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@QuickZooms

I'm around. So... how about this apocalypse huh?

No. Katılım Temmuz 2014
313 Takip Edilen28 Takipçiler
Nate
Nate@QuickZooms·
@Inbowned Why do you think solo is at 5? Bad itemization? Or is it just how the game is paced you dont really have good chances to effect the map enough before adc/mid/jungle carries become thanos?
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Inbowned
Inbowned@Inbowned·
ROLES BY STRENGTH IN SMITE 2 1. JUNGLE 2. MID 3. SUPPORT 4. ADC 5. SOLO you could argue mid at 1 with gem of focus
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Nate
Nate@QuickZooms·
@FedeUy666 @sBennyQ @Inbowned Are you making this argument when every single mid lane mage is "erm line, or circle, and big burst or DoT"? Come on now. If you're going to zoom out. Zoom out for everyone
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Fede
Fede@FedeUy666·
@QuickZooms @sBennyQ @Inbowned lemme play Gilga that has displacement and big circle ult... or Shiva with 2 displacement and a big circle ult... oh no i better play Tyr with his displacement ability and big circle ult that stuns... or maybe wukong that can stun or displace and have a big circle ult.. or... 😪
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Inbowned
Inbowned@Inbowned·
Solo Lane is so bad in Smite 2 and I don't understand why. It was my favorite role to play casually in smite. Going to try some smite 1 to feel this out twitch .tv/Inbowned
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Nate
Nate@QuickZooms·
@FedeUy666 @sBennyQ @Inbowned The thing is, they need to fill a role. An idea. And adc's are either ability damage single target. Or auto damage. Warriors are either auto attack, or melee range abilities. That's just the roles. But I'd say a million times over MLF aspect is different than bellona.
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Nate
Nate@QuickZooms·
@FedeUy666 @sBennyQ @Inbowned 🤨 warriors are definitely diverse. Maybe not necessarily in builds. But all because most of them are specifically good at auto attacks, that doesn't mean they're not unique or cant do unique things.
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Nate
Nate@QuickZooms·
@Inbowned LOL so keep movement, remove and ir cut down stats?
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Inbowned@Inbowned·
They should hotfix remove tekko and gem of focus
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Nate@QuickZooms·
@sBennyQ @Inbowned I do. Solo is my main role and people just build full damage ranged characters and win the first 3 minutes of the lane and then drastically lose the game. It's getting boring. Imo people NEED tobplay bruiser/tanks
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Benny
Benny@sBennyQ·
@Inbowned do u want my opinion on solo lane
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Nate
Nate@QuickZooms·
@MattGoesBuck Except destinys tiered gear was good and the reason it felt bad was because players bullied bungie into not letting us need to grind for power (making all new season starts just insta drop t5's) and when tiered gear initially dropped the best way to farm was solo runs on Caldera
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MattGoesBuck
MattGoesBuck@MattGoesBuck·
I was super excited for Division 2's new prototype gear until I realized this is legit Division's version of Destiny's tiered armor system. Spending 100s of hours to get shiny new gear, while having to spam one single activity to get it, and once you do, there's nowhere in the game that requires this gear because you're already overpowered. Wild to see Division doing this, seeing as everyone just watched it murder Destiny's player count. Division had a chance to swoop up a ton of lost looter shooter mains, instead they're doing the same dangled carrot trick as Destiny did. #TheDivision2
DJTICKLE@djtickle

Its so pretty.... TheDivision2

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Nate
Nate@QuickZooms·
@RayndayGaming It's a moba with too much of a hero shooter involved. And what I mean is, a moba player can macro the shit out of the game but if a dude who's cracked at movement and tech and aiming goes against him, the macro lead doesnt matter.
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Raynday
Raynday@RayndayGaming·
Who can definitively tell me whether Deadlock is a hero shooter or a MOBA? You may only place it in one category. My answer doesn’t seem to agree with everyone…
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Nate
Nate@QuickZooms·
@BrutalMagllini Lol you mean when every pro begged for smite 2, and then got it and it was rushed because everyone bashed hirez for not being able to do anything with smite 1 supposedly? Or are we talking about the worst balance patches in history being directly connected to fans complaining?
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Brutal Magllini Time
Brutal Magllini Time@BrutalMagllini·
This *definitely* happened with Smite
thomasmahler@thomasmahler

