Raliv

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Raliv

Raliv

@RalivDev

Adult Game Developer https://t.co/4jpy7Yy9Ol

Katılım Mart 2021
94 Takip Edilen8.7K Takipçiler
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Raliv
Raliv@RalivDev·
Archipelagates Itch page is live! The new early access release date has been set for Wednesday, April 3rd
Raliv tweet media
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Raliv
Raliv@RalivDev·
We have our first stable version of our new multithreaded version of Jiggle Physics for Unity! I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see! #Unity3d #indiedev #OpenSource
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Raliv
Raliv@RalivDev·
I got to work with some kick ass devs on Horny Haunts! The game is finally up on Steam! It's a platformer where you try to get to your date without getting.. distracted.. Please give it a wishlist if it looks like the kind of thing you would enjoy!
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Raliv@RalivDev·
@notascp Not necessarily. For the next game I am working towards making this transferrable over network for multiplayer.
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Raliv
Raliv@RalivDev·
I've been cooking up a new feature for the character create for my next project. Follows the same pipeline as before so no performance cost once the texture is generated, and virtually no layer limit. This should make it a lot easier for players to depict their own OCs.
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Raliv
Raliv@RalivDev·
@FLove32564340 I haven't gotten that far yet, but I hope to make it more versatile than the one in Archipelagates.
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FurLove325
FurLove325@FLove32564340·
@RalivDev Any New Head Styles And Body Proportion Options?
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Raliv
Raliv@RalivDev·
@Zentasm Archipelagates will still be getting content updates moving towards its completion, though it's tech is all in place at this point. This is a prototype for the next character create project.
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Zeer
Zeer@ZeerDaFennec·
@RalivDev You're not abandoning Archipelagates, are you?
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TeacherNedzu
TeacherNedzu@SexyBuddySugar·
@RalivDev Will it be possible to increase the size of your thighs and butt?
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Raliv
Raliv@RalivDev·
@JosuWells Make sure you save the NPC with a name (bottom right) and not just save the appearance. They show up on wild islands, but it might take a while to encounter them.
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Josua
Josua@JosuWells·
@RalivDev Me encanta tu juego, solo tengo una pregunta respecto a los NPC, creé algunos pero no los eh visto, que puedo hacer para encontrarlos?
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Raliv
Raliv@RalivDev·
Added a few latex dyes for clothing, for those who like some shine
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Raliv@RalivDev·
@CodDaDumbie Log in to your itch account and select download on the games page or from your library. I also recommend the Itch App! It makes updating automatic or 1 click!
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Cod
Cod@CodDaDumbie·
@RalivDev question. if i already bought the game howd one access the new patch? :P
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Raliv
Raliv@RalivDev·
Archipelagates finally got it's FLUIDS patch! This is the first in game use of the new fluid tech Naelstrof and I codeveloped!
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Raliv
Raliv@RalivDev·
@ULeprechan Yea! The links are in my profile
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Raliv@RalivDev·
@DraconianDevill @wolfkali18 Oof, well I have nowhere near that resources those studios do, but I do my best to keep the computational needs of the game reasonable.
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Draco
Draco@DraconianDevill·
@wolfkali18 @RalivDev That's good to know I have major mixed results in the games I play like skyrim se runs like a dream as do hot pursuit, rebel galaxy, and a few other but games like fallout 4, farcry and a few more I need to heavily edit with mods and ini setting to get to run
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Raliv
Raliv@RalivDev·
@DraconianDevill I don't have great data on the absolute minimum, but it runs on a steam deck (decently if you reduce the resolution a bit)
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Draco
Draco@DraconianDevill·
@RalivDev What are your current minimum specs for the game I can't find them I just want to know if this will run reasonably on a 10th Gen mobile Intel I gpu
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Raliv
Raliv@RalivDev·
@lewd_proto It is actually quite performant! We put in a lot of work to make sure it didn't lag people. It is more likely to run out of video memory and have splats disappear on low end graphics cards than it is to drop framerate on a machine that can already run the rest of the game.
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Raliv
Raliv@RalivDev·
@NakedFighter3D LOL I should mention the amount is adjustable in settings, though it kind of goes between a lot and A LOT.
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Raliv
Raliv@RalivDev·
@gyat_io Thanks! The grass is generated at runtime. The vertex data from a couple of grass variants gets scattered across the world triangles, masked by up facing and noise, and added to a new grass mesh that is layered on top. Each world geometry section gets one generated grass mesh.
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Gyat.io
Gyat.io@gyat_io·
@RalivDev The grass looks great, how did you make the grass ???
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Raliv
Raliv@RalivDev·
Early Access is out on Itch! AAAAHHH!
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Raliv
Raliv@RalivDev·
@Alexofp Yea you pretty much nailed it. Both flying fluid and fluid on surfaces get written into buffers SDF style. For surfaces there is a shader function that blends a fluid layer over top, and there is a full screen URP render pass that renders flying fluid.
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Rahi
Rahi@Alexofp·
@RalivDev Looks amazing :o can you reveal the curtains a bit, how do you make it able to paint any mesh/terrain, how do you check collisions, is it some shader magic? SDFs + drawing into textures?
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Raliv
Raliv@RalivDev·
Archipelagates fluid system is ALMOST ready
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Raliv@RalivDev·
@lewd_proto It should be quite performant! Testing so far hasn't been lagging anyone, hopefully that holds true for everyone!
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Raliv@RalivDev·
@Deltacollection I have been wanting to do shiny clothing, but not sure yet if it fits in the schedule
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Alpha Collection
Alpha Collection@Deltacollection·
@RalivDev Will there be latex clothing in the future? I'd love to see some sexy opera gloves and stockings, or thigh high boots and tail gloves for all those long-tailed creatures. :3
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