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Milo
@Riot_Milo
Opinions are mine alone not Riot's. Just a nature lover :D Technical Game Designer on @TFT | Sets 10, 11, 13, 15, & 16 (Lore & Legends)
United States Katılım Ocak 2021
123 Takip Edilen318 Takipçiler
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In August, my partner @Zorksus, came to visit me and film my current projects and day to day life. We will be releasing a documentary later this year covering how I became a cosplayer, sculptor, and now a puppeteer!
enjoy the teaser~
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After 2 weeks of flying around the world, finally starting the holidays by visiting family.
With some time to breathe, it’s time to reflect on Lore&Legends before the holidays and what the team is looking at for the next few patches.
It’s been a great set launch with a ton of comps and generally good balance. The holiday patch is one of the best we’ve had. But now that the set has been out for almost a month, it’s time to dig deep into solving some key problems to make the set the best it can be.
1) Polishing up the last few traits/champs that just haven’t worked. These are things like Zaun, Shadow Isles, and LeBlanc that still haven’t gotten their chance to be consistent winners. Expect buffs here to add MORE comps to the meta rather than nerfing everything that’s good down (there will be nerfs to outliers of course)
2) Making sure the payoff is worth the journey. Things like Ryze, Asol, Zaahen and Nidalee have unique obstacles, and it feels BAD when someone who played standard TFT outcaps your hard unlock. This can also be seen from the other end, where things like Baron, some prismatic Trairs, and Diana might be giving too much compared to how common they can be.
3) Fine-tuning the evergreen systems. While champs, traits are in a stable spot, we’re starting to see areas of improvement in other systems. AD comps right now are FAR more consistent to play (Rageblade/Kraken) than the AP lines. We want both sides to feel broadly accessible, so this will take work on items, augments, and even some champions to make every item has its space to succeed. System work also extends to things like Artifacts, Level XP, augments, and unlocks, with the goal of making as many strategies viable as possible (reroll, hero augments, verticals).
But all this is for next year. For now, it’s time to enjoy the holidays and some TFT.

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@Riot_Milo I may or may not have binged it and finished it entirely (all top 4) in 2 days or less... 😅
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Got to paint a bunch of Chonncs for #TFTParisOpen promo videos! Which is life peak imo.
Check them out at @TFT channels and maybe… summon your inner artist 🤔🎨
🩷
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We’re deeply honored that HADES II is in the running for Game of the Year and more at #TheGameAwards tonight, especially since we’re in the company of such an amazing group of wildly different and beautiful games.
Congratulations to all our fellow nominees — we salute you!! 🙏👏

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