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✦ Rodro ✦
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✦ Rodro ✦
@Rodro150
ESP-ENG Videojuegos, fundamentalista Anti-Remakes, a veces Streameo
Argentina Katılım Ekim 2019
2.2K Takip Edilen339 Takipçiler
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It’s a bit messy but it’s incredibly fast and the user experience is excellent. It’s also quite cool.
Rollandex🧞 ✪@iamrollandex
Google Drive's scan feature has evolved so much, it's just divine
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Did you know that Lucio's weapon mirrors the anatomy of the human ear? 👀
The Sonic Amplifier doesn’t just resemble an ear in shape — its structure lines up too: the speaker sits where the outer ear would be, the mount above it can be seen as the eardrum, the side indicators resemble the cochlea, and the handle mirrors the auditory canal.
This detail was pointed out by one of our TG-followers who studies anatomy.
#Overwatch

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Steam just got its own “modding layer”…
Millennium is an open-source framework that lets you:
• inject custom UI into Steam
• run plugins inside the client
• modify themes with JS + CSS
• hook into Steam’s web interface
It also supports:
• JavaScript + TypeScript frontend (React inside Steam)
• Lua backend running in usermode
• FFI bridge between frontend and backend
• HTTP request interception and modification
• custom scripts & styles injected into Steam windows
Works on:
• Windows
• Linux
And the best part:
No deep reverse engineering needed.
Everything runs through a structured plugin system with a curated plugin store.
Basically…
You’re not modding games anymore.
You’re modding Steam itself.




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oh it's a romance story between an ero artist and a BL artist, and it's being animated by an irl ero artist and a BL artist
actually perfect choice lmao
Anime Updates@animeupdates
'Cherry and Virgin' New Official Anime Trailer! Premieres 2027
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So, we all know about how pixel art designed for CRTs loses its luster on digital screens.
There are plenty of impressive filters and shaders out there that recreate authentic pixel art, but do they capture the feeling of sitting so close to a vintage TV that you can hear the cathode rays bouncing around in your skull?
As an exercise, I decided to recreate a CRT screen in Blender as simply as possible. Once it was put together, I started playing around with it trying to find potential practical uses.
It turns out, when you point a weirdly-angled fake camera at a fake screen and render it in a ray-tracing engine with depth of field, you get really, really good looking pixel art.
So, I set out to make a convincing and easy to work with digital screen material, and I ended up with a potentially really useful rendering tool for not just pixel artists, but any designer with an insatiable hunger for cassette futurism (hello!)
It's also simple enough to work with that anyone with an instruction manual should be able to leverage its full potential regardless of Blender experience.
If you're interested, stay tuned!




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