RKParsley58

296 posts

RKParsley58 banner
RKParsley58

RKParsley58

@RKParsley58

Algo

Katılım Mayıs 2022
721 Takip Edilen24 Takipçiler
JV
JV@JVindahouse·
Oigan amigos de CDMX… ¿ES NORMAL QUE EL AGUA ESTÉ ASÍ?? Yo entiendo que el aire está súper contaminado pero, ¿TAMBIÉN EL AGUA? :( En Puebla esto no pasaba….
JV tweet media
Español
159
44
2.2K
111.4K
RKParsley58
RKParsley58@RKParsley58·
@Urihell343 Bro no sabes cuando vana estar los drops de tus cosméticos de Halo infinite ?
Español
1
0
0
36
RKParsley58
RKParsley58@RKParsley58·
@NotiPlay_ Amigo, cómo es posible que no puedan ponerle cross-play entre dos consolas que tienen casi el mismo sistema💀
Español
1
0
1
1.4K
Noticias PlayStation
Noticias PlayStation@NotiPlay_·
Call of Duty: Black Ops y Call of Duty: Black Ops II ya están disponibles para comprar en PlayStation. ▫️ Cuestan $40 cada uno. ▫️ No cuentan con cross-play entre PS4 y PS5. ▫️ No incluyen mejoras destacables. ▫️ Los DLC se venden por separado y el Season Pass cuesta $30 por juego. ▫️ Los suscriptores de PlayStation Plus reciben un descuento de $20 en el juego base y otros $20 en el Season Pass.
Noticias PlayStation tweet mediaNoticias PlayStation tweet media
Español
188
129
3.1K
319.1K
ASHA
ASHA@asha_shar·
This is an important email I sent today to all employees at XBOX: Team, We are beginning the most significant restructure in XBOX history. After careful consideration, I've made the difficult decision to reduce our team by approximately 3,200 throughout FY27. This will include approximately 1,600 role eliminations today, and in addition, four studios will leave XBOX to new management. I recognize that a year-long restructuring creates additional challenges. Unfortunately, it is not possible to make all the necessary changes in a single day, and I wanted to be direct about the scale. I know this is painful. These changes will directly affect people who have poured their creativity into building XBOX. Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved XBOX. Today's decisions do not reflect their talent or dedication. Our business today is not healthy. We are operating at margins that are 3–10x lower than comparable platform and publishing businesses. We entered Gen 9 with a smaller install base and a higher cost structure. To grow, we bet on Game Pass, multi-platform, and a broader portfolio of content. While those businesses have created meaningful value, they did not grow at the pace we expected. As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset XBOX. First, we will reset our content portfolio. Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision. Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options. We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions. In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX. Second, we will reset our platform. We know that great technology gets better when it gets simpler, not bigger. Today, in some parts of the company, work passes through as many as 14 layers of management. Our platform teams are 40% larger than they were at the start of this generation, even as our player base and playtime have declined. That complexity has slowed decisions, blurred accountability, and made it harder to deliver for players. As we reset XBOX, we will simplify. We will reduce management layers to no more than 5, and where possible, 3. We will deliver success through a flatter organization that is built around makers (individual contributors focused on building), player-coaches (leaders who remain deeply involved in the work while developing their teams), and directly responsible individuals (DRIs) who own key decisions and outcomes. And we will streamline how we work across our tools, with a cleaner code base, shared services, and 50% reduced vendor spend. Third, we are resetting how we operate. As XBOX grew our headcount, we became more fragmented. Teams, studios, and functions often operate independently, and it became harder to work towards a shared goal, make the right tradeoffs, and get things done. For the first time, we are establishing a Chief Operating Officer with end-to-end P&L responsibility across content, hardware, platform, and services. Helen Chiang has been promoted to this role and will report directly to me. Over nearly two decades at XBOX, Helen has helped build some of our most important businesses, from XBOX Live to leading Mojang and the Minecraft franchise. She will bring our businesses