Rodarg

84 posts

Rodarg

Rodarg

@RodargDev

Programmer by day, debugger by night

Katılım Ağustos 2019
29 Takip Edilen65 Takipçiler
Rodarg
Rodarg@RodargDev·
@Simon_Hypixel @ThatBram0101 @Hytale Any chance you could have a dev look into InteractivelyPickupItemEvent? It looks like a dead event right now which prevents me to add functionality whenever player picks up item.
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Simon
Simon@Simon_Hypixel·
@ThatBram0101 @Hytale Wow this is crazy!! GG Can’t wait to see what the community does!
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Bram Stout
Bram Stout@ThatBram0101·
Full @Hytale support in MiEx is now here! You can use MiEx to export out Hytale worlds into animation software like Maya, Blender, and others. And it supports mods as well! (When located in the mods folder inside of the world save) Get it here: github.com/BramStoutProdu… #Hytale
Bram Stout tweet media
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Rodarg
Rodarg@RodargDev·
@flash_canadian Do you still need help with this? You pretty much just move you singleplayer world folder and memories to your server and then your golden.
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CanadianFlash
CanadianFlash@flash_canadian·
Anyone know how I can convert my Hytale single player world with my friends into server so they can play when I’m not online???
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Stervma
Stervma@Jamezbower·
The Floati Island World Gen V2 Instance is coming along for @RuneteriaServer Getting the hang of densities and Manual Curves in the Node Editor. Having small tweaks and changes be reflected in real time is making learning this 10x easier. After working on Bedrock Biomes last year, this might be the best blocky game world gen tech out there! #Hytale #HytaleModding @slikey
Stervma tweet mediaStervma tweet media
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Rodarg
Rodarg@RodargDev·
@Simon_Hypixel I dont agree, i think the current mining mechanic is good but probaply just add a way to get more from a single ore in late game. I really dislike if i try to mine a block and the signature ability blows a hole into the wall.
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Simon
Simon@Simon_Hypixel·
I need suggestions to make mining in Hytale more satisfying / fun! I’m not happy with it, finding ores or strip mining is not good enough. I’m considering adding signature ability to pickaxes + improving the sounds / visuals of mining.
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Simon
Simon@Simon_Hypixel·
good morning
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Simon
Simon@Simon_Hypixel·
Emerald Wilds (3 Regions, several biomes) Howling Sands (3 Regions, several biomes) Whisperfrost Frontiers (3 Regions, several biomes) Devastated Lands (2 Regions, several biomes) Regions are a bundle of biomes; we can treat them as "tiers" of difficulty in a way, even though right now, the difficulty is somewhat not that steep between the tiers. Some screenshots of what happens when you discover a new region, see how the Zone is displayed at the top and Region in gold text:
Simon tweet mediaSimon tweet mediaSimon tweet mediaSimon tweet media
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Fish
Fish@felinusfish·
@Simon_Hypixel so ... about the zones ... tell us more 👀the wiki is aching to learn more!!
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Simon
Simon@Simon_Hypixel·
@not_mynes @_Hawkon What do you mean, the community agreed? this is getting crazy, do you want us to stay transparent our keep quiet with our changes lol
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Hawkon
Hawkon@_Hawkon·
Just like I'm still calling this place "Twitter", I'll always be calling zone 3 "Borea"
Simon@Simon_Hypixel

@felinusfish Emerald Wilds Howling Sands Whisperfrost Frontiers Devastated Lands

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Rodarg
Rodarg@RodargDev·
@not_mynes @Simon_Hypixel @_Hawkon Just let it be man, its really not that deep. Whenever the game releases thats the state we start with but currently we don’t have a finished game and everything is based on blogposts
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Myne
Myne@not_mynes·
@Simon_Hypixel @_Hawkon But if the community had already agreed and liked the concept names (specifically zone 3, I think most are fine with the z1 change), then what's the point of strong arming away from borea
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Rodarg
Rodarg@RodargDev·
Hytale Server Performance Comparison Yesterday i asked @slikey a question about @Hytale server performance numbers so i could get a rough idea on what the performance would be like compared to Minecraft, since Minecraft's server performance is quite bad especially for larger SMP servers. So let’s compare the performance numbers given by Slikey. I do want to add a big disclaimer here because the game is still in very early development, and as Slikey said himself, he believes the server can be optimized further. Also, I am a fan of Hytale and do not in any way want to bash the server performance. I was just curious how the servers in their current state compare to Minecraft servers. TLDR Hytale’s minimum server specs are likely higher than Minecraft’s for small player counts, but its server software appears to take better advantage of multiple CPU cores. If this holds true, Hytale should scale more efficiently for larger SMPs and minigames as player counts increase. That being said, let’s look into the values. Slikey mentioned that a 3 vCore, 8 GB server can sustain 6-8 people. The first thing I notice with that statement is that he is specifically naming the 3 vCores. In Minecraft, the game is single-threaded and only uses one core. Newer server implementations like Paper do offload some of the work across multiple cores, but still have to deal with the single-core problem. Since Hytale is built by Minecraft devs, who probably know how annoying the single-core problem is for scalability, I have a feeling they may have solved this in some way. Because it’s currently very unclear how the game is built and how it uses multiple cores, it’s kind of hard to make a good prediction based on the vCore value. The value we can use for a prediction is the RAM, though, since RAM is easier to compare than CPU behavior, but still highly workload-dependent. After looking through multiple hosting providers and other sources for their RAM requirements for a 6-8 player count (vanilla Paper), I found that many hosting providers average the amount of RAM used to be between 4-6 GB. This means that default vanilla Minecraft is probably performing better than vanilla Hytale if the load is not very high. I do have a feeling that the testing team ran in different directions to see what the limits would be. The comparison does shift, though, when looking at modded Minecraft servers. Because Hytale is built with modders in mind, I do have a feeling these values should be taken into account. When looking at modded Minecraft servers and their RAM requirements for heavy modding, they average about 8–12 GB. This means that, compared to a modded Minecraft server, the Hytale server might be performing just as well or even better. Later in the tweet, Slikey mentions that on a Ryzen 7950X with 12 GB of RAM, they were able to hit 70 players, which seems like a very good player count for those specs. Looking around, I found that a 12 GB server is normally advised for 30+ players, but I have a feeling that hitting 70 players with 12 GB would be very difficult in Minecraft, especially with mods involved. The exact scenario for these benchmarks is unclear, but the numbers suggest that Hytale’s server software is likely much more scalable than Minecraft, taking better advantage of multiple CPU cores. While the minimum specs are slightly higher than a typical Minecraft server, the ability to handle large player counts is impressive, Hytale servers could scale really well once fully optimized. I hope the Hytale team will share a blog post about server performance, as it would be really interesting to see more detailed data. If not, I’m planning to try running some benchmarks myself on January 13th. Another small disclaimer: This is by no means a thorough benchmark, just some quick research and my thoughts based on available information. Sources: wisehosting.com/blog/minecraft… glitchservers.com/blog/how-much-… apexminecrafthosting.com/guides/general…
Slikey@slikey

