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Revvy The Robot
1.8K posts

Revvy The Robot
@RevvyTheRobot
3D Artist Robokitty Banana Enthusiast 18+ No minors https://t.co/CRnZTQgh49
Internet Katılım Aralık 2018
394 Takip Edilen886 Takipçiler

@JynnWyrAD I used to do commissions, but now I focus on commercial avatars. This body will be on my next avatar release.
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@RevvyTheRobot This is fantastic!
Do you do commissions or edits?
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@hotboygamergirl Excellent work! The topology looks pretty clean too. No 6-star poles in sight! One thing you might run into is the knees being a bit blocky when bent, but it would be trivial to add a few support loops if it ends up being a problem.
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@Fireking1099 @Aelion_UMBR It's still mostly a subdivided retopo, but I collapsed a few loops on the back of the head. I used topology more commonly used on anime-style heads for cleaner normal editing.


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I did a head sculpt based on the art of @Aelion_UMBR. I feel like it translates very well to 3D.


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Can anyone who uses Substance Painter tell me why its doing this when I try to bake? Its only on this one piece of mesh, all the rest are fine.. I don't understand.
I have applied all transforms, exported it out and reimported it and I am just confused why it is not expanding around the mesh but deforming itself??
What did I break D: Please help
#Substance3DPainter
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@FallenSkyFlames I'm going for an anime/hentai milf look this time ^-^
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This is important. There is rarely any need for 4K/8K textures. For detailed textures in specific areas, create additional UV maps and use a decal. For large repeatable patterns, use tiled textures and masks.
MyroP@MyroDev
Sometimes I see avatars using 4k/8k textures to add ultra-high details (textile, skin, leather), but it's rarely needed. So, here's a short thread about Secondary Maps/Details mask, which most shaders support (even Unity Standard). Example: 8192px NM | 256px tiled NM #VRChat
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