really new to scripting and so far the script's I have created don't really have that many lines. I've seen things before where people post about their scripts that have been over 1,000 lines long 🫣 What causes some codes to have so many lines? Is it normal to have small lines of code?
English
38
2
91
13.5K
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
It wasn’t too harsh! This stuff is genuinely crazy. There’s a reason no one else is doing this sort of game and it’s because it requires serious innovation in business model and gameplay to make it even close to being profitable. We’re very lucky to have business partners that understand that. I’m very open to criticism here, concerns like this help guide us to making the best game possible.
English
0
0
6
251
Rexnet
Rexnet@hp_rexnet·
@Quenty @KreekCraft sorry if i was too harsh about it, my ignorance took the best of me here.
English
1
0
1
260
KreekCraft
KreekCraft@KreekCraft·
I see a lot of people hating on this. 🚨 The reality is games are hard to make and cost a lot of money. So you either get F2P microtransaction games or Paid Access high quality games. Everyday people complain about the "slop" on Roblox, but when push comes to shove those words mean nothing if you're not willing to support the solution to that problem. $30 is a lot of money, and not everyone has that, but this is the solution to the problem so many complain about. For many people it's time to put your money where your mouth is.
KreekCraft tweet media
English
645
162
2.9K
1.1M
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
We’re currently aiming for 6-10 hours of streamlined content. That means each chapter is about 1 hour of content (we’re measuring it) ignoring all the side quests and stuff you don’t have to do. We’re also aiming to ensure the game is replayable with friends. Hoping this is enough, but we’ll see! If you supported us on kickstarter your feedback would be welcome during nda testing!
English
0
0
1
282
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
Hey, sorry you feel that way! I like your animation work. We aren’t trying to scam anyone. The game will have 2 free chapters in the demo, and Roblox offers a 48 hour refund window. Only preorder if you want to support us. And any profits go to fund future egg hunts and other community projects. If you supported our kickstarter you do not need to buy the game. It works just like other kickstarter projects. Also please note the kickstarter only covers 10-15% of the development cost. Another tweet I had covers the cost breakdown. We are taking a massive risk on this project and we aren’t doing this cause we think it’s super profitable or anything.
English
1
0
7
353
Rexnet
Rexnet@hp_rexnet·
@KreekCraft They already had an kickstarter that got over 100K usd. They are doing a spiritual sucessor of a free event that gave free itens. This is just scummy charging the community for the game dev and charging again to play and delivering nothing besides nostalgia
English
3
0
7
1.1K
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
You’re not wrong, but by the time you’re done you’re not making an egg hunt game. We didn’t start with a ton of money and 20 developers and say “what can we make” We started with “we’re making an egg hunt game” And worked back from there. We know it’s crazy. But our studio was founded to make both art and money. And if we don’t make money here, at least we made the art we wanted to make. And our monetization strategy is our best attempt to make money.
English
1
0
7
384
Denis
Denis@iscriptfast·
The thing I am complaining about isn't that you are paying devs, and you saying that clearly proves you don't understand the root issue. The problem is a game should just not cost this much to produce. You do not need 20 full time people to make a good Roblox game. Ever. If you had the money burning a hole in your pocket, sure by all means go and spend it, but you guys had to go to extraordinary lengths to secure those funds for a game that just does not need that much money
English
2
0
15
1.1K
BSlick
BSlick@BSlickComposer·
The same people who complain that a team of people want to be fairly paid a living wage to work on a project will also celebrate when someone spends one day on a project that in turn makes millions in revenue I refuse to take them seriously
English
3
4
87
4.3K
James "Quenty" Onnen
James "Quenty" Onnen@Quenty·
This analysis isn’t wrong. But by the time you end up stepping through what you have to do to make the game F2P you also end up with a game that isn’t an egg hunt game. I spent a lot of time thinking about marketing and monetization here. The problem is an event game has at most 10-20 hours of gameplay. You only collect an egg once. So adding micro-transactions to that is just not going to work out very well. There’s a reason no one makes egg hunt games on Roblox. This is our best attempt. At least if we fail, we’ll get a nice piece of art out of it. But our goal is to do this sustainably and this is our very best attempt.
English
1
0
1
172
Atsuhiko
Atsuhiko@realatsuhiko·
if the marketing strategy for this game had been better, they could have easily made it f2p and generate alot of money from it. but since the marketing strategy wasn't that good, they opted for a paid access game. with a strong marketing approach, they could have opened the game to the public and earned hundreds of millions. additionally, i don't think there are many players on roblox who enjoy games with a lot of dialogue. again, i genuinely believe the concept behind the project is solid, it's just that the execution missed the mark
English
1
0
0
192
Atsuhiko
Atsuhiko@realatsuhiko·
the issue isn't so much that the game isn't f2p; it's more about the $750k spent on development. i'm curious how they expected to recoup that investment by charging for access. even if the quality is excellent, there are many high quality games on roblox that were developed for less than $10k. if you’d truly believe in a project, a smarter move would be to receive a percentage of the profits rather than to take advantage of the funds i'm not criticizing the developers; i genuinely believe the concept behind the project is solid. it just seems like the strategy they chose might not be the best
KreekCraft@KreekCraft

I see a lot of people hating on this. 🚨 The reality is games are hard to make and cost a lot of money. So you either get F2P microtransaction games or Paid Access high quality games. Everyday people complain about the "slop" on Roblox, but when push comes to shove those words mean nothing if you're not willing to support the solution to that problem. $30 is a lot of money, and not everyone has that, but this is the solution to the problem so many complain about. For many people it's time to put your money where your mouth is.

English
2
1
13
16.1K