Ratul Ali

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Ratul Ali

Ratul Ali

@Ratul_AI

Ambassador @ElevenLabs l Creative Partner : @Hailuo_AI l @pika_labs l @nimvideo l @higgsfield l @PixVerse_ l @ViduAI_official l @openart_ai l @pika_labs

Katılım Eylül 2020
301 Takip Edilen251 Takipçiler
Ratul Ali
Ratul Ali@Ratul_AI·
Excited to join the ElevenLabs Ambassador Program 2026! Thank you @ElevenLabs ❤️
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Ratul Ali
Ratul Ali@Ratul_AI·
Google Omni vs Seedance 2.0 — Golf Test ⛳🔥 Extreme ball tracking, macro realism, cinematic pacing, long-distance final shot… both models handled this very differently. Prompt below 👇 FORMAT: 10s · ultra cinematic sports realism · fast pacing · dynamic golf commercial energy SUBJECT: Professional golfer hitting a golf ball with a driver club during golden-hour sunlight on a massive championship golf course. Hyper-detailed golf ball, grass particles, cinematic athletic motion, realistic swing mechanics. CAMERA STYLE: Macro close-up → ultra-fast whip tracking → rear ball chase cam → aerial velocity tracking → low ground skim → hole reveal → impact finish. EFFECTS: Flying grass particles, dirt spray, realistic ball spin, sunlight glints on ball surface, motion compression, subtle lens vibration, speed ramps, dynamic depth blur. LIGHTING: Warm golden sunset lighting, dramatic long shadows, natural sunlight reflections, realistic sports-commercial contrast. AUDIO: Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. 🎞️ TIMELINE 0:00–0:01 — BALL SETUP Extreme macro close-up of golf ball resting on tee. Driver club slowly enters frame beside the ball. Tiny grass blades moving in the wind. DIRECTOR NOTE: Create tension before impact using micro camera shake and shallow depth focus. (Camera: ultra-macro push-in with subtle handheld breathing) (SFX: distant wind, faint crowd ambience, glove adjustment) 0:01–0:02 — IMPACT The driver violently strikes the golf ball. Grass and dirt explode outward in slow-motion for a split second before speed ramps instantly. DIRECTOR NOTE: Make the impact feel explosive and powerful. (Camera: high-speed side impact shot → snap velocity ramp) (SFX: sharp club crack, dirt burst, air snap) 0:02–0:04 — BALL FLIGHT TRACKING Camera aggressively tracks directly behind the golf ball flying through the air at extreme speed above the course. Trees, bunkers, and fairway blur beneath. DIRECTOR NOTE: The viewer should feel attached to the ball mid-flight. (Camera: rear-follow chase cam with dynamic stabilization and micro vibration) (SFX: intense wind rush, distant birds) 0:04–0:06 — AERIAL SWEEP Camera swings around the spinning golf ball in mid-air while sunlight reflects dramatically across its surface. Huge golf course visible below. DIRECTOR NOTE: Add cinematic breathing space while maintaining speed. (Camera: fast aerial orbit with motion-compression effect) (SFX: fast air tearing, subtle spin whistle) 0:06–0:08 — DESCENT The ball rapidly drops toward the green. Camera skims inches above the grass tracking the descending ball as it bounces once and rolls aggressively toward the hole. DIRECTOR NOTE: Increase suspense before final payoff. (Camera: ultra-low ground tracking with realistic bounce shake) (SFX: grass impact, rolling friction, crowd gasp) 0:08–0:10 — FINAL SHOT The golf ball rolls perfectly into the hole from long distance. Tiny dirt particles shake around the cup. Camera quickly pushes toward the hole as the ball disappears inside. DIRECTOR NOTE: End with satisfying precision and clean payoff energy. (Camera: rapid push-in → centered hole reveal) (SFX: clean ball drop into cup, distant crowd eruption, soft wind fade)
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Ratul Ali
Ratul Ali@Ratul_AI·
🚨 Google Omni Flash vs Seedance 2.0 — Olympic High Jump Test 👀 This prompt was supposed to generate a real professional Fosbury Flop jump… 😻 let’s see which model actually understands Olympic motion physics. 🥳 Prompt below 👇
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Ratul Ali
Ratul Ali@Ratul_AI·
Google Omni vs Seedance 2.0 🔥 watch this video and then tell me.. which one is better according to you?
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Ratul Ali
Ratul Ali@Ratul_AI·
Prompt 👇 Realistic 10-second single unbroken video of a female gymnast on Olympic balance beam. Close tracking camera follows her smoothly. She does back handspring, aerial cartwheel, split leap, and full turn, ending with clean dismount. Focus on balance physics, precise footwork, intense facial concentration, natural leotard movement, and soft landing. Bright arena lighting, hyper realistic.
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Ratul Ali
Ratul Ali@Ratul_AI·
Some people are attacking me with rude and racist comments just because I shared the actual results openly. Some are saying it’s “just an editing feature” — but if that’s true, then why does the Gemini app provide only the Google Omni model for video generation? Not everyone is going to use Google Flow for generating videos. It’s better to accept the real results honestly instead of getting defensive. I also want Google’s video generation model to improve because more competition is good for everyone. Wishing the Google team the very best for future updates and improvements 🙌
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Ratul Ali
Ratul Ali@Ratul_AI·
Some people are attacking me with rude and racist comments just because I shared the actual results openly. Some are saying it’s “just an editing feature” — but if that’s true, then why does the Gemini app provide only the Google Omni model for video generation? Not everyone is going to use Google Flow for generating videos. It’s better to accept the real results honestly instead of getting defensive. I also want Google’s video generation model to improve because more competition is good for everyone. Wishing the Google team the very best for future updates and improvements 🙌
