Ragnar.ronke 🔰

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Ragnar.ronke 🔰

Ragnar.ronke 🔰

@Ragnar_ATG

🔴 Valhalla Academy: https://t.co/Qw2rTYfjKd 🌙 Lunacian Code: RAGNAR

Lunacia Katılım Temmuz 2021
2.1K Takip Edilen985 Takipçiler
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Ragnar.ronke 🔰
Ragnar.ronke 🔰@Ragnar_ATG·
Everyday I'm in the @Ronin_Network ecosystem. I'm just a gamer looking to game. Here's where I like to currently poke around.
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Axie Infinity
Axie Infinity@AxieInfinity·
Terrariums are being designed as a home for your Axies. More fun systems, minigames, and Axie Core features will be added over time. Are you ready for the next phase of Axie Land?
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Moku✨
Moku✨@Moku_HQ·
CHECK YOUR WALLETS TOP UP OPEN MORE CARDS GET MORE bRON THANKS FOR YOUR ATTENTION
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Kyroh
Kyroh@Kyroh·
700+ members and 102m+ mXP 🤯 #1 club in @Moku_HQ.
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Moku✨
Moku✨@Moku_HQ·
Remember to scratch your daily ticket! One of you will win 7k bRON today👇🏻
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Axie Infinity
Axie Infinity@AxieInfinity·
bAXS is already changing the Axie economy. “From the beginning of the year, we've actually been able to remove 90% of the bots from the ecosystem.” A healthier ecosystem, stable revenue, and players reinvesting their bAXS back into the game.
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Kyroh
Kyroh@Kyroh·
+$600 🤯 I got a jackpot from @Moku_HQ for entering daily contests gonna use it to buy packs for @MarkofTheZeal club members!
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Axie Infinity
Axie Infinity@AxieInfinity·
The next phase of Axie Infinity has begun. • bAXS is LIVE! • The Codex Season 1 is LIVE • Atia's Legacy Playtest 2 is LIVE If you'd like access to Atia's Legacy Playtest 2, buying the Codex get's you to the front of the next batch of players!
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Moku✨
Moku✨@Moku_HQ·
Heads up 👀 2 contests with NEW scoring formats are now open for signups, matches start at 8PM EDT. All scoring remains the same, with the sole exception of wins granting no bonus points. Time to see which Mokis perform best individually.
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freyre94.ron
freyre94.ron@ax_dvk·
@Moku_HQ team just launched their newest Grand Arena update and I get a free lucky pack for completing the player's survey. Then, the lucky pack gave me a sick 10k bRON pull 🤯.
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Moku✨
Moku✨@Moku_HQ·
Is this the first ever 10k bRON pulled from a Grand Arena pack??
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Moku✨
Moku✨@Moku_HQ·
Hey Mokis, Contests are now live again to sign up, with games playing 2 blocks of 10 matches per day at 00:00 UTC and 14:00 UTC. We will be making an update to the contest mXP for Entries and Payouts as part of this change: 👉🏼Entry mXP Ratio: 0.5 of gems → 0.7 of gems 👉🏼Payout mXP Ratio: 0.67 of gems → 0.8 of gems This mXP may take a bit to fully finalize on your dashboard until we have finished with the updates, but we’ll be crediting any differences that may occur. These new games will also include the 60 new Champions that won S2 spots from W8-W13 (they’ll be available in card packs soon 👀). There will also be some more mXP updates and a larger announcement coming for bRON. See you in a bit!
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Kyroh
Kyroh@Kyroh·
I had a conversation with @cyberpunk about the future of crypto gaming and why @playcambria stands out 👇 00:00 Solo-first progression vs guild systems 00:27 Seasons vs Genesis (where guilds fit) 00:44 Guild balancing challenges (coordination edge) 01:23 Sustainable guild loop ideas (resource/boss control) 02:17 Risk-to-earn + copycat attempts 02:36 Risk-to-earn vs play-to-earn perspective 03:23 Why more games adopting this helps web3 gaming overall 04:03 Will there be more land? 04:11 Why island supply stays limited 04:50 Why cores are underrated 05:19 Early alpha islands + Genesis economy tie-in 05:55 Governance in Cambria (what it should control) 06:08 Fee/settings governance levers 06:38 Governance pitfalls to avoid If you haven't hopped into Cambria yet, this summer sounds like the perfect opportunity with the release of Genesis!
Kyroh@Kyroh

Sat down with @cyberpunk from @PlayCambria on the long game in web3: from hackathon roots to building a real competitive game, why they chose hardcore over casual-first, and how they’re balancing both without losing the core. Worth the watch 👇 Timestamps: 00:03 — From “small project” to one of crypto gaming’s most resilient teams 00:43 — Core design question: what can crypto do that traditional MMOs can’t? 01:16 — “We’re actually building a real game” 01:36 — Your big question: in a casual-first world, why go hardcore? 02:11 — Ben’s “find the 1,000 people who truly care” thesis 02:50 — Hardcore risk: PvP cannibalization / self-destructive loops 03:03 — Casual risk: low-intent audience drift 03:13 — Closing principle: you need both hardcore + casual in balance

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Jihoz.ron
Jihoz.ron@Jihoz_Axie·
Would you fight(eat) this?
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1437✨
1437✨@Theeban1437·
Said the before, the games that survive the longest, keep shipping, and trying new things are more likely to win in this space. @AxieInfinity @0xSunflowerLand @pixels_online And more like this have been relentless. Unless we get new banger games that haven’t been made public yet, from new/old studios, releasing finished products.
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