together under one operating model, making sure we make clear investment decisions, learn from our successes and failures, and hold ourselves accountable for results. Thank you, Dave McCarthy, who is retiring after 17 years with XBOX. Dave has played a defining role in building the platform that millions of players rely on every day and has been a trusted partner through many of the biggest moments in XBOX's history. We wish him all the best. These changes are about a bigger future for XBOX, not a smaller one. The next decade of gaming will be larger, more global, and more creative than anything we've seen before. This year, we'll invest as much in XBOX as we ever have, but we'll invest with greater focus, greater discipline, and greater clarity, all in service of making XBOX where the world plays and creates. I want XBOX to be one of the few companies that entertains more than a billion people each day and gives everyone the opportunity to create and connect. I know we can achieve this goal. XBOX has many of the most beloved franchises in entertainment history, talented studios around the world, and we will return to growth in 2027. History is full of companies that mistake longevity for inevitability. We will not be one of them. Asha
English
9.3K
8.6K
85.4K
15.6M
eXtas1s 🎮 Noticias & Rumores
Viendo que algunos están preguntando de donde viene la noticia y por qué antes se decía que eran 50% y ahora 75% lo sumo al hilo para no tener que escribirlo varias veces: ¿Por qué cambió el %? Los primeros reportes estimaban un 50% basados solo en empleados presenciales de la oficina en TX (~90 personas). El aviso WARN que se presentó en Texas (El cual apunta a ser oficial) reveló que los despidos sumaron una mayor cifra de puestos en id Software, al incluir a los trabajadores remotos que reportaban allí. Al meter al personal remoto en la ecuación, el porcentaje del estudio impactado subió drásticamente.
eXtas1s 🎮 Noticias & Rumores tweet media
Español
4
3
75
12.3K
eXtas1s 🎮 Noticias & Rumores
‼️ OJO ‼️ Salen nuevos datos sobre la magnitud de los despidos en ID Software (los creadores de DOOM): La cifra es de 136 despedidos, que seria el 75% del estudio. La mayoría de los integrantes del estudio fueron despedidos.
eXtas1s 🎮 Noticias & Rumores tweet media
Español
78
64
710
59.2K
RKParsley58
RKParsley58@RKParsley58·
@eXtas1stv Yo, en una partida de BO2, un hacker le desbloqueó todos los logros a toda la lobby, xd
Español
0
0
5
841
eXtas1s 🎮 Noticias & Rumores
NOVEDADES DE BLACK OPS 1 & 2🤯 Acaban de aparecer los trofeos de los ports de Black Ops 1 y Black Ops 2 para PS4 y PS5 en la base de datos de PlayStation. Pero ojo a los detalles porque puede ser BRUTAL si se confirma: parece que eliminaron el Modo Cine (adiós a una de las vías principales de los hackers) porque sus trofeos no aparecen en la lista.
eXtas1s 🎮 Noticias & Rumores tweet media
Español
5
7
180
21.1K
RKParsley58
RKParsley58@RKParsley58·
@PlayStation Que hijos de puta se esperaron que Xbox anunciará sus despidos para retomar sus actividades en redes
Español
0
0
0
7
RKParsley58
RKParsley58@RKParsley58·
@Adriel_Mzz Qué es más triste: tratar de inflar tus comentarios con comentarios propios o que te pongan una nota de la comunidad por no saber geografía básica
RKParsley58 tweet media
Español
0
0
0
80
RKParsley58
RKParsley58@RKParsley58·
@AlexCVJ Creo que tu "3200 despidos" es un poco amarillista porque la gente va a pensar que despidieron a esa cantidad de personas el día de hoy
Español
0
0
3
282
Alex CVJ
Alex CVJ@AlexCVJ·
Empezó la carnicería dentro de Xbox. Todos los rumores, todos resultaron ser ciertos. Más de 3200 despidos. Estudios que se harán independientes de nuevo, otros que tienen que buscar quien los compre para terminar sus juegos. Bethesda se enfocará solo en lo que funciona. Xbox creció desmedidamente y administrado terriblemente.
Español
54
58
899
19.6K
youtooz
youtooz@youtooz·
🐱🎃🌟 FORTNITE MINITOOZ GIVEAWAY 🐱🎃🌟 to win all 6 #fortnite minitooz figures for free 👉 retweet & like this post then comment FORTNITETOOZ 3 lucky winners announced july 7th ⛏️ goodluck!
youtooz tweet media
English
3K
3.2K
6.8K
263.9K
٭ 𝓓𝓪𝓲٭
٭ 𝓓𝓪𝓲٭@daineerys·
A la gente le hace falta juntar sus dos neuronas para entender que las escenas dónde Pomni abre las puertas de los miembros abstraidos, es Jax y sus estúpidas formas de interpretarlos. En esa escena, ella no es Pomni. Es lo que Jax interpreta de Pomni.
pomni from fortnite@fortnitepomni

