@ResenasCortas Misma tecnología diferente tamaño de colisión en la cápsula, a saber porque, ese tipo de decisión se toma por un monton de necesidades de gameplay. Pero no me queda claro si te estas criticando la tela o el gameplay the RD2 o los dos 😂
Made it so player attacks now have a parry window of their own, dealing much more posture damage to enemies without damaging yours, but with a higher risk of getting hit
JankyAnims shared an update on Tachyon Flow: ground movement feels smoother now, and running uses momentum instead of a basic sprint system. 🏃♀️
More details: reddit.com/r/Unity3D/comm…#gamedev