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Reitoken

@Reitoken_Games

I'm Pierre, making Super BallStorm solo 🎮 | UE5 | Anime party game for 4 players

Belgium Katılım Mayıs 2018
10 Takip Edilen29 Takipçiler
Reitoken
Reitoken@Reitoken_Games·
@peplmGameDev Stop work on unity and work on unreal engine! The market place of unreal engine is empty! We need those kind of effect
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Reitoken
Reitoken@Reitoken_Games·
@markgadala Quand fable va passer en prix par token, on réfléchira deux fois avant de générer un site avec lui ;)
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Mark Gadala-Maria
Mark Gadala-Maria@markgadala·
Fable 5 is so good at web design that I genuinely don't see how web design careers make it past the end of this year. An AI that can one shot designs this good means that the web design industry as a whole is in serious trouble. If you're in web design, it's time to pivot.
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Reitoken@Reitoken_Games·
No more back-and-forth between editor and play mode. With Opus 4.8 I built a live tuning panel that exposes every gameplay parameter during play. Walk speed, jump velocity, gravity, air control, camera, feel, visuals. I adjust any value in real time and hit Save. It writes straight into my Blueprint data assets. The change sticks. Tuning game feel used to mean stop → tweak → recompile → play → repeat. Now it's just one slider away, mid-game. Solo dev, UE5.8 👇 #IndieGame #GameDev #UnrealEngine5 #UE5 #GameDevTips
Reitoken tweet media
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Reitoken
Reitoken@Reitoken_Games·
People wanted Final Fantasy Versus XIII… and we kind of got it, but not really. Square Enix should let Nomura release the real Versus XIII we’ve been waiting for all these years. Nomura is a true gamer, he focuses on the feeling and soul of a game. It’s totally normal not to release something if that feeling isn’t right!
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Reitoken
Reitoken@Reitoken_Games·
@peplmGameDev We are lot to search for stylized effect on FAB for unreal engine and unfortunately it’s really empty… but when you search on unity marketplace it’s full…
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peplm
peplm@peplmGameDev·
@Reitoken_Games Haha ! I actually thinking about it since I have already have export this shader in unreal. I will make it maybe actually !
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Reitoken
Reitoken@Reitoken_Games·
@AssetLove Would it be possible to do the same for Unreal Engine? :) Unfortunately I can't purchase them if they're Unity-exclusive :D
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AssetSaleLove @汗人柱
AssetSaleLove @汗人柱@AssetLove·
【今日の90%OFF⚡️】飛び道具VFXが$2.20🔥 ​ 魔法弾、銃撃、弓矢、カード、投げ斧まで 光の軌跡がめちゃ綺麗な飛び道具エフェクト50種類 ​ 遠距離攻撃を気持ちよく見せたい人、これは拾っておきたい! ​ 『Unique Projectiles Vol. 4』 $22 => $2.20 90%OFF⚡️6/28まで prf.hn/click/camref:1… #Unity ゲーム開発 VRChat ワールド制作 期間: 6月28日 23:59まで(日本時間) 👇 サマーセール3週目 / 🈹 さらに25%OFFクーポン x.com/AssetLove/stat…
AssetSaleLove @汗人柱@AssetLove

サマーセール第3週、ファンタジーウィーク開幕です🪄✨ ​ 王国・森・ダンジョン・キャラ素材など 世界づくり向けアセットが追加されています! ​ どれが追加分か分かりにくかったので、42種類をマイリストにまとめました🌿 一部終了する可能性もあるのでお早めに🫶 af.unity.com/sr/camref:1011… ​ ↓ 400点以上が半額 & 日替わり90%OFFも毎日チェックしてね⚡ af.unity.com/sr/camref:1011… #Unity ゲーム開発 VRChat ワールド制作 By.MaNa 第 3 週:2026年6月25日 〜 ​7月1日まで \ 知らないと損 ㊙ 最新クーポン情報 / ​​ 🈹さらに25%OFF - 初購入限定クーポン ​​ クーポンコード1:PD89HNM81S ※最大 5回使える ​​ クーポンコード2:RTNEW60TNH7B ​​ 🈹さらに25%OFFクーポン✨ クーポンコード1:NEW1QJXJ7B ​ クーポンコード2:ED89SYBU5X ↑ 新登場

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Reitoken@Reitoken_Games·
If you've played Epic Seven, you know those cut-in animations that fire mid-battle. I played it for years and always loved that punch. So I built my own version: Unreal Engine 5.8 + Claude Code + Seedance 2.0, a QTE system where the in-game scene gets swapped for a Seedance 2.0 video. Same engine, cinematic moments that hit different. Solo dev experiment 👇 #IndieGame #GameDev #UnrealEngine5 #UE5 #AI #GameDevTips #EpicSeven
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Reitoken@Reitoken_Games·
Quick test with Seedance 2.0 by ByteDance! 🎥 Only had one evening to work on it ⏱️ — with more time and credits it could be way better. Honestly, it cost me around 50,000 credits… and there were quite a few fails + unusable scenes. The model is still fun to use and has real potential, but with rising prices and fewer tokens per month, it’s getting hard for small projects to create quality work without a serious budget behind it. Here’s my first test: What do you think? #AIVideo #GenerativeAI #AI
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Reitoken@Reitoken_Games·
Here's a slightly longer test of the system in action 🎥. The real power of AI is how fast you can iterate on the gameplay feel. What used to take weeks or months to create a playable prototype is now done in just 2–3 hours. Game development is changing — we can focus on building and refining the content first, then bring in real artists to polish the UI where it actually matters. And the performance? Surprisingly solid. No FPS drops so far. Is this the power of C++ under the hood? 🤯
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Reitoken
Reitoken@Reitoken_Games·
Yesterday I quickly tested a basic combo prototype. Today I built a proper plugin for a full combo system that lets me dynamically select and customize possible combinations 🔥 It’s insane how fast we can build this kind of tool nowadays. Here are some early results from the system:
Reitoken tweet mediaReitoken tweet media
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Reitoken
Reitoken@Reitoken_Games·
First prototype of a combat combo system! ⚔️ It's already really fun to chain attacks... but yep, a few bugs to fix 😅 Time to debug and make it even better! Let's see how far I can push it today 💪 #gamedev #indiedev #combat
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しゅーや / Syuya Mukai
ClaudeやCodexなどでUnreal MCPを使うときに 各Toolsetプラグインが有効でないと、各ツールをAI側が呼び出せずにPythonで頑張ろうとしてきて、うまく機能しません 各ツールでプラグインが分かれていますが、「AllToolsets」を有効にすれば、AIで呼び出せるツール全部が有効になります #UE5
しゅーや / Syuya Mukai tweet mediaしゅーや / Syuya Mukai tweet media
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Reitoken@Reitoken_Games·
@FENTLLC There is nothing wrong but even with ai the amount of work is still a lot! 😂
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