REALTIME
5.3K posts

REALTIME
@REALTIME_Studio
Award-winning CG studio working in games, automotive and episodic. We don’t just make visuals, we craft belief.
Manchester, UK Katılım Haziran 2009
1.2K Takip Edilen2.6K Takipçiler

We partnered with Princess Yachts to build their industry-first 3D yacht configurator.
Discover how it's revolutionising the Yacht-Buying Journey👉 bit.ly/3OaFGxK

English

Closing out our #DirectorSpotlight series, we sit down with #Animation Director Nico Seck.
With a background in graphic novels, Nico brings a striking visual storytelling style to animation, blending dynamic performance direction with a deep understanding of character nuance ✨
English

Steel Hunters may be over, but the love, creativity, and passion our team put into this trailer will live on ❤️
Sit back and enjoy the full cinematic trailer as we honour this amazing project!
Huge thanks to @wargaming_net for letting us be part of this incredible journey 🙏
English

We’re thrilled to be nominated for the Broadcast Tech Innovation Awards in the Excellence in VFX category for Lockerbie: A Search for Truth!
Huge thanks to VFX Supervisor Sue Land, our brilliant team, and our wonderful clients at @skytv and Carnival Films for making this possible.
English

We had an incredible time at Equinox Toronto last week! 🙌
Huge thanks to everyone who joined our sessions with Sam Taylor and Abe Coyne.
If you missed the talks (or just want to revisit them), good news, they’re now available on the SideFX YouTube channel.
Project Violet: KineFX + MetaHumans in Production: bit.ly/43ai7tq



English

Continuing our Director’s Spotlight series, we sit down with Ian Jones 🎥
Ian’s directing style is grounded in real-world camera work, bringing a visceral authenticity to every frame.
His recent projects include @EASPORTS F1 25 Braking Point 3 and a series of trailers for @RareLtd 's Sea of Thieves.
English

We’re excited to be at Equinox Toronto this week!
Make sure to stop by our sessions presented by Sam Taylor & Abe Coyne 🎤
Project Violet: Ironing Out the Wrinkle in Cloth Workflow
📅 Wed, Sept 24 | 9 AM–12 PM | Room 1
Project Violet: KineFX + MetaHumans in Production
📅 Thurs, Sept 25 | 1:40 PM EST
See you there! 🙌
#Houdini #EquinoxToronto


English

Big news from Cannes Yachting Festival! ⛵
Paul McSweeney joined Princess Yachts to announce our partnership to deliver the world’s first 3D configurator for the yachting industry.
Huge thanks to BOAT International Media for having us on board.
youtube.com/watch?v=s4keE1…

YouTube
English

Introducing our new Director's Spotlight series, kicking off with Stu Bayley 🎬
A talented writer and director, Stu brings his roots as a concept artist into every frame. His recent work includes launch trailers for @wargaming_net's Steel Hunters and @SaberGames Jurassic Park: Survival, blending cinematic storytelling with a striking visual style.
English

Go behind-the-scenes of Jurassic Park: Survival, featuring some making-of content from our launch trailer!
@SaberGames & @UniversalPics🦖
youtu.be/u4eXQMah9C4?si…

YouTube
English

Imagining Steel Hunters: Stu Bayley and Nicolas Seck discuss the 2.5D pre-vis approach for the announcement trailer - A special project with our friends at @wargaming_net !
English

We’re thrilled to be teaming up with @Obsidian & @EidosMontreal for Grounded 2!
Get a sneak peek of our work in the brand-new trailer 🐜
#XboxShowcase
English