There’s a pattern we should talk about that has quietly killed a lot of great games over the years. It usually pans out like so: 1) Developers listen to players and think they do them a favor by giving them exactly what they asked for. 2) Players love it - at first. 3) After that, for some 'mysterious' reason, players lose interest and the game slowly dies and nobody is quite sure why that happened. The truth is that players will always push for fewer restrictions. They'll always argue for endless farming, easy power creep, never getting locked out of any content, making things more convenient, removing any sort of gates, etc. etc. And usually, even if you give in to things that will hurt a game in the long run, you get applause, at first. But you also just removed some of the very things that made the game special. Magic in games often comes from limitations. Scarcity, anticipation, effort, friction... all of these things have meaning. And if you remove those out of the equation, you logically remove meaning. Christmas is magical exactly because it happens once a year. If you had Christmas every day, you wouldn’t make it better - you’d destroy what made it special. As a parent, I know how excited my boys are when December hits and they start dreaming about how amazing Christmas will be. They start talking about which awesome presents they'll receive and every day they come up with new things. The parents challenge is then to intently listen and to understand what your kid really wishes for - and after thoughtful deliberation, you turn THAT into their present. You don't give them everything they wanted, you give them what they deep down truly wished for. And that's what makes it magical for them, because you actually spent the time and were thoughtful enough to truly understand who they are. And the same is true for games. When everything is always available, then: - Nothing feels special - Nothing is worth planning for - Nothing creates stories anymore You’ve optimized the fun out of the system. We’ve seen this over and over: You remove keys, costs, or gates and players gleefully cheer you on. But suddenly: - The gameplay loop breaks - The economy collapses - The sense of progression disappears Another example: social friction. The magic of early World of Warcraft was that it was basically the first social network. You had to actively talk to people, organize raids, build relationships and in the process a lot of people created life-long friends. Then players kept asking for features like LFG and developers caved in with the argument that removing friction is good. But suddenly, your friends didn't need you anymore. You weren't seen as an important part of their group anymore, you became an annoying obstacle that could be side-tracked. And losing your friends is a horrible feeling, as it should be. Here’s the uncomfortable truth: Players are very good at optimizing for short-term satisfaction. But they are incredibly bad at protecting long-term fun. THAT is the developer’s job. Sometimes you have to stand your ground and say no. Not to frustrate players, but to protect their experience. Because if you give players everything they want… You might be taking away the reason they loved your game in the first place.

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Nate
Nate@QuickZooms·
@Ziegler_Dev It really sucks cryo isnt open until tuesday morning. I work my longest hours on friday saturday and sunday... guess I just dont get to experience this. I personally wish the schedules were flipped. Cryo from Saturday to tuesday. Ranked friday to monday.
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Ziegler
Ziegler@Ziegler_Dev·
FYI: Here's the current schedule for Cryo/Ranked. Cryo: Unlocks at 10 AM PT on Friday (first opens on Friday 3/20) Closes at 10 AM PT on Monday (first closes on Monday 3/23) Ranked: Unlocks at 10 AM PT on Saturday (first opens on Saturday 3/21) Closes at 10 AM PT on Tuesday (first closes on Tuesday 3/24) Once again, as we see and learn more we're open to iterating on the schedule in future updates. Good luck you brave souls.
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Artcher🏹$40 sketch comms open!
Artcher🏹$40 sketch comms open!@artcher_artwork·
Hey all! I'm warming up for the week, can you send me a cute animal and a D&D class to draw?
Artcher🏹$40 sketch comms open! tweet media
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Nate
Nate@QuickZooms·
@PaulTassi Im going down with the ship. Through all the bullshit and with all the awesome. If there is destiny content to be had, im there.
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Paul Tassi
Paul Tassi@PaulTassi·
increasingly wonder how many people show up for the next Destiny expansion (theoretically) in September
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Nate
Nate@QuickZooms·
@TripolarPoke Because the option is either be a girl child or a boy child. There is no right answer but atleast I can dress up the girl better 💁‍♂️
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Tripolarrr
Tripolarrr@TripolarPoke·
Siempre me da curiosidad que los chicos os ponéis siempre el personaje femenino?
Sinnoh🌙@sinnoh_CEO

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Nate
Nate@QuickZooms·
@Treyarch Wish carryforward was still a thing
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Treyarch@Treyarch·
Tune in tomorrow for a taste.
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Nate
Nate@QuickZooms·
@notcloakzy1 It's good if you arent ass. People actually pvp instead of hold hands and kill AI
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cloakzy YEP
cloakzy YEP@notcloakzy1·
Hows marathon
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Nate@QuickZooms·
@edmundmcmillen Personally I'd move tank and cleric up one. Other than that our list is the same
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🜏 Edmund McMillen 🜏
🜏 Edmund McMillen 🜏@edmundmcmillen·
I think this is where i ended up by release. i keep seeing lists with mage down so low and im totaly lost on why, mage has some big and powerful combos and is super versatile!
🜏 Edmund McMillen 🜏 tweet media
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Nate retweetledi
Inbowned
Inbowned@Inbowned·
@KucasTheGreat This is how I feel LOL. I see the tweet but I don’t understand how they came to those conclusions
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