Rod Bogart

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Rod Bogart

Rod Bogart

@RodBogart

Visual effects. Computer Graphics. Movies. Books. Puzzles. Recreational Math. Epic Games.

Katılım Ekim 2011
137 Takip Edilen1.1K Takipçiler
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Rod Bogart
Rod Bogart@RodBogart·
Archimedes proved: Vol(cylinder) = Vol(sphere) + Vol(cone) So I made this hourglass.
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Rod Bogart
Rod Bogart@RodBogart·
🎶 Reuben Reuben, I’ve been thinking, What a great world this would be, If perhaps there was a sandwich, Sauerkraut and pastrami. 🎶 Rachel Rachel, I’ve been thinking, What a wonder this will be! I’d prefer that it be corned beef, And we name it after me.
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Rod Bogart
Rod Bogart@RodBogart·
Hey @NYTGames , your two most popular games have the Enter and Delete buttons on opposite sides. Could we consider swapping the locations in Spelling Bee so that they more closely match Wordle?
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Rod Bogart
Rod Bogart@RodBogart·
@cs_kaplan So, to confirm that I follow the implications: if someone made a bunch of Spectre tiles that were flat on the bottom and had some weird bumpy texture on the top, they could make lots of different aperiodic tilings that are all flat-side -down?
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Rod Bogart
Rod Bogart@RodBogart·
I’m traveling seven miles per hour faster than that truck.
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Rod Bogart
Rod Bogart@RodBogart·
@divbyzero It is interesting how long it takes to locate the ten squares where the two colors are the same.
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Dave Richeson
Dave Richeson@divbyzero·
It arrived! I had my Greco-Latin square tiling printed on metal. It is high gloss, so it was hard to photograph without too many reflections. Lol!
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Rod Bogart
Rod Bogart@RodBogart·
Congrats to all the recipients of the 2023 Scitech awards!
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Rod Bogart
Rod Bogart@RodBogart·
Iain Neil received the Gordon Sawyer award tonight for his long history in lens development. “Remember that lenses have been here longer that any type of movie camera” His lenses have been used on thousands of films.
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Rod Bogart
Rod Bogart@RodBogart·
And I’ve been a few times.
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Rod Bogart
Rod Bogart@RodBogart·
Attending the Scitech awards tonight!
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Rod Bogart
Rod Bogart@RodBogart·
@WillFaucherVFX Color pipeline can be challenging to succinctly document for all use cases. So please DM if you have specific questions.
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William Faucher
William Faucher@WillFaucherVFX·
Does anyone have solid documentation on the color science that goes on under the hood in #UE5? I'm trying to get to the bottom of the sRGB vs ACES working space, and what happens to textures on import. If I import an albedo map that was conformed to ACES, will it stay that way?
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Rod Bogart
Rod Bogart@RodBogart·
@PaladDosBoliN @WillFaucherVFX That checkmark is for sRGB color encoding, not for the color space. That is why we have separate overrides for color space and color encoding on the texture import now.
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André Felipe
André Felipe@PaladDosBoliN·
@WillFaucherVFX Always wanted to know, especially since it applies the srgb checkmark on everything on import.
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Rod Bogart
Rod Bogart@RodBogart·
@anodinidades @WillFaucherVFX That was true in UE4. In UE5 you can set a Working Color Space for the project. Then you can optionally use OCIO for output to the viewport and MRQ output files.
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Rod Bogart
Rod Bogart@RodBogart·
@isonno For example, there is a popular puzzle out there which is ten coins in a square tray. The answer is nice, but not too hard to find. I made a version with a small piece that I call the Challenge Diamond that also needs to be fit in. It requires arranging the coins “just so”.
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J. Peterson
J. Peterson@isonno·
@RodBogart Yeah - the "correct" result isn't necessarily a satisfying one.
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Rod Bogart
Rod Bogart@RodBogart·
@tvaziri PDI did a bunch of wire removals and a few comps for this show. It was fun to go to the crew screening, with lots of applause from folks that knew what was happening behind the scenes.
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Todd Vaziri
Todd Vaziri@tvaziri·
“Cliffhanger” (1993) is an incredible mixture of real photography, stage photography, process photography, miniatures, digital visual effects and special effects. Just stunning.
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