Christopher Barrett@oryxeleven
I’d point you to the reveal vidoc but it was deleted 😂 The original inspiration was not Tarkov or extraction shooters. It was Dark Age of Camelot. A tense living world experience filled with co-op player stories and the potential danger of other players. Extraction was just a convenient mechanic leveraged to create a ~15 minute game loop where players in the same session have multiple opportunities to succeed or fail.
Here are some of my original design goals, off the top of my head in no particular order:
⁃Persistent servers: allows consistently full zones and join in progress. The world is dangerous and you never know what to expect. Also ensures joining a session in seconds instead of waiting for a long matchmaking queue.
⁃Living world: focus on emergent dynamic events, long tail aspirational content, and evolving player driven content
⁃Focus on player stories. PVE encounters, survival, teamwork, exploration, discoveries, and a unique experience every run.
⁃Survival elements like broken limbs, leaking air tanks, mental paranoia - ensuring every run creates unique player stories and clever adaptation leading to success (or failure).
⁃Marathon IP - a compelling, deep, interesting world that feels worthy of your time, gives context to what you are doing, and opportunities for content in other media. Must stay true to the original game’s world and tone.
⁃A narrative rich PVP/competitive game featuring deep lore, corporations, and an evolving story with mysteries to discover.
⁃Bungie quality moment to moment gameplay feel
⁃Every player is a unique Runner. You decide how you look, what shell to equip, and how you play. No “heroes”
⁃Highly streamlined and polished “extraction shooter” elements that can bring the genre to a mass market
⁃Unique “Marathon” inspired mechanics like oxygen as a timer instead of just a clock
⁃Live service robustness and content calendar. Always something new to do
⁃Competitive ranks, leaderboards, and tournaments in an asymmetrical PVP game
⁃Dynamic, animated, 3D loot icons - every mod you equip is instantly reflected visually in your inventory
⁃In session goals / success conditions focused on looting and survival to ensure every play style (sneaking, looting, support) has a path to success, not just PVP twitch dominance.
⁃Social progression and compelling memorialization systems
⁃Seasonal aspirations and resets built into the core game design
⁃Partnerships and collaborations built into core aesthetic and content strategy
⁃Bold and arresting visual aesthetic that will stand apart from other games and appeal to a wide age range / global market
I obviously can’t speak to the current game direction.