Mack Altavilla retweetledi
Mack Altavilla
116 posts

Mack Altavilla
@RenderMeRight
Visual Effects Expert. Blender 3D // Motion graphics // FLIP Simulations // Hardsurface Modeling. IG @Nodestradamus_
Peabody, MA Katılım Kasım 2021
100 Takip Edilen41 Takipçiler
Mack Altavilla retweetledi

The gaming aesthetic is a bit tired for me, this is a really nice reimagining of that fractal-design.com/introducing-no…
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Ok so I haven't tried this yet, plan to purchase today. But this might be a game changer for those of us who typically need technical layouts for CAD models, Architectural Layouts etc (which I often use Rhino for) makertales.gumroad.com/l/Measurable
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Ok so I haven't tried this yet, plan to purchase today. But this might be a game changer for those of us who typically need technical layouts for CAD models, Architectural Layouts etc (which I often use Rhino for) makertales.gumroad.com/l/Measurable
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Mack Altavilla retweetledi

While casting shade on @elonmusk for what he’s done, is doing, or will do, try to pause & remember that he made electric cars a normal thing in society and he commercialized space — for cargo, satellites, & people.
Count him among those who are inventing civilization’s future.
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Mack Altavilla retweetledi

Every time @Mrdodobird tweets back to me I feel like I've been touched by the hand of God.
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@Mrdodobird @andrewpprice I always see people try and use subdiv surface and it just makes it worse 😩
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@RenderMeRight @andrewpprice Yeah!! It's hard to imagine there's an easier way, but I'd love to hear it if so!
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@Mrdodobird @andrewpprice This is what I said! Worst case just manual bevel 🤤
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@andrewpprice Also, worst case scenario I just manually bevel them to smooth them out.
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@andrewpprice Yeah everyone's done it. But I also feel it's a result of 3D artists often being too conservative of our poly counts. Glad I work in content/rendering/film where I only have to worry about my PC specs allowing me to handle rendering it for the most part. As opposed to game dev.
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@kevbinge Havent tried it yet Kev. But I will tomorrow. Is this similar to using the cubesurfer add on from awhile back? It used to let you remesh particle sims in a very optimized way. But they still looked like metaballs, which only looks good in certain cases.
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Happy Black Friday! I have nothing for sale. Here’s a tip for #b3d people. Grab the new experimental simulation branch. Run a sim. Turn it into a volume. Remesh it. Call it a fluid simulation. Enjoy.
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@SouthernShotty @NVIDIAStudio Post a pic of your PC lmao. I have a 3090ti and I wanna see the size difference 😭😭😭
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Finished up rendering my next set piece for my #shortfilm on the GeForce #RTX4090 took about 20 seconds a frame for this entire scene at 350 samples + #AI denoising in #Blender3d
@NVIDIAStudio
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well, #nerf are more and more impressive.
Wren@SirWrender
This isn't footage... it's a render of a Neural Radiance Field and THIS shot is a big deal because the camera animation is from a DIFFERENT shot. If you still don't get why I'm so excited... look at how the reflections on the ground move. #NeRF
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@HateBall88 @toudajew @blenderguppy @masterxeon1001 @jamajurabaev1 Get physical starlight add-on. It was a gamechanger for a Tatooine still I did in May. And I've used it for every realistic render I've done since.
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A few experiments rendering with just 1 sample and fast denoise in #b3d #Blender3d i'm working on some #StarWars styles concepts.
had lots of fun using #randomflow from @blenderguppy , #hardops and #boxcutter from @masterxeon1001, and much inspired by a lot of @jamajurabaev1 tuts


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@JesseMiettinen A little variation in elevation might really bring it to life as well. Love this
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#geometrynodes city generator begins. First test round. Gotta put some more time to this later! #b3d
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Ian hubert who? @Mrdodobird (jk)
Textures.com is literally my savior lately. I cant get over how easy realism is when you use a real image for your pbr and break them up.
#blender #b3d #photogrammetry
#quickanddirty #cycles #textures


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