
Sooo... I took up animating the splash screen for @zero_university this week.
I come from a motion design background, so After Effects is home for me. Every effect a click away, everything right where my hands expect it.
But product work doesn't run on After Effects. The final loader had to be a @Rive file. Built for speed, for vectors, for all things optimized.
Making that switch is its own kind of growth. And the hardest part wasn't learning a new tool. It was not wanting to let go of the quality I'd gotten used to. That soft, blurred, smooth motion. Rive doesn't have Fast Blur, or half the effects I reach for without thinking.
So I sat with it. Experimented. And eventually found a way to bring that same blur and smoothness back, inside Rive through feather.
It worked. And honestly, figuring it out was the most fun I've had all week.
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