I wouldn't call it a blog post. It is more of a technical manual with some example data. Just wrapped up a playtest with 70 people on various hardware until we finally crashed the server. There is a lot of context such as "minigame server" vs "exploration mode SMP". We believe that a 3 vCore + 8 GB server can sustain 6-8 players. A Ryzen 7950x with 12 GB RAM server, we were able to push 70 players but TPS degraded until the server crashed (~45 minutes). I think we will defintiely see 200 player minigames such as Mega Walls or Super Sky Wars. While vanilla SMP is going to require some beefy hardware to push 100 players in a single SMP. We are continuing our effort to improve stability and further add performance optimizations to get those big anarchy servers.

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Rodarg
Rodarg@RodargDev·
@slikey @Hytale Thanks for the reply! Since the trailer i’ve always been very curious about the server performance because i really like the idea of a giant SMP with a load of players. Thanks for clarifying and good luck with working towards the launch!
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Slikey
Slikey@slikey·
Thanks for the writeup. I would like to highlight a post by Nitrado in this screenshot. I do not think I can really provide those server specs. There are way too many different configurations and we don't have a standardized test-scenario. Hytale is too custom and depends on way too many things. Minigame server may easily hit 200+ players with a static world and without NPCs. When you abuse an exploration mode server just right, you can tank it's performance on 8 players or have a playable experience with 50 people depending on what you exactly you do. This whole server hardware conversation simply doesn't have a good answer. Instead of trying to get more and more data, I rather go back to improving server performance and focus on launch. It is not what the community of server hosters wants to hear but: You will have to try it out and see. I do not think I can give you reliable data.
Slikey tweet media
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Rodarg
Rodarg@RodargDev·
@slikey So will we get some kind of blogpost about the server performance/details before the Early Access or will you guys leave it up to community to get some benchmarks done on the server? Im actually very curious about the performance numbers.
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Slikey
Slikey@slikey·
Server Hosting itself will only become available with the Early Access launch. There is some more documentation releasing before launch though to give some best practice for hosting a server yourself or as a server provider but it takes longer than expected due to performance improvements.
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Rodarg
Rodarg@RodargDev·
Hey @slikey is there anything you guys can say about client hardware and server performance?
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Rodarg
Rodarg@RodargDev·
@slikey @slikey is there any update on when we get more server details? Or will the server hosting manual be released at the same time as the game?
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Slikey
Slikey@slikey·
@RodargDev To be released in the near future . We almost have all the data needed! Just need to finish the analysis for a few metrics.
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Simon
Simon@Simon_Hypixel·
We are slowly rolling out the Support a Creators/Modders program. Please be patient; we are processing this manually at the moment. Will reach out to more as we expand our team and open the application process in the coming days!
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Simon
Simon@Simon_Hypixel·
Hytale pre-purchase starts tomorrow, December 13, around 10:00 AM EST. For the first time, Hytale will be funded directly by the community. ❤️ We’ve got a long road ahead to get Hytale where it needs to be, and soon, you can be part of that journey. Thank you.
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Rodarg
Rodarg@RodargDev·
@flash_canadian Lmk whenever you get one, think you do have the best content of the current YouTubers so would gladly use it.
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Prowl8413
Prowl8413@Prowl8413·
OK, I took my shot! I sent Simon a list of 10 questions in hopes that he has the time to answer them as a "written interview". He definitely owes me nothing, so I'll be pleasantly surprised if he finds the time to answer it at any point. Lots of gameplay related questions
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Rodarg
Rodarg@RodargDev·
@Lyall_PD Still very curious about server performance, really hope you guys nailed it, so annoying with Minecraft right now
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