Mediocre Reality

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Mediocre Reality

Mediocre Reality

@RealityMediocre

Mediocre PR - Team of third year games students (+ second year intern) at Falmouth University. Working on a rollerblade FPS called BladeGunners.

Falmouth, United Kingdom Katılım Eylül 2021
16 Takip Edilen42 Takipçiler
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TheRookiesCO
TheRookiesCO@TheRookiesCO·
Video of the Day @ The Rookies YouTube Channel buff.ly/3MhmXdc
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Mediocre Reality
Mediocre Reality@RealityMediocre·
Hey everyone! We entered our game BladeGunners for The Rookies 2022! Check out our entry here and if you're feeling cheeky, give it a high five! Thank you! therookies.co/entries/14554
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Adrian Smith (He/Him)
Adrian Smith (He/Him)@mr_Ady_Smith·
lnkd.in/exBPAADA 'BladeGunners' Entry is up on the 'Game Of The Year - Console & PC', in this years "The Rookies" 2022. Super proud of the Team by behind this game, for and Esports Title Development, they have achieved a lot in the time and to a Games Industry Standard!
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Mediocre Reality
Mediocre Reality@RealityMediocre·
Been a while since the last update post! The art side of the team has been working hard producing the environment and character model. The HUD now has functional health and shield, just in time for demo day!
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Callum Metcalfe
Callum Metcalfe@TragicDragoon_·
So I haven't posted anything on this yet so thought I'd share something before Christmas. I've been working on @RealityMediocre's BladeGunners! for the past 3/4 months and this is the current state of the weapons #gamedev #UnrealEngine
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Mediocre Reality
Mediocre Reality@RealityMediocre·
It's been a while since our last post. We are now officially greenlit! A more polished version of the character model is now in the works, the blockout has been rigged and skinned. The Art team has started on VFX and respawning has now been implemented! #gamedev
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Mediocre Reality
Mediocre Reality@RealityMediocre·
Loads of blockouts created this week! Our level designer has been working on the level blockout, new addition of jump pads! Some weapon blockouts were refined and developed on. Character model and HUD had blockouts made. One of our artists has been working on shaders! #gamedev
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Mediocre Reality
Mediocre Reality@RealityMediocre·
This week our artists have been working hard! They generated some roller-blade concepts to fit a futuristic setting. The character concept was further developed by Alliah Jarabelo and Lucy Poole created a modular pipe for the map. #gamedev
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Mediocre Reality
Mediocre Reality@RealityMediocre·
This weeks development rundown! As a team, we created a manifesto. Chris worked on the navigation system for the menus and UI. Lucy created a blockout modular kit for the environment Bart and Bobby created weapon concepts for the AR and Shotgun. #gamedev
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Mediocre Reality
Mediocre Reality@RealityMediocre·
Check out our artists here: Crate 1: Flo Bramhill Crate 2: Bartek Byczkowski Crate 3: Alliah Jarabelo Crate 4: Boris Petrov : borispetrov.artstation.com Crate 5: Lucy Poole
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Mediocre Reality
Mediocre Reality@RealityMediocre·
First sprint finally came to a close! Had some great discussions about the direction we want to take the game. Here are our artists' work from prototyping an art style: We decided on the geometry style of crate 1 and the texture style of crate 5. #gamedev #gamedevelopment
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Drakull Games
Drakull Games@DrakullGames·
Our Final year has officially kicked off, our team have got together an idea and our first sprint is now underway! #GameDevelopment
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