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@Realzyyy

forester main - https://t.co/JG9ZZhX4gW 🇱🇹 on top 🦅🦅🦅🦅 inquiries: [email protected]

Lithuania Katılım Haziran 2012
108 Takip Edilen175 Takipçiler
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ReaL
ReaL@Realzyyy·
lithuania view at 10pm
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ReaL@Realzyyy·
@RiotPhroxzon im sorry is this one of your jokes again, like the xerath buffs? but broooo what the fk am i reading
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Apex LP Gains Hey everyone, We’ve had a lot of attempted changes to resolve some of the root issues with the Apex experience this year. Some have worked OK and others haven’t worked as well. We wanted to shine a light on changes that are going out (hopefully) today and how we’re going to approach it for the near term and wanted to apologize for the experience that people have been running into so far. Does every region have negative LP gains? - Less than 5 of our 16 regions are having negative LP gains in Apex right now, and they’re to varying extents - Some of those are experiencing it consistently and others, just a little bit, and most, none at all Is Aegis of Valor causing this? - We don’t see any long term impacts on LP gains caused by Aegis - Especially given that the majority of regions are functioning completely fine What’s going on then? - Masters being more achievable this Season & the best players getting stronger as the years go on is expanding the gap between the bottom of Master and the top of Challenger. - The addition of Challenger duos made it more challenging to balance some of these games - While we took pre-emptive mitigations to reduce the impact of things like Rank 1 & 2 duoing together, they weren’t powerful enough and resulted in the best players catapulting further ahead - The rollout of our improved Matchmaking and better balance to duos (this is now Live in every region); does a better job of balancing duos and balancing autofills to make Apex matches more balanced in over 90% of cases, but there is still work to be done when the very best players are duoing together - In the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high, which combined with the above issues has led to a less than ideal apex ladder experience Are you going to reset the ladder? - There are some set of people who are really vocal about resetting the ladder; we hear the concerns and are taking them seriously - At the same time, there are a lot of players who will find it very frustrating for all their progress to be reset and while some players will be happy we reset it, others will not, so we’re continuing to evaluate The changes we’re making - To reiterate, in the Live Ranked system, the max LP attainable has a soft cap to prevent LP gains from getting too high - The closer you get to the top of the ladder, you need a higher and higher winrate to climb. - ie. As a player gets closer and closer to the cap, their gains will approach +10/-30 - We’re going to remove this cap, which will unbound LP on the top end and result in the very best players being able to play and climb to pretty high LP values (+30/-10LP until they start to reach where they should be) - It will also make LP gains for the entire Apex ladder more stable, but LP cutoffs for Grandmaster and Challenger will also increase when most players no longer have negative LP gains - We expect most regions to reach peak LP’s of around 3000 and in some of the top end cases, close to 4000 - Grandmaster and Challenger are meant to be very difficult to achieve and it’s intended to be challenging to get there (in the same way that an Emerald player should look at Diamond and feel like it’s going to be difficult to achieve) - At the same time, we’ve heard your feedback that hitting these ranks feels too daunting and grindy (though there is an expectation that the peak ranks in a game are going to require more dedication to keep, we need to strike a good sweet spot here) The future - Us making climbing at apex less daunting caused us to add Grandmaster several years ago and we’re nearing some of those feels now; the skill gaps in Apex are getting too big - In some regions also, the number of Grandmaster/Challenger slots being too low for how big their region is is also contributing to the cutoffs being very high (EUW being a notable example) -> curious on thoughts on increasing this - We might also reconsider the top end of how much LP you can gain per win, but need to be considerate of how much this incentivizes smurfing - Changes to systems like these are a natural part of League being a long-lived game and having growing player skills over time Thank you for being patient with us as we fix all the things and we’ll continue to work to make the top of ladder climbing experience the best it can be.
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ReaL
ReaL@Realzyyy·
In S16, Riot Games removed MMR system entirely, your winrate doesn't matter, the amount of LP you gain/lose depends purely on the moon phase
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ReaL
ReaL@Realzyyy·
@RiotPhroxzon be like "we are closely monitoring, we are investigating, our technicians are on it" and its just you throwing shit on a wall and looking what sticks to it, how is this your JOB, you get PAID FOR THIS and for 3 months the LP gains are fucked its +30 -10 again XD
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ReaL
ReaL@Realzyyy·
SUPER DUPER SECRET FORBIDDEN NEVER DONE BEFORE EKKO COMBO??? 😱😱😱
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Kapricjan
Kapricjan@kapricjan·
*REPOST APPRECIATED* Due to having more time I am able to take on ~2 more clients for daily content! (Both for Tiktoks and Thumbnails) I have a ~5 years experience and produced plenty of viral tiktoks you've probably seen before! Wanna get your socials booming? - contact me!
Kapricjan@kapricjan