Hi

Español
53
863
10.8K
132.5K
MrBeast
MrBeast@MrBeast·
First person to reply with the exact number of pennies in this room win $10,000
MrBeast tweet media
English
477.1K
7.1K
211K
51.5M
RKParsley58
RKParsley58@RKParsley58·
@XBOXF10 Me gusta que la nueva dirección de Xbox esté buscando otras vías para no cerrar los estudios
Español
0
0
0
480
XBOX INFINITE
XBOX INFINITE@XBOXF10·
🟩| أستوديو Arkane يحصل على أخبار إيجابيّة 👀 • ليونارد بندل رئيس أستوديو Arkane Lyon اسـتـقـال 30 يونيو وتم تعيين رئيس جديد للأستوديو بنفس اليوم • جيرك غوستافسون رئيس MachineGames ومخرج لعبة Indiana Jones قـد أصبح رئيسًا جديدًا لأستوديو Arkane Lyon ابتداءً من تاريخ 30 يونيو (نفس اليوم) • وهذا وفقًا لموقع Pappers Entreprises الذي يجمع بيانات الشركات الفرنسية من السجلّات الحكومية —رصدها @bogorad222
XBOX INFINITE tweet mediaXBOX INFINITE tweet mediaXBOX INFINITE tweet mediaXBOX INFINITE tweet media
العربية
6
17
236
42.7K
Gramiliki
Gramiliki@xgramiliki·
Se eu fosse zoado pela HALO Studios também ficaria fora das redes sociais.
Gramiliki tweet media
Português
18
42
849
19.5K
RKParsley58
RKParsley58@RKParsley58·
@ArosFTW Las Key cards y los discos que no tienen el juego al 100% son prácticamente lo mismo?
Español
0
0
2
95
Aros FTW 🦈
Aros FTW 🦈@ArosFTW·
La nueva esperanza de las tiendas físicas es Nintendo.
Aros FTW 🦈 tweet media
Español
10
16
181
4.3K
RKParsley58
RKParsley58@RKParsley58·
@Shoksd146 Por un momento pensé que el arma de Fallout era de cartón, xd
Español
0
0
0
30
Shoks
Shoks@Shoksd146·
Hoje é o dia 102 te lembrando que os jogos da Microsoft e do Xbox são melhores do que os jogos da SONY e do PlayStation.
Shoks tweet mediaShoks tweet mediaShoks tweet mediaShoks tweet media
Português
2
0
16
380
RKParsley58
RKParsley58@RKParsley58·
@NotiPlay_ Es verdad que quitaron el diseño temático de GTA 6 de la app de PS?
Español
1
0
0
459
Noticias PlayStation
Noticias PlayStation@NotiPlay_·
El post de PlayStation anunciando el fin del formato físico ya recibió una nota de la comunidad 🔥🔥 Sony lleva dos días de absoluto silencio, estoy seguro que no esperaban una reacción negativa tan masiva por parte de los jugadores.
Noticias PlayStation tweet media
Español
124
408
4.6K
97.6K