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Raliv
394 posts

Raliv
@RalivDev
Adult Game Developer https://t.co/4jpy7Yy9Ol
Katılım Mart 2021
94 Takip Edilen8.7K Takipçiler

We have our first stable version of our new multithreaded version of Jiggle Physics for Unity!
I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see!
#Unity3d #indiedev #OpenSource
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@RalivDev So technically we can upload our own texture or image?
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@FLove32564340 I haven't gotten that far yet, but I hope to make it more versatile than the one in Archipelagates.
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@RalivDev Will it be possible to increase the size of your thighs and butt?
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@JosuWells Make sure you save the NPC with a name (bottom right) and not just save the appearance. They show up on wild islands, but it might take a while to encounter them.
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@CodDaDumbie Log in to your itch account and select download on the games page or from your library.
I also recommend the Itch App! It makes updating automatic or 1 click!
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@DraconianDevill @wolfkali18 Oof, well I have nowhere near that resources those studios do, but I do my best to keep the computational needs of the game reasonable.
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@wolfkali18 @RalivDev That's good to know I have major mixed results in the games I play like skyrim se runs like a dream as do hot pursuit, rebel galaxy, and a few other but games like fallout 4, farcry and a few more I need to heavily edit with mods and ini setting to get to run
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@DraconianDevill I don't have great data on the absolute minimum, but it runs on a steam deck (decently if you reduce the resolution a bit)
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@lewd_proto It is actually quite performant! We put in a lot of work to make sure it didn't lag people.
It is more likely to run out of video memory and have splats disappear on low end graphics cards than it is to drop framerate on a machine that can already run the rest of the game.
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@NakedFighter3D LOL I should mention the amount is adjustable in settings, though it kind of goes between a lot and A LOT.
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@gyat_io Thanks!
The grass is generated at runtime. The vertex data from a couple of grass variants gets scattered across the world triangles, masked by up facing and noise, and added to a new grass mesh that is layered on top. Each world geometry section gets one generated grass mesh.
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@lewd_proto It should be quite performant! Testing so far hasn't been lagging anyone, hopefully that holds true for everyone!
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@Deltacollection I have been wanting to do shiny clothing, but not sure yet if it fits in the schedule
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@RalivDev Will there be latex clothing in the future? I'd love to see some sexy opera gloves and stockings, or thigh high boots and tail gloves for all those long-tailed creatures. :3
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