*REPOSTS APPRECIATED!* Outside of Video Editing and Social Media Management I also do Graphic Design - mostly thumbnails. Currently I got time to take on couple more clients~! Interested? Then contact me via DM, Discord (Kapricjan) or my email Kapricjanediting@gmail.com

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ReaL
ReaL@Realzyyy·
bro its just a game chill out
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ReaL
ReaL@Realzyyy·
@drewlevin be like, but brouuu dont send me this just open ticket LULEE :DDDD dat moment when u open ticket video links and screenshots with proof and nothing happens classic
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.24 Full Patch Preview! Zaahen: - Zaahen has been off to a powerful start, and after the micropatch nerf, he's relatively stable - For regular players, he's stabilizing out, but seems a little stronger in higher levels of play right now, especially with what we're seeing out of his early mastery growth currently - We intend to nerf him in 25.24, but haven't yet decided what nerf or by how much and want a bit more information before we act - We don't think he's so overpowered currently that he can stay in this state Bloodline: - Bloodline has fallen a little behind Alacrity especially for most champs, so evening it up a bit there Jungle Changes: - We're monitoring a lot of the feedback coming in over the last patches about the jungle changes; doing a few small tap downs to get some of the top end into a better state - Overall, some of them are still not particularly viable, but not looking to take another swing at them at this point Mel: - Mel's changes this patch are aimed a bit at reducing frustration - eg. The lingering of her E zone and the particle are slightly mismatched (this follows the behavior of several other similar types of spells), but is resulting in a little more frustration than we think is worth it - E max is also being reduced in power level and being a little more costly for her to cast
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ReaL@Realzyyy·
LITHUANIA MENTIONED RAHHHHHH 🦅🦅🦅🦅🇱🇹🇱🇹🇱🇹🇱🇹🇱🇹🇱🇹
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ReaL
ReaL@Realzyyy·
@RiotPhroxzon buff evelynn weak champ pliz 32% WAT DA HELL???
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Matt Leung-Harrison
Matt Leung-Harrison@RiotPhroxzon·
Patch 25.21 Preview! I don't know about y'all, but we're SO F***ING EXCITED for Worlds to start in 5 hours from now 🎉, kicking off with T1 vs IG elimination round. Systems - This patch seeks to make Mid lane in particular a bit more interactive through nerfs to second wind, dorans shield, a small nerf to Catalyst (we still like it being strong as a situational option for typically immobile mages to hold off Assassins/Skirmishers) - We acknowledge that this is probably going to require some follow up adjustments to Top lane lane dominant champions, and we're starting with a pre-emptive nerf to Quinn - We wanted to be cautious as these changes would have wide ranging impacts for the playoffs metas and so feel more comfortable making these changes now Gwen - Despite our best efforts, our Gwen changes haven't had the effect we desired - So we're going to be reverting the vast majority of the Gwen changes - We wanted to apologize for the Gwen community for the whiplash over the changes Qiyana - Qiyana has still been posting a bit too strong numbers in Elite in both Jungle and Mid, so we're tapping her down a bit more (Jungle especially more so) Yunara - While Yunara has still been relatively popular in higher levels of play on her current tuning, we're wanting to embrace some of the parts of her kit that are a little underwhelming - The changes this patch attempt to try to make W max 2nd a more reasonable way to play her that makes her a bit less binary - Secondly, we're changing E from being a decaying movespeed buff to be static - Both of these changes are intended to make her a little easier to play, while still keeping the top end pop off moments that she's known for Yone - Yone has been a little worse for wear for regular players and DShield Second Wind was the main thing that was keeping him up - With those items being nerfed, we're buffing Yone up a bit
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Ben
Ben@NiceGuyBen_lol·
@Realzyyy he was unable to keep his composure there :D
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ReaL
ReaL@Realzyyy·
HE GONNA LINK MY OPGG TO HIS CHALLY FRIENDS DISCORD XDDDDDDDDDDDDDDDDDDDDDDDD
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ReaL
ReaL@Realzyyy·
@drewlevin @pinkaoz there is no such thing as riot games player support, it doesnt do anything its fucking useless why do u think ppl keep tagging you?
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ReaL
ReaL@Realzyyy·
@decembr8 MY FUCKING GOAT 🙏🏿🙏🏿🙏🏿
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FTN
FTN@decembr8·
@Realzyyy ill cleanse the jewish propaganda away from this post, ure set
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ReaL
ReaL@Realzyyy·
chat do we keep the mustache + goatee or go clean shave?
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