Raider

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Raider

@RaiderEUW

22 | 🇧🇦 🇭🇷 | EUW/KR Challenger | R1 EUW 2013 LP S15 & S16, R1 EUNE 2443 LP S16 | R2 KR 1998 LP S15 |

Bosnia and Herzegovina, Mostar Katılım Eylül 2019
275 Takip Edilen2.6K Takipçiler
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Raider
Raider@RaiderEUW·
I mark today as the end of the Korea Bootcamp. I finish the trip peaking Rank 2 1998 LP. I am sadly out of time to get Rank 1 this trip but I WILL return once more to this region next year and finish it once and for all. Thank you all for supporting me during the climb. ❤️
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Raider
Raider@RaiderEUW·
@RiotPhroxzon Please reconsider this decision regarding uncapping LP gains and rather just opt into reseting the ladder with +20 -20 and making the system the way it should be without massive LP inflation, personally I don't think anyone wants to see someone being 3000-4000 LP Challenger.
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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Raider
Raider@RaiderEUW·
Hey was there something tweaked about Q times on EUW? We are waiting 3x-4x the time than usual since this patch today? @RiotPhroxzon
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TrackDiff
TrackDiff@TrackDiff·
Raider hits a server high on EUNE hitting 2,485LP with an absurd 84% win rate. Check out the build cheat sheet and video guide linked below to climb like the best. Congrats Raider 👑
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Raider
Raider@RaiderEUW·
EUNE RANK 1 COMPLETED. 83% 156W - 31L WR 2443 LP. Never again. Back to EUW we go and time to prepare for the final Korea Rank 1 climb on April 15th.
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TrackDiff
TrackDiff@TrackDiff·
Raiders Darius is brute forcing through EUNE with an absurd win rate of 84% at 2,285LP. He has gone 18-2 and 9.8CSPM over the last 20 games with +17LP and -23LP average gains. In his past 10 games though, he has been awarded double LP for 4 of them with +33 for each game with an avg skill of the game 963LP. He is currently rank 2 on the server, with rank 1 being DeseperateNasus at 2,432LP.
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Raider
Raider@RaiderEUW·
Was there any changes made regarding how fast Duos find games @drewlevin ? Me and @Phantasm_EUW have been playing EUNE in Duoq past 10 days averaging around 3-5 min queue times and suddenly ever since thursday our queues went to 30+ avg with no change in lp almost.
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Raider
Raider@RaiderEUW·
Season 16 Rank 1 2013 LP ✅ Korea, you are next. April 15th.
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Raider
Raider@RaiderEUW·
Is there anyone who holds 240 FPS stable first 15 mins of the game while streaming or even off stream does anyone hold perma high fps if so can you tell me your PC specs
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Viper
Viper@hiitsviper·
Rank 1 2 3
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Momo
Momo@Agurinlol·
Season 15 Rank 1
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Momo
Momo@Agurinlol·
When she put both nuts in her mouth 😫 Oh bitch you a squirrel 🐿️👅
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Huncho ➡️twtv/huncho
Huncho ➡️twtv/huncho@huncho1v9·
Deadliest EUW duos season 16 --------------------------------- - NattyNatt & Phantasm - Velja & Nemesis - RatIRL & Huncho - Kaos & Nickich - TheBausFFS & Crownie - Detdert & Brohan - Agurin & RaiderGO - Caliste & Busio - Spearshot & Kaagaroo - AloisNL & Sinerias - Caps & Skewmond - Druttut & Aribo
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Sheep Esports
Sheep Esports@Sheep_Esports·
Toplaner and streamer Raider 🇧🇦 ends his grind journey peaking rank 2 in Korean SoloQ ✅Most played champ is Darius ✅Beat TFBlade's Rank 3 record in KR Toplane ✅Ended run with total 54% winrate
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Raider
Raider@RaiderEUW·
Also this is the new Top lane record for this region held by a foreigner, the previous one was held by TFBlade's Rank 3 achievement.
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Raider
Raider@RaiderEUW·
I mark today as the end of the Korea Bootcamp. I finish the trip peaking Rank 2 1998 LP. I am sadly out of time to get Rank 1 this trip but I WILL return once more to this region next year and finish it once and for all. Thank you all for supporting me during the climb. ❤️
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DesperateNasus
DesperateNasus@DesperateNasus·
Just finished my Korea climb Peaked RANK5 1858LP (1 game for RANK3, 6-7 games for RANK1). Not disappointed, but could definitely get higher. Just wanted to say thank you to the people who supported me and made this trip possible. (Playing on 5 ms feels amazing, will miss it)
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