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@Resolve3rd

I lost access to my other account, so I'll be posting 3s ideas here from now on.

Bakersfield, CA Katılım Nisan 2016
3 Takip Edilen151 Takipçiler
Resolve
Resolve@Resolve3rd·
Funny idea
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Resolve
Resolve@Resolve3rd·
Lucky Urien round
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Resolve
Resolve@Resolve3rd·
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Resolve
Resolve@Resolve3rd·
Might be worth spending the EX for this grab combo? Damage is good and it goes from corner to corner. You only build a full bar of meter if you connect an attack before the grab. HK kara MP sphere so the RH tackle doesn't swap sides killing the charge for the second tackle.
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IFWT | ENIGMA
IFWT | ENIGMA@eruditemasher·
@Resolve3rd whats the reason for the chop ender there? just more consistent than headbutt?
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Resolve
Resolve@Resolve3rd·
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Resolve
Resolve@Resolve3rd·
After the aegis settles Hugo will eat the full aegis if he tries to jump or press any button other than cr LP/MP. However, there are no strong combo conversions off of overheads, throws, or sweep and placing from walk is very difficult because the window is only 2 pixels wide.
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Resolve
Resolve@Resolve3rd·
Just an idea...seems kind of weak lolol. Delaying the 2nd quarter circle input allows you to react to SA1 with EX aegis. This idea is brought to you in part by @nowbandnyc for being so good at mixing up Akuma's wake up options hahaha
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Resolve
Resolve@Resolve3rd·
Practicing walking into position on Urien's stage
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Resolve
Resolve@Resolve3rd·
@dango_art No that's just me getting to the correct spacing before activating aegis
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당고
당고@dango_art·
@Resolve3rd so dash + chop is always the same result?
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Resolve
Resolve@Resolve3rd·
My way of testing this is crude so correct me if I'm wrong, but it seems if you have the pixel distance for a LP aegis spacing you can add +69 pixels to get your MP aegis spacing, and +84 pixels to that number to get your HP aegis spacing.
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Resolve
Resolve@Resolve3rd·
@n_cruz89 Chop moves Urien forward 1 pixel, I was just using it here to get to the correct position
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Nathan Cruz
Nathan Cruz@n_cruz89·
@Resolve3rd Are you just throwing chop to get a super input without a microstep?
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コンバット越前
コンバット越前@ecizen3·
肘キャンセル投げしたらこれ出来たらいいですね タイミングむずいけど
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Resolve
Resolve@Resolve3rd·
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Resolve@Resolve3rd·
@Joyuz3 It's fairly new so there isn't much outside of Cartolas' blog post explaining the concept. I think taking his ideas and using them to create new, powerful, and restrictive aegis spacings vs the whole cast is the way forward with Urien. I'll send you the link to the blog.
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Joyuz
Joyuz@Joyuz3·
@Resolve3rd I didn’t know about the shadow thing. That’s really cool. Is there a screencap somewhere of the shadows for different characters? I’d definitely like to learn that
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Joyuz
Joyuz@Joyuz3·
Old news atp but I think we should all just be doing tackle tackle chop. People say that even though it gives more meter they like having the option for sweet spot but this was all done in one take and you have room for like walk up throw or low after, not just sweet spot.
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Resolve
Resolve@Resolve3rd·
@Joyuz3 Sorry to go on a rant. I was just going to agree with you because I use TTC vs the whole cast, however I felt the need to explain that it's because I'm usually trying to place aegis from a very specific spacing and I can't rely on a setup to get me there 100% of the time.
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