Joe⚔️Resting Relic

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Joe⚔️Resting Relic

Joe⚔️Resting Relic

@RestingRelic

Maker of Nyra and the Garden of Moros and Song of Iron!

Washington, USA Katılım Kasım 2019
417 Takip Edilen7.7K Takipçiler
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
Had the Idea for this hammer faced Keeper for a while. An earthquake maker. Also want the first keeper you encounter to be impressive to give a good first impression.
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@halbuildsgames haha yea, the Ik leg setup has been wild to get them walking and turning in a fluid way. anything at this size is magnified so much
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Hal Builds Games
Hal Builds Games@halbuildsgames·
@RestingRelic Im just imaging the edge case of a monster raising an arm you were climbing while it was dangling at the monster's side, and the quaternions/IK killed me on the spot
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
The climbing systems in Nyra and the Garden of Moros, has been the hardest thing to build I have ever made. The edge cases are endless, but I am forging on. Great to again look back at where things started.
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@W11002Weed haha right, each step along the way feels like " I got it now" only to find 10 new things to sort out
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SailorGoon
SailorGoon@W11002Weed·
@RestingRelic Agreed. I recreated the climbing from BOTW including the jumping and it was like a 2 year project
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@Feller0__0 Making a Colossus-like, Love Sotc and always wanted more so I decided to give it a shot. its not 1:1 I have plenty of my own takes in here as well.
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Gravin Knight
Gravin Knight@GravinKnight·
@RestingRelic Please tell me you are going to improve the animation it looks like 5 FPS on the character.
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J. Kim 🛠️ 𝐄𝐦𝐛𝐞𝐫 𝐚𝐧𝐝 𝐁𝐥𝐚𝐝𝐞
Alright, submitting this week's homework. #ScreenshotSaturday We're getting one more demo update ready before Q3 is out. The heart of this pass: A HEAVY ATTACK button, to give combat some rhythm. The result? Hm. Not bad, I think. What do you say? If it caught your eye, give the current demo a try and leave a wishlist while you're there. 👉🏻 store.steampowered.com/app/3470500/__… Anyway, that's the snowfields of Act 4, the Frozen Tribunal, and the track is 🎵 15, "Mur-Mur, the Inquisitor." Just in case you were curious.
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
If you’re ever feeling unsure of how a project is going be sure to look back at where you started. You’ll surprise yourself how far things have come!
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
I accept the criticism, I lm not trying to hide the impact of the inspiration. You are however making some incorrect assumptions about the path that I took that lead me here. I didn’t start with a blank project and start building Sotc. Much of it came from a completely unrelated bit of concept art. Once I got to the “climbing monsters” things started to converge.
Joe⚔️Resting Relic tweet media
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Tim Soret
Tim Soret@timsoret·
You chose to take not one, but thousands of creative design decisions Ueda & his team made. Don't pretend that swapping details make it acceptable. You're making a game where we climb the fur of half organic ancient creatures, that's it, that's already enough inspiration, the rest of the design has to come from you. Swapping the horse for a wolf, swapping details of a massive lost temple & its iconic bridge, it's simply not acceptable. It's too much, taken almost as is, all from a single source. You have talent. You are human. For the sake & honor of those who inspired you so much: bring your inspirations to new horizons! It's your duty as an artist & creator. x.com/timsoret/statu…
Tim Soret@timsoret

These “spiritual successors” are often just necromancy. Please grab the spirit of an IP & deviate from it, don’t replicate an art direction + gameplay 1:1. I find this type of developers pretty shameless. The indie scene is full of leeches unfortunately.

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Tim Soret
Tim Soret@timsoret·
@RestingRelic If your game is already based on Shadow of the Colossus, can you at least not copy its temple & exact bridge? Please find new architectural concepts, bring this gameplay to a new world of your own. This is pretty disrespectful of Ueda’s work imo.
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@realkenwillis Cheers that’s too kind! I am working towards a demo but it’s still probably a little ways out. We should keep in touch
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DFF123
DFF123@realkenwillis·
@RestingRelic If you guys are releasing a demo soon, it would be an honor to have you guys on one of my events.
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Charli3Dubs
Charli3Dubs@Charli3Dubs·
@RestingRelic Ngl I think they both look awesome haha! This is gonna be so much fun just running around exploring!
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@zakkmathiason I want to bring to consoles for sure. Would love to work with Xbox again and hope to expand to PS as well. Might even manage to get to Switch, nothing set in stone, but working with all of that in mind
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zakk
zakk@zakkmathiason·
@RestingRelic Looks incredible man, so much shadow of the colossus vibes. Any chance you’re planning on bringing the game to consoles?
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
@quetzalnoatl Thank you! I have some plans for cave areas “cave Dragon” is one of my working names for one of the keepers haha
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Noah
Noah@quetzalnoatl·
@RestingRelic Everything I see from you looks so cool dude, keep it up! Thoughts on a cave system/ravine setting for the fight? Could allow for some more variety with a falling rocks element to the whole encounter.
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Joe⚔️Resting Relic
Joe⚔️Resting Relic@RestingRelic·
Had the Idea for this hammer faced Keeper for a while. An earthquake maker. Also want the first keeper you encounter to be impressive to give a good first impression.
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Indie Game Joe
Indie Game Joe@IndieGameJoe·
This solo indie dev is making a sci-fi bounty hunter RPG inspired by The Mandalorian, Dune and Max Payne - Track criminals across a lawless star system - Fast combat built on movement and precision - Slow time in the Void It's called Riftwalker. Would you play this?
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