Red Waste 1972

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Red Waste 1972

Red Waste 1972

@RedWaste1972

Post-apocalyptic RPG set in the 1970s. Single dev project.

Turku, Finland Katılım Nisan 2019
65 Takip Edilen935 Takipçiler
Red Waste 1972
Red Waste 1972@RedWaste1972·
@legojake123 Oh it's still going on, although a bit slowly. I've just been completely put off by social media, also working on a big rework regarding item modification and design.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
Tried to bump up the saturation in this screenshot by 5%, the colors actually look much more accurate now, since twitter does some weird compression to your pixel art.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
@Flopsker I think it might be a bit too late to change the way my weapon workbench works😅 But on the other hand this does look really flashy and polished.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
1. I'm really happy with how the collision detection grid came out. 2. Wanted to keep the UI minimal, so it's currently not showing names of the needed resources. I was thinking it might be possible to make them show up when you hold down a certain button.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
Additionally I also rewrote all of the animation code, you get way better fps now, but it still produces some new visual bugs (mainly characters sliding on the ground, when their walking/running animation should be playing instead)
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Red Waste 1972
Red Waste 1972@RedWaste1972·
All NPCs and animals now belong to their own factions, which have relations with each other (had to basically rewrite all the code related to targeting, attack sequences, spotting and the noise system). There's also a basic player reputation system in place.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
@nightblade99 Yep! I think the face still might need some work, but it's already starting to look more like what it's supposed be.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
The left and right ones almost look cute, where as the downwards one just looks mean.
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Red Waste 1972
Red Waste 1972@RedWaste1972·
Was really hoping that animal sprites could work with just two directions. Turns out they do in fact look really goofy if they don't have up/down facing sprites. #gamedev
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Red Waste 1972
Red Waste 1972@RedWaste1972·
Whoever gave arachnids 8 legs is a poopy head and clearly didn't spend any time thinking how hard they would be to animate. #gamedev #pixelart
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Red Waste 1972
Red Waste 1972@RedWaste1972·
@Fox_Centurion Hey now, you can't just go around shooting people in the groin! Anyways, currently each body part takes different amounts of damage, so body armors only protect the torso etc.
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Fox Centurion 🦊 of Indiedev Clan
@RedWaste1972 Given that this mechanic was clearly ispired by Fallout's VATS system (and gloriously implemented!) I would advise adding an option to go for the crotch. All Wastelanders would love it.😈I'm guessing different targets give different result (for example legs = slow speed)?
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Red Waste 1972
Red Waste 1972@RedWaste1972·
Mockup of a revamped scorpion. Old one didn't really stand out from the background and I think I was way too focused on making everything look "realistic". Think the new one looks way better, but might be wrong. Any thoughts? #pixelart #gamedev #screenshotsaturday #indiedev
Red Waste 1972 tweet media
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