Reaper2507

25 posts

Reaper2507

Reaper2507

@Reaper25072

Katılım Aralık 2021
3 Takip Edilen3 Takipçiler
Reaper2507
Reaper2507@Reaper25072·
@PAL_BARA I just learned that you can juggle this omg
English
0
0
0
168
Reaper2507
Reaper2507@Reaper25072·
@Reaper2507 · is my actual account so if your looking for any usal contend you will find it there
English
0
0
0
6
Reaper2507
Reaper2507@Reaper25072·
@CBK____ check this savejump out most practical and perfekt timed corner only low meter
English
1
0
1
41
Reaper2507
Reaper2507@Reaper25072·
Now ALL practical and REAL Savejumps keep in mind the last only works super close #sf6_honda
English
0
0
1
164
Reaper2507
Reaper2507@Reaper25072·
HP Headbut works too my bad ;)
English
0
0
0
40
Reaper2507
Reaper2507@Reaper25072·
Hondas PERFEKT savejump Setups are SumoWalk VS Standing Opponents (not after lift) Target Combo in the Corner (close by is enugh) and ending with MP Headbutt Both have +42 OKI #sf6_honda
English
1
0
0
231
Reaper2507
Reaper2507@Reaper25072·
Scaling damage is a bitch. First Combo takes 5 Bars and is less damaging than the 2nd one with 4 Bars be aware and use the best route #sf6_honda
English
0
0
1
156
Reaper2507
Reaper2507@Reaper25072·
@wrong_again_rec medium punshbevore the HHs instead of HK(2hit)is more consistant hitting the SA1 and its almost the same damage (80 less bevore skaling..)
English
1
0
1
34
なべしー
なべしー@wrong_again_rec·
地味なんだけど、出来ると差でるシリーズ。 端に到達しない状況下でのSA1リーサル。 大K張り手を早く繋ぎすぎると、SA1入んないので要練習ポイント。 #sf6_Honda #sf6_ehonda
日本語
1
2
5
500
Reaper2507
Reaper2507@Reaper25072·
Honda the Grabler Good Ochio Setup Collection #sf6_honda
English
0
1
8
694
Reaper2507
Reaper2507@Reaper25072·
SumoSpirit Followup Leads to a high damaging 50/50 OKI #sf6_honda
English
0
1
1
190
Reaper2507
Reaper2507@Reaper25072·
#sf6_honda Frameadvantage after Headbut MIDSCREEN close in the face +6 Sumo Run without Button is 51 (34OD)frames while one with button is 49(44OD) frames Headbut is 40 frames advantage..
English
1
1
6
938
Reaper2507
Reaper2507@Reaper25072·
SF6_Honda After Dash with MP the followup 5HK is a frametrap/trueBlockstring If followd up with a hitconfirm EX Hands you can lift after the 2nd hit of the Kick. Normal Sumodash gives a 2nd Frametrap 5HK wiffs on Crouchers 2nd hit
English
0
0
1
76
Reaper2507
Reaper2507@Reaper25072·
@eliothxc OD Buttslam has air invincibility on the way up, making it a good alternative anti-air. It can be used to catch people neutral jumping at midrange, attempting to avoid Headbutt. instead of 11 frames taertup the startup is 6 frames althoughugh..
English
0
0
0
9
Reaper2507
Reaper2507@Reaper25072·
@eliothxc OD Butlsam has a Hurtbux in the going up wich is way better it's the overall better antiair
English
0
0
0
2
@eliotchan.bsky.social
@eliotchan.bsky.social@eliothxc·
#sf6_Honda fam, do you use OD Butt Slam outside of anti-airing or combos? Haven't found a great use for it outside of that since the damage and frames are the same as the non-OD.
English
2
0
0
100
Reaper2507
Reaper2507@Reaper25072·
#sf6_Honda Nice neat litle sideswitch with 5 Frames+ SS required
English
0
0
3
641