Reaper2507
25 posts


@Reaper2507
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is my actual account so if your looking for any usal contend you will find it there
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Now ALL practical and REAL Savejumps keep in mind the last only works super close #sf6_honda
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Hondas PERFEKT savejump Setups are SumoWalk VS Standing Opponents (not after lift)
Target Combo in the Corner (close by is enugh) and ending with MP Headbutt
Both have +42 OKI #sf6_honda
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Max Damage (3300(with 2 extra bars +corner 3800)) Vs Savejump setup (2600) #sf6_honda #sf6_honda
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Scaling damage is a bitch. First Combo takes 5 Bars and is less damaging than the 2nd one with 4 Bars be aware and use the best route #sf6_honda
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#sf6_honda
Honda Toolbox Collection on
youtube.com/playlist?list=…
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@wrong_again_rec medium punshbevore the HHs instead of HK(2hit)is more consistant hitting the SA1 and its almost the same damage (80 less bevore skaling..)
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地味なんだけど、出来ると差でるシリーズ。 端に到達しない状況下でのSA1リーサル。 大K張り手を早く繋ぎすぎると、SA1入んないので要練習ポイント。 #sf6_Honda #sf6_ehonda
日本語


#sf6_honda
Frameadvantage after Headbut MIDSCREEN close in the face +6
Sumo Run without Button is 51 (34OD)frames while one with button is 49(44OD) frames
Headbut is 40 frames advantage..
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@eliothxc OD Buttslam has air invincibility on the way up, making it a good alternative anti-air. It can be used to catch people neutral jumping at midrange, attempting to avoid Headbutt. instead of 11 frames taertup the startup is 6 frames althoughugh..
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#SF6_Honda fam, do you use OD Butt Slam outside of anti-airing and combos?
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@eliothxc OD Butlsam has a Hurtbux in the going up wich is way better it's the overall better antiair
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#sf6_Honda fam, do you use OD Butt Slam outside of anti-airing or combos?
Haven't found a great use for it outside of that since the damage and frames are the same as the non-OD.
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