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Ratul Ali@Ratul_AI·
@PercepTeck No, I didn’t manually edit anything in Google Omni… When I tried it with the storyboard, Google Omni was generating the dialogues very late. I tried Google Omni at least 5–6 times, and the same issue happened every single time.
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PercepTeck
PercepTeck@PercepTeck·
@Ratul_AI did you edit these at all manually? there are some odd jumps such as at 0:05-0:06 "my head" ... "wait look at this road" I did some Omni prompts yesterday and they also had glitchy transitions/cuts
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Ratul Ali
Ratul Ali@Ratul_AI·
🚨 Huge timing issue with Google Omni… Just tested a full storyboard with Google Omni, and the dialogues are clearly speaking late 😩 Everything feels delayed and out of sync. 🤦🤷 Anyone else facing this issue? Storyboard and prompt are also provided below 👇 #GoogleOmni #AIVideo
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𝗜𝗚𝗜 𝗠𝗲𝗱𝗶𝗮
@Ratul_AI all of these are fantastic head-to-heads. Seedance Wins by a knock out. (all good except one seedance issue) The audio sound effects are of flesh hitting flesh. As these are skeletons, bone cacking and similar sounds would be required. I have seen some people saying Omni is good. But all of them are doing basic stuff like an avatar standing still center screen. Nice job bud !!!
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Ratul Ali
Ratul Ali@Ratul_AI·
2/2 Prompt... DIRECTOR NOTE: End with iconic Olympic champion emotion and triumph. (Camera: cinematic pull-back revealing athlete + standing bar + giant stadium) (SFX: cheering crowd, distant announcer echo, stadium ambience fade)
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Ratul Ali
Ratul Ali@Ratul_AI·
1/2 Prompt👇 FORMAT: 10s · ultra cinematic Olympic sports-commercial · fast pacing · elite athlete realism SUBJECT: Professional female Olympic high jumper inside a packed Olympic stadium during sunset. Athletic physique, intense focused expression, realistic sweat, powerful leg movement, sleek Olympic uniform, world-class athlete energy. IMPORTANT ACTION: The athlete MUST perform a real professional Fosbury Flop high jump, fully clearing the horizontal high-jump bar with her back arched above it. The bar must remain perfectly in place after the jump. CAMERA STYLE: Front face close-up → sprint tracking → curved run follow → explosive takeoff → bar-level orbit → ultra slow-motion bar clearance → landing reveal. EFFECTS: Flying track particles, sweat droplets, fabric movement, subtle stadium haze, realistic body physics, cinematic speed ramps, shallow depth transitions. LIGHTING: Golden sunset mixed with Olympic floodlights, dramatic rim light on athlete, realistic stadium reflections, cinematic sports-commercial contrast. AUDIO: Only realistic sound effects (SFX), no background music, no cinematic score, no music layers. Focus on natural environmental sounds and action-based audio only. 🎞️ TIMELINE 0:00–0:01.5 — LOCKED FOCUS Extreme close-up from the front of the female athlete standing completely still in Olympic high-jump starting position. Her eyes stay locked directly on the high-jump bar visible far behind her. Deep focused breathing, slight sweat on skin, loose hair moving gently in stadium wind. DIRECTOR NOTE: Establish tension and clearly show the target jump bar early. (Camera: slow cinematic push-in toward face with micro handheld vibration) (SFX: distant crowd ambience, breathing, stadium echo) 0:01.5–0:03.5 — CURVED APPROACH RUN The athlete suddenly explodes into a professional curved high-jump sprint toward the bar. She runs in a realistic Olympic arc path used in real high jump competitions. Track particles fly beneath her spikes while the stadium crowd blurs behind her. DIRECTOR NOTE: Emphasize authentic Olympic high-jump footwork and curved momentum setup. (Camera: aggressive side sprint tracking → low-angle acceleration follow cam) (SFX: rapid footsteps, fabric movement, crowd intensity rising) 0:03.5–0:05 — TAKEOFF She plants her outside foot powerfully near the bar and launches vertically upward. Her body rotates naturally into a professional Fosbury Flop motion. DIRECTOR NOTE: The jump must clearly aim ABOVE the bar, not beside it. (Camera: dramatic low-angle vertical rise tracking upward with athlete) (SFX: explosive shoe plant, jump breath, crowd anticipation) 0:05–0:07 — PERFECT BAR CLEARANCE ★ SIGNATURE Ultra cinematic slow motion as the athlete completely clears the horizontal high-jump bar using a perfect Fosbury Flop technique. Her back arches above the bar first, then hips, then legs cleanly pass over it without touching. The bar stays perfectly balanced and does not fall. Sweat particles float through stadium lights while hair and uniform move naturally in air. DIRECTOR NOTE: The athlete’s entire body must visibly pass OVER the bar cleanly in one elegant motion. (Camera: floating bar-level orbit around athlete with shallow depth compression) (SFX: muted crowd silence, controlled breathing, subtle cloth movement) 0:07–0:08.5 — LANDING She lands safely onto the large high-jump crash mat after successfully clearing the bar. The untouched bar remains visible standing behind her. Crowd instantly erupts loudly. DIRECTOR NOTE: Show visual proof that the jump succeeded. (Camera: overhead landing follow with slight impact shake) (SFX: soft mat impact, massive crowd roar) 0:08.5–0:10 — OLYMPIC VICTORY The athlete rises slowly from the mat, breathing heavily while looking toward the roaring Olympic crowd under giant floodlights. Emotional victorious smile appears on her face as the successful jump bar remains standing in the